Player Matchup

Cthulhu
Cthulhu
Jormanegandr
Cthulhu
Level 61
God Stats
5W - 1L
1,568 SR
Queue Stats
114W - 148L
1,397 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NOT_i-r
Morgan Le Fay
Level 109
God Stats
16W - 11L
1,545 SR
Queue Stats
135W - 127L
1,494 Elo+
Party 2
Sun Wukong
Sun Wukong
ZAPPY_TTV
Sun Wukong
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,324 Elo+
Party 2
Apollo
Apollo
baseballriley32
Apollo
Level 88
God Stats
4W - 3L
1,655 SR
Queue Stats
135W - 133L
1,436 Elo+
Party 2
Arachne
Arachne
killerj856
Arachne
Level 88
God Stats
20W - 9L
1,609 SR
Queue Stats
189W - 219L
1,469 Elo+
Party 2
Team Averages
Level 75
1,575 SR
1,424 Elo+

VS

Team Averages
Level 54
1,546 SR
1,387 Elo+
Arachne
Arachne
CantGuardIchi
Arachne
Level 26
God Stats
20W - 16L
1,539 SR
Queue Stats
78W - 80L
1,370 Elo+
Party 3
Fafnir
Fafnir
Gimmy Hedd
Fafnir
Level 40
God Stats
15W - 7L
1,652 SR
Queue Stats
126W - 130L
1,387 Elo+
Party 1
Medusa
Medusa
OPeter JohnsonO
Medusa
Level 117
God Stats
22W - 23L
1,407 SR
Queue Stats
537W - 519L
1,438 Elo+
Party 1
Neith
Neith
Scotch_Pirate91
Neith
Level 39
God Stats
11W - 12L
1,482 SR
Queue Stats
89W - 116L
1,343 Elo+
Solo
Zeus
Zeus
noobmastef69
Zeus
Level 47
God Stats
24W - 15L
1,648 SR
Queue Stats
240W - 244L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jormanegandr
Cthulhu
14
3 / 3 / 5
8,928
470
6,046
17,766
16,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
NOT_i-r
Morgan Le Fay
16
2 / 4 / 6
9,637
507
11,112
11,169
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
ZAPPY_TTV
Sun Wukong
16
1 / 2 / 4
9,662
509
5,878
10,574
8,301
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 3 / 4
9,276
488
7,326
12,869
4,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
killerj856
Arachne
18
12 / 1 / 0
10,867
572
14,360
15,877
6,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
2 / 7 / 0
7,717
406
5,361
16,338
6,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Gimmy Hedd
Fafnir
13
2 / 3 / 2
8,743
460
5,967
11,304
11,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 3 / 2
8,981
473
9,839
10,274
4,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 4
9,265
488
6,109
9,598
3,468
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 6 / 3
9,483
499
11,462
11,930
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
22
Kills
13
13
Deaths
22
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
2
7
0
0.29
L
Fafnir
Gimmy Hedd
Fafnir
2
3
2
1
W
Cthulhu
Jormanegandr
Cthulhu
3
3
5
1.83
W
Morgan Le Fay
NOT_i-r
Morgan Le Fay
2
4
6
1.25
L
4
3
2
1.67
L
2
3
4
1.33
W
Sun Wukong
ZAPPY_TTV
Sun Wukong
1
2
4
1.5
W
4
3
4
2
W
Arachne
killerj856
Arachne
12
1
0
12
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,722
Damage
38,738
68,255
Taken
59,444
41,194
Mitigated
29,838
17,395
Healing
11,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
5,361
3,745
0
4,730
16,338
6,578
0
3,904
12,434
0
41,465
L
Fafnir
Gimmy Hedd
Fafnir
5,967
1,901
0
2,212
11,304
11,235
0
2,528
8,776
23,247
0
W
Cthulhu
Jormanegandr
Cthulhu
6,046
127
680
4,114
17,766
16,095
25
5,174
12,592
29,254
0
W
Morgan Le Fay
NOT_i-r
Morgan Le Fay
11,112
1,085
855
1,999
11,169
4,874
1,434
4,343
6,826
68,345
0
L
9,839
5,270
0
250
10,274
4,207
0
2,957
7,317
0
59,734
L
6,109
2,849
0
2,498
9,598
3,468
870
2,864
6,734
0
48,425
W
Sun Wukong
ZAPPY_TTV
Sun Wukong
5,878
910
0
281
10,574
8,301
1,004
1,685
8,889
0
54,424
W
7,326
2,895
0
5,063
12,869
4,938
598
3,337
9,532
0
61,770
W
Arachne
killerj856
Arachne
14,360
10,201
0
4,403
15,877
6,986
156
2,890
12,987
0
78,643
L
11,462
757
0
1,932
11,930
4,350
44
4,905
7,025
67,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,370
Gold Earned
44,189
489
Minions Killed
448
0
Camps Cleared
0
1,814,019
Distance Traveled
1,678,891
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,717
406
83
4
0
367,331
0
L
Fafnir
8,743
460
31
2
0
356,786
0
W
Cthulhu
8,928
470
54
3
0
343,601
3
W
Morgan Le Fay
9,637
507
123
6
0
337,150
2
L
Medusa
8,981
473
109
6
0
341,776
4
L
Neith
9,265
488
99
5
0
307,662
4
W
Sun Wukong
9,662
509
93
5
0
373,723
1
W
Apollo
9,276
488
94
5
0
352,913
0
W
Arachne
10,867
572
125
7
0
406,632
3
L
Zeus
9,483
499
126
7
0
305,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role