Player Matchup

Cerberus
Cerberus
CptSafety
Cerberus
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 31L
1,454 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Hakotoji
Tsukuyomi
Level 16
God Stats
7W - 5L
1,717 SR
Queue Stats
38W - 36L
1,542 Elo+
Solo
Loki
Loki
ManPower77
Loki
Level 18
God Stats
22W - 13L
1,675 SR
Queue Stats
25W - 21L
1,423 Elo+
Solo
Hercules
Hercules
TrueWhiteBeast
Hercules
Level 17
God Stats
4W - 8L
1,399 SR
Queue Stats
14W - 18L
1,503 Elo+
Solo
Yemoja
Yemoja
jlounhio
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,625 Elo+
Party 1
Team Averages
Level 16
1,558 SR
1,509 Elo+

VS

Team Averages
Level 17
1,580 SR
1,546 Elo+
Artemis
Artemis
Stephan0Xx
Artemis
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 18L
1,565 Elo+
Solo
Ymir
Ymir
TobiOrNot2Be
Ymir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,382 Elo+
Solo
Nemesis
Nemesis
ToveISportsBH
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,642 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
danoSVK6663
Morgan Le Fay
Level 36
God Stats
8W - 2L
1,900 SR
Queue Stats
50W - 44L
1,498 Elo+
Solo
Thor
Thor
æææp
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CptSafety
Cerberus
14
2 / 8 / 4
8,643
432
8,745
17,585
7,861
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Hakotoji
Tsukuyomi
16
4 / 7 / 1
9,939
497
7,229
16,828
5,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 8 / 2
9,889
494
10,106
16,515
5,942
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
13
2 / 4 / 1
9,183
459
4,143
15,574
11,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
jlounhio
Yemoja
13
1 / 4 / 2
7,901
395
5,443
10,944
3,390
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Stephan0Xx
Artemis
15
5 / 5 / 6
10,097
505
10,939
11,434
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 3 / 11
9,282
464
5,384
11,424
12,590
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
19
10 / 1 / 4
12,054
603
12,682
14,482
8,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
danoSVK6663
Morgan Le Fay
19
9 / 2 / 8
11,963
598
19,116
14,934
6,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
æææp
Thor
19
5 / 3 / 6
11,316
566
10,012
11,785
8,263
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
66
14
Kills
31
31
Deaths
14
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CptSafety
Cerberus
2
8
4
0.5
L
Tsukuyomi
Hakotoji
Tsukuyomi
4
7
1
0.64
L
5
8
2
0.75
W
Artemis
Stephan0Xx
Artemis
5
5
6
1.6
W
2
3
11
2.5
W
Nemesis
10
1
4
12
L
Hercules
2
4
1
0.63
W
Morgan Le Fay
danoSVK6663
Morgan Le Fay
9
2
8
6.5
L
Yemoja
jlounhio
Yemoja
1
4
2
0.5
W
Thor
æææp
Thor
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,666
Damage
58,133
77,446
Taken
64,059
34,433
Mitigated
39,963
20,403
Healing
15,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CptSafety
Cerberus
8,745
613
0
2,335
17,585
7,861
38
6,331
10,996
30,834
0
L
Tsukuyomi
Hakotoji
Tsukuyomi
7,229
2,801
262
4,898
16,828
5,555
1,153
4,551
12,065
0
72,329
L
10,106
1,566
0
2,890
16,515
5,942
0
4,336
11,977
0
53,267
W
Artemis
Stephan0Xx
Artemis
10,939
5,663
0
2,190
11,434
3,949
2,663
5,340
6,094
0
60,400
W
5,384
1,006
0
400
11,424
12,590
964
2,992
8,432
25,387
0
W
Nemesis
12,682
4,870
0
6,866
14,482
8,197
1,791
2,397
12,085
0
81,558
L
Hercules
4,143
1,293
547
6,087
15,574
11,685
0
3,831
11,557
0
34,443
W
Morgan Le Fay
danoSVK6663
Morgan Le Fay
19,116
2,073
185
4,589
14,934
6,964
1,752
2,822
12,112
77,937
0
L
Yemoja
jlounhio
Yemoja
5,443
1,082
1,873
1,511
10,944
3,390
396
4,446
6,351
36,018
0
W
Thor
æææp
Thor
10,012
2,147
0
807
11,785
8,263
570
637
11,148
0
60,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,555
Gold Earned
54,712
415
Minions Killed
522
0
Camps Cleared
0
1,688,930
Distance Traveled
1,826,444
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,643
432
75
4
0
345,931
0
L
Tsukuyomi
9,939
497
105
5
0
345,624
1
L
Loki
9,889
494
89
4
0
377,925
5
W
Artemis
10,097
505
103
5
0
263,831
1
W
Ymir
9,282
464
34
2
0
306,259
6
W
Nemesis
12,054
603
137
7
0
484,973
2
L
Hercules
9,183
459
87
4
0
292,520
0
W
Morgan Le Fay
11,963
598
132
7
0
384,225
3
L
Yemoja
7,901
395
59
3
0
326,930
0
W
Thor
11,316
566
116
6
0
387,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role