Player Matchup

Ymir
Ymir
Diamond V
Attamanishe
Ymir
Diamond V
Level 143
God Stats
1W - 0L
1,827 SR
Queue Stats
48W - 56L
2,089 MMR
Solo
Hercules
Hercules
Gold IV
SN9CK
Hercules
Gold IV
Level 68
God Stats
6W - 4L
1,668 SR
Queue Stats
37W - 42L
1,612 MMR
Solo
Scylla
Scylla
Gold III
viciousSICKYO
Scylla
Gold III
Level 42
God Stats
5W - 1L
1,795 SR
Queue Stats
25W - 17L
1,754 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 84
1,763 SR
1,818 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,699 SR
1,763 MMR
Izanami
Izanami
Silver I
MrElTimador
Izanami
Silver I
Level 117
God Stats
1W - 2L
1,536 SR
Queue Stats
43W - 52L
1,227 MMR
Solo
Achilles
Achilles
Platinum IV
SnackNoodleYT
Achilles
Platinum IV
Level 156
God Stats
4W - 2L
1,900 SR
Queue Stats
29W - 18L
2,042 MMR
Party 1
Merlin
Merlin
Platinum III
jrockprizzle
Merlin
Platinum III
Level 140
God Stats
12W - 8L
1,662 SR
Queue Stats
34W - 29L
2,020 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 9
9,712
747
4,920
16,367
13,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
SN9CK
Hercules
13
2 / 2 / 9
10,021
771
7,014
19,870
11,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
7 / 0 / 4
10,115
778
15,764
10,215
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothPersephoneAphroditeGilgameshSobek

VS

Bans
CupidAthenaAnhurHou YiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrElTimador
Izanami
11
0 / 7 / 2
7,659
589
7,686
13,279
5,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
SnackNoodleYT
Achilles
12
2 / 2 / 1
8,116
624
7,286
14,294
15,303
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
12
1 / 2 / 2
8,157
627
15,058
6,963
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
11
Kills
3
3
Deaths
11
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Izanami
MrElTimador
Izanami
0
7
2
0.14
W
Hercules
SN9CK
Hercules
2
2
9
3.25
L
Achilles
SnackNoodleYT
Achilles
2
2
1
1.25
L
Merlin
1
2
2
1
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,698
Damage
30,030
46,452
Taken
34,536
28,761
Mitigated
23,272
17,527
Healing
4,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,920
667
1,546
2,525
16,367
13,498
715
6,326
10,041
18,133
0
L
Izanami
MrElTimador
Izanami
7,686
4,884
0
750
13,279
5,209
0
7,010
5,985
0
35,264
W
Hercules
SN9CK
Hercules
7,014
1,819
0
6,910
19,870
11,232
562
5,177
14,693
0
27,011
L
Achilles
SnackNoodleYT
Achilles
7,286
1,417
558
1,755
14,294
15,303
0
8,730
5,234
0
16,892
L
Merlin
15,058
1,309
66
871
6,963
2,760
0
4,206
2,633
49,496
0
W
15,764
2,525
288
6,258
10,215
4,031
1,531
3,555
6,660
60,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,848
Gold Earned
23,932
152
Minions Killed
149
0
Camps Cleared
0
772,575
Distance Traveled
693,764
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,712
747
25
2
0
248,625
3
L
Izanami
7,659
589
66
5
0
210,980
3
W
Hercules
10,021
771
32
2
0
276,106
2
L
Achilles
8,116
624
13
1
0
259,419
9
L
Merlin
8,157
627
70
5
0
223,365
2
W
Scylla
10,115
778
95
7
0
247,844
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role