Player Matchup

Khepri
Khepri
FlyWithMe96
Khepri
Level 32
God Stats
7W - 10L
1,500 SR
Queue Stats
53W - 73L
1,340 Elo+
Party 1
Tyr
Tyr
LilQwark
Tyr
Level 2
God Stats
13W - 12L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 2
Fenrir
Fenrir
Sosferatus
Fenrir
Level 26
God Stats
2W - 1L
1,708 SR
Queue Stats
14W - 12L
1,346 Elo+
Party 1
Neith
Neith
Zeniyo
Neith
Level 18
God Stats
23W - 24L
1,464 SR
Queue Stats
54W - 74L
1,348 Elo+
Party 1
Anubis
Anubis
dinokiller1108
Anubis
Level 88
God Stats
10W - 4L
1,475 SR
Queue Stats
89W - 68L
1,311 Elo+
Party 2
Team Averages
Level 33
1,529 SR
1,369 Elo+

VS

Team Averages
Level 21
1,500 SR
1,288 Elo+
Ymir
Ymir
KnifeAttcak
Ymir
Level 17
God Stats
1W - 3L
1,549 SR
Queue Stats
12W - 22L
1,215 Elo+
Solo
Neith
Neith
Spookie1x1
Neith
Level 29
God Stats
23W - 38L
1,350 SR
Queue Stats
75W - 132L
1,273 Elo+
Solo
Ares
Ares
XIHINDSONIX
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,218 Elo+
Solo
Mercury
Mercury
canival
Mercury
Level 28
God Stats
3W - 2L
1,594 SR
Queue Stats
56W - 45L
1,370 Elo+
Solo
Nox
Nox
曼珠沙桦
Nox
Level 28
God Stats
6W - 5L
1,507 SR
Queue Stats
81W - 83L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 1 / 3
5,136
467
2,665
3,588
1,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 3 / 0
5,642
513
1,981
4,551
1,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Sosferatus
Fenrir
8
0 / 2 / 3
5,022
457
1,343
6,061
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Zeniyo
Neith
8
1 / 3 / 0
5,124
466
1,671
4,535
1,319
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 2 / 0
6,871
625
5,793
5,379
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 1
5,128
466
3,290
6,734
3,592
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
6
0 / 0 / 2
4,602
418
1,463
2,100
565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 4 / 0
5,685
517
2,266
6,591
3,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
canival
Mercury
11
6 / 2 / 0
6,767
615
3,514
6,555
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 4
5,808
528
2,363
4,794
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
8
Kills
11
11
Deaths
10
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
1
3
1.5
L
2
3
1
0.83
W
2
3
0
0.67
W
Fenrir
Sosferatus
Fenrir
0
2
3
0.75
L
Neith
0
0
2
1
L
3
4
0
0.75
W
Neith
Zeniyo
Neith
1
3
0
0.33
L
Mercury
canival
Mercury
6
2
0
3
W
5
2
0
2.5
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,453
Damage
12,896
24,114
Taken
26,774
10,172
Mitigated
10,546
6,774
Healing
3,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
2,665
91
0
1,370
3,588
1,879
46
1,495
1,971
9,693
0
L
3,290
780
0
350
6,734
3,592
0
2,986
3,748
13,496
0
W
1,981
744
0
664
4,551
1,969
182
2,266
2,285
0
16,983
W
Fenrir
Sosferatus
Fenrir
1,343
303
0
2,786
6,061
2,354
0
618
5,389
64
18,041
L
Neith
1,463
490
0
1,186
2,100
565
0
812
1,288
0
7,730
L
2,266
609
0
839
6,591
3,789
603
0
6,591
15,710
0
W
Neith
Zeniyo
Neith
1,671
499
0
340
4,535
1,319
566
2,705
1,826
0
16,362
L
Mercury
canival
Mercury
3,514
2,342
0
0
6,555
1,439
0
2,192
4,363
0
39,383
W
5,793
527
0
1,614
5,379
2,651
354
587
4,724
37,362
0
L
2,363
208
0
927
4,794
1,161
0
2,513
2,281
22,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,795
Gold Earned
27,990
195
Minions Killed
210
0
Camps Cleared
0
972,193
Distance Traveled
945,346
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,136
467
14
1
0
221,437
4
L
Ymir
5,128
466
23
2
0
181,291
3
W
Tyr
5,642
513
32
3
0
211,792
1
W
Fenrir
5,022
457
41
4
0
170,069
3
L
Neith
4,602
418
16
1
0
94,608
0
L
Ares
5,685
517
24
2
0
206,665
3
W
Neith
5,124
466
39
4
0
195,898
0
L
Mercury
6,767
615
82
7
0
254,458
0
W
Anubis
6,871
625
69
6
0
172,997
4
L
Nox
5,808
528
65
6
0
208,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role