Player Matchup

Terra
Terra
 
Terra
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DYlawz
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 152L
1,382 Elo+
Solo
Tyr
Tyr
broken_NbKz
Tyr
Level 27
God Stats
8W - 10L
1,283 SR
Queue Stats
80W - 88L
1,368 Elo+
Solo
Cupid
Cupid
luisbertucci
Cupid
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
289W - 275L
1,456 Elo+
Solo
He Bo
He Bo
shisui0001969
He Bo
Level 29
God Stats
7W - 12L
1,389 SR
Queue Stats
149W - 211L
1,344 Elo+
Solo
Team Averages
Level 26
1,434 SR
1,410 Elo+

VS

Team Averages
Level 16
1,395 SR
1,235 Elo+
Amaterasu
Amaterasu
GBzaum1Gutin
Amaterasu
Level 18
God Stats
19W - 17L
1,228 SR
Queue Stats
26W - 25L
1,112 Elo+
Party 1
Ymir
Ymir
Lukazmania
Ymir
Level 25
God Stats
3W - 6L
1,462 SR
Queue Stats
145W - 175L
1,342 Elo+
Solo
Zeus
Zeus
Romanoff017
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,112 Elo+
Party 1
Apollo
Apollo
St0rm_Damage29
Apollo
Level 7
God Stats
2W - 4L
1,152 SR
Queue Stats
20W - 27L
1,227 Elo+
Solo
Bellona
Bellona
iFastzz
Bellona
Level 27
God Stats
4W - 4L
1,632 SR
Queue Stats
59W - 54L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
2 / 4 / 6
8,711
436
4,925
14,941
11,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Set
DYlawz
Set
15
3 / 2 / 4
9,436
472
4,198
13,527
6,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 2 / 5
8,959
448
9,427
13,657
15,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 2 / 6
9,257
463
8,880
6,879
2,591
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
8 / 2 / 2
10,578
529
14,346
9,402
3,227
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GBzaum1Gutin
Amaterasu
15
2 / 4 / 5
9,167
458
13,174
17,751
11,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 3 / 5
8,484
424
6,024
15,092
11,863
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 4 / 0
6,871
344
2,381
4,182
1,290
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 3
8,448
422
5,877
10,300
3,984
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
iFastzz
Bellona
15
5 / 3 / 3
9,798
490
11,323
14,308
8,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
17
Kills
12
12
Deaths
18
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
4
6
1.25
W
Set
DYlawz
Set
3
2
4
2.5
L
Amaterasu
GBzaum1Gutin
Amaterasu
2
4
5
1.13
L
3
3
5
1.83
L
0
4
0
0
L
2
4
3
0.88
W
3
2
5
2.75
L
Bellona
iFastzz
Bellona
5
3
3
2.17
W
1
2
6
2
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,776
Damage
38,779
58,406
Taken
61,633
39,004
Mitigated
37,644
18,634
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,925
1,847
706
3,251
14,941
11,499
104
4,052
10,889
14,455
0
W
Set
DYlawz
Set
4,198
1,931
0
6,018
13,527
6,177
935
884
12,643
0
48,723
L
Amaterasu
GBzaum1Gutin
Amaterasu
13,174
6,390
0
8,134
17,751
11,807
563
3,560
13,601
0
49,353
L
6,024
2,109
0
1,429
15,092
11,863
56
5,038
9,969
18,247
0
L
2,381
413
0
96
4,182
1,290
0
2,409
1,773
19,093
0
L
5,877
3,285
0
852
10,300
3,984
175
2,254
8,046
0
43,930
W
9,427
1,264
0
3,125
13,657
15,510
167
773
12,884
0
31,973
L
Bellona
iFastzz
Bellona
11,323
3,767
0
2,149
14,308
8,700
155
6,010
8,147
37
64,918
W
8,880
4,548
451
3,296
6,879
2,591
660
1,021
5,858
0
56,690
W
14,346
465
147
1,640
9,402
3,227
822
1,712
7,690
52,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,941
Gold Earned
42,768
361
Minions Killed
337
0
Camps Cleared
0
1,752,848
Distance Traveled
1,699,626
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,711
436
22
1
0
312,970
10
W
Set
9,436
472
96
5
0
341,504
5
L
Amaterasu
9,167
458
83
4
0
368,647
3
L
Ymir
8,484
424
34
2
0
318,052
1
L
Zeus
6,871
344
43
2
0
217,130
2
L
Apollo
8,448
422
79
4
0
359,668
2
W
Tyr
8,959
448
46
2
0
380,931
4
L
Bellona
9,798
490
98
5
0
436,129
2
W
Cupid
9,257
463
105
5
0
340,622
0
W
He Bo
10,578
529
92
5
0
376,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role