Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Akilah7
Izanami
Level 14
God Stats
10W - 29L
1,259 SR
Queue Stats
16W - 35L
1,302 Elo+
Party 2
Janus
Janus
CosierStew272
Janus
Level 58
God Stats
2W - 8L
1,782 SR
Queue Stats
198W - 174L
1,551 Elo+
Solo
Da Ji
Da Ji
GeckoSensei
Da Ji
Level 124
God Stats
2W - 1L
1,847 SR
Queue Stats
25W - 24L
1,521 Elo+
Party 3
Jing Wei
Jing Wei
UmiBozuSama
Jing Wei
Level 69
God Stats
0W - 1L
1,418 SR
Queue Stats
6W - 10L
1,371 Elo+
Party 3
Team Averages
Level 66
1,561 SR
1,449 Elo+

VS

Team Averages
Level 120
1,635 SR
1,608 Elo+
Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Gilead09
Chang'e
Level 160
God Stats
9W - 3L
1,689 SR
Queue Stats
181W - 173L
1,653 Elo+
Party 1
Ah Puch
Ah Puch
SukiSenpai69
Ah Puch
Level 15
God Stats
33W - 7L
1,681 SR
Queue Stats
68W - 25L
1,631 Elo+
Party 1
Susano
Susano
of1nx
Susano
Level 127
God Stats
66W - 30L
1,593 SR
Queue Stats
343W - 284L
1,627 Elo+
Party 1
Aphrodite
Aphrodite
tortiis
Aphrodite
Level 147
God Stats
165W - 93L
1,713 SR
Queue Stats
452W - 331L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 4 / 2
8,894
889
8,664
22,413
19,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Akilah7
Izanami
14
1 / 9 / 2
8,765
877
6,748
17,436
6,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 5 / 3
8,600
860
10,067
8,376
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 6 / 1
9,093
909
7,233
13,493
5,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
UmiBozuSama
Jing Wei
14
0 / 6 / 3
8,518
852
5,523
10,392
3,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

97

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
2 / 0 / 18
9,912
991
9,661
9,829
9,802
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
Gilead09
Chang'e
16
2 / 0 / 14
9,670
967
8,136
6,000
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
SukiSenpai69
Ah Puch
16
1 / 0 / 11
9,544
954
2,363
3,012
1,398
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
of1nx
Susano
19
19 / 1 / 10
13,030
1,303
29,914
12,794
5,771
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
tortiis
Aphrodite
17
6 / 3 / 18
10,840
1,084
17,082
12,454
8,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
101
4
Kills
30
30
Deaths
4
11
Assists
71
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
2
0.5
W
Tyr
 
Tyr
2
0
18
11
L
Izanami
Akilah7
Izanami
1
9
2
0.22
L
0
5
3
0.3
L
2
6
1
0.42
W
Chang'e
Gilead09
Chang'e
2
0
14
9
W
Ah Puch
SukiSenpai69
Ah Puch
1
0
11
6.5
L
Jing Wei
UmiBozuSama
Jing Wei
0
6
3
0.25
W
Susano
of1nx
Susano
19
1
10
24
W
Aphrodite
tortiis
Aphrodite
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,235
Damage
67,156
72,110
Taken
44,089
37,151
Mitigated
27,678
3,621
Healing
24,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,664
209
0
2,258
22,413
19,095
0
12,296
10,117
0
21,855
W
Tyr
 
Tyr
9,661
514
0
2,712
9,829
9,802
0
1,669
7,890
3,625
24,273
L
Izanami
Akilah7
Izanami
6,748
3,821
0
139
17,436
6,423
0
7,454
9,982
0
17,918
L
10,067
312
0
0
8,376
2,575
0
426
7,950
26,116
0
L
7,233
1,671
433
640
13,493
5,127
0
5,833
7,660
0
16,795
W
Chang'e
Gilead09
Chang'e
8,136
963
4,351
2,964
6,000
1,903
0
1,027
4,713
27,604
0
W
Ah Puch
SukiSenpai69
Ah Puch
2,363
262
0
335
3,012
1,398
0
0
3,012
19,825
0
L
Jing Wei
UmiBozuSama
Jing Wei
5,523
4,328
0
151
10,392
3,931
0
3,786
6,606
0
23,397
W
Susano
of1nx
Susano
29,914
12,097
0
1,033
12,794
5,771
0
3,902
7,831
0
44,665
W
Aphrodite
tortiis
Aphrodite
17,082
1,306
6,445
6,664
12,454
8,804
0
2,503
9,511
27,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,870
Gold Earned
52,996
170
Minions Killed
177
3
Camps Cleared
10
831,930
Distance Traveled
1,040,111
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,894
889
32
3
2
193,207
0
W
Tyr
9,912
991
46
5
2
233,599
1
L
Izanami
8,765
877
21
2
0
140,738
0
L
Janus
8,600
860
46
5
0
172,934
1
L
Da Ji
9,093
909
24
2
1
156,623
0
W
Chang'e
9,670
967
44
4
3
196,462
2
W
Ah Puch
9,544
954
43
4
0
193,503
0
L
Jing Wei
8,518
852
47
5
0
168,428
0
W
Susano
13,030
1,303
19
2
2
226,515
3
W
Aphrodite
10,840
1,084
25
3
3
190,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role