Player Matchup

Cerberus
Cerberus
BigSmoke_75
Cerberus
Level 86
God Stats
2W - 8L
1,351 SR
Queue Stats
180W - 195L
1,451 Elo+
Party 2
Khepri
Khepri
Bubblegumfrog
Khepri
Level 106
God Stats
9W - 11L
1,519 SR
Queue Stats
162W - 200L
1,449 Elo+
Party 2
Nike
Nike
DankMane
Nike
Level 89
God Stats
7W - 8L
1,351 SR
Queue Stats
385W - 473L
1,424 Elo+
Party 2
Chang'e
Chang'e
Deathanimator
Chang'e
Level 107
God Stats
5W - 10L
1,177 SR
Queue Stats
188W - 208L
1,488 Elo+
Solo
Medusa
Medusa
TheMedic47
Medusa
Level 44
God Stats
14W - 22L
1,467 SR
Queue Stats
120W - 165L
1,420 Elo+
Party 2
Team Averages
Level 86
1,373 SR
1,446 Elo+

VS

Team Averages
Level 74
1,530 SR
1,399 Elo+
Zeus
Zeus
Dagmatt
Zeus
Level 48
God Stats
3W - 3L
1,227 SR
Queue Stats
54W - 86L
1,337 Elo+
Party 1
Merlin
Merlin
My_Lick_Lit
Merlin
Level 91
God Stats
1W - 2L
1,747 SR
Queue Stats
39W - 54L
1,481 Elo+
Party 1
Anhur
Anhur
Trav_Boss24
Anhur
Level 76
God Stats
8W - 15L
1,406 SR
Queue Stats
403W - 404L
1,480 Elo+
Party 3
Serqet
Serqet
XxBussyBopperxX
Serqet
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,171 Elo+
Solo
Khepri
Khepri
tousi003tryagain
Khepri
Level 85
God Stats
5W - 3L
1,772 SR
Queue Stats
352W - 348L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigSmoke_75
Cerberus
6
3 / 0 / 0
4,093
819
1,239
2,911
881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
1 / 1 / 2
3,566
713
1,165
1,539
368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nike
7
1 / 0 / 0
3,901
780
986
2,152
536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
7
1 / 1 / 2
4,163
833
657
2,182
491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
TheMedic47
Medusa
5
1 / 1 / 1
3,425
685
2,285
2,966
449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dagmatt
Zeus
1
0 / 0 / 0
2,496
499
0
0
0
Merlin
6
0 / 2 / 0
3,353
671
1,037
2,264
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 2 / 2
3,321
664
1,732
2,595
516
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 1
3,115
623
362
3,427
801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 2 / 2
3,513
703
1,229
3,531
1,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
7
Kills
2
3
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BigSmoke_75
Cerberus
3
0
0
3
W
1
1
2
2
L
Zeus
Dagmatt
Zeus
0
0
0
0
W
Nike
1
0
0
1
W
Chang'e
1
1
2
2
L
Merlin
0
2
0
0
W
Medusa
TheMedic47
Medusa
1
1
1
1.5
L
1
2
2
1
L
0
1
1
0.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,332
Damage
4,360
11,750
Taken
11,817
2,725
Mitigated
2,927
4,798
Healing
3,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BigSmoke_75
Cerberus
1,239
275
0
1,096
2,911
881
0
575
2,336
12,637
0
W
1,165
221
0
502
1,539
368
0
286
1,253
8,856
0
L
Zeus
Dagmatt
Zeus
0
0
0
0
0
0
0
0
0
0
0
W
Nike
986
0
0
924
2,152
536
0
797
1,153
0
16,824
W
Chang'e
657
200
168
676
2,182
491
0
0
2,182
17,256
0
L
Merlin
1,037
38
0
589
2,264
513
0
124
2,140
12,706
0
W
Medusa
TheMedic47
Medusa
2,285
1,422
0
1,432
2,966
449
0
406
2,560
0
9,176
L
1,732
1,088
0
732
2,595
516
0
626
1,969
0
11,924
L
362
244
0
1,358
3,427
801
0
998
2,429
0
7,602
L
1,229
520
0
968
3,531
1,097
0
1,313
2,218
6,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,148
Gold Earned
15,798
146
Minions Killed
93
0
Camps Cleared
0
512,245
Distance Traveled
391,336
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,093
819
46
9
0
106,441
1
W
Khepri
3,566
713
10
2
0
102,882
0
L
Zeus
2,496
499
0
0
0
0
0
W
Nike
3,901
780
37
7
0
106,004
0
W
Chang'e
4,163
833
38
8
0
105,657
2
L
Merlin
3,353
671
32
6
0
83,952
1
W
Medusa
3,425
685
15
3
0
91,261
0
L
Anhur
3,321
664
25
5
0
88,280
0
L
Serqet
3,115
623
26
5
0
114,043
0
L
Khepri
3,513
703
10
2
0
105,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role