Player Matchup

Medusa
Medusa
G4zing0
Medusa
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 8L
1,721 Elo+
Party 1
Horus
Horus
Jelycent
Horus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,775 Elo+
Party 1
Odin
Odin
MrRising
Odin
Level 18
God Stats
5W - 1L
1,850 SR
Queue Stats
5W - 5L
1,780 Elo+
Party 1
Chang'e
Chang'e
Raxiyeen
Chang'e
Level 44
God Stats
10W - 7L
1,844 SR
Queue Stats
22W - 18L
1,692 Elo+
Party 1
Gilgamesh
Gilgamesh
Toribey
Gilgamesh
Level 59
God Stats
18W - 9L
1,879 SR
Queue Stats
22W - 18L
1,692 Elo+
Party 1
Team Averages
Level 29
1,715 SR
1,732 Elo+

VS

Team Averages
Level 16
1,609 SR
1,607 Elo+
Anubis
Anubis
BannedForeveer
Anubis
Level 5
God Stats
5W - 3L
1,801 SR
Queue Stats
45W - 23L
1,706 Elo+
Solo
Ymir
Ymir
BeefJerkyXXL
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,633 Elo+
Solo
Pele
Pele
Exploss
Pele
Level 24
God Stats
17W - 11L
1,637 SR
Queue Stats
50W - 31L
1,581 Elo+
Solo
Cu Chulainn
Cu Chulainn
MarKoS0101
Cu Chulainn
Level 27
God Stats
10W - 7L
1,702 SR
Queue Stats
130W - 137L
1,508 Elo+
Solo
Rama
Rama
max59
Rama
Level 17
God Stats
1W - 4L
1,403 SR
Queue Stats
136W - 115L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
G4zing0
Medusa
14
3 / 6 / 9
9,015
429
9,589
13,219
4,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Jelycent
Horus
12
2 / 3 / 11
8,858
422
5,382
15,792
14,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Odin
18
9 / 4 / 13
11,507
548
14,471
15,713
8,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Raxiyeen
Chang'e
18
6 / 5 / 8
10,648
507
13,003
18,423
5,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Toribey
Gilgamesh
18
8 / 4 / 8
11,976
570
17,864
20,987
17,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 3
12,149
579
20,888
16,071
9,049
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 7 / 9
9,488
452
9,078
14,951
13,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
Exploss
Pele
14
2 / 6 / 1
9,032
430
7,194
13,475
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
MarKoS0101
Cu Chulainn
17
5 / 4 / 3
10,798
514
15,137
17,077
14,702
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
max59
Rama
15
4 / 6 / 3
9,350
445
14,213
18,853
7,474
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
41
28
Kills
22
22
Deaths
28
49
Assists
19
Player
Kills
Deaths
Assists
KDA
L
9
5
3
2.1
L
2
7
9
0.93
L
Pele
Exploss
Pele
2
6
1
0.42
W
Medusa
G4zing0
Medusa
3
6
9
1.25
W
Horus
Jelycent
Horus
2
3
11
2.5
L
Cu Chulainn
MarKoS0101
Cu Chulainn
5
4
3
1.63
W
Odin
9
4
13
3.88
W
Chang'e
Raxiyeen
Chang'e
6
5
8
2
W
Gilgamesh
Toribey
Gilgamesh
8
4
8
3
L
Rama
max59
Rama
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,309
Damage
66,510
84,134
Taken
80,427
49,471
Mitigated
49,377
31,731
Healing
24,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,888
1,481
0
8,035
16,071
9,049
31
3,081
12,750
91,248
0
L
9,078
1,689
0
666
14,951
13,293
124
2,731
12,081
26,327
0
L
Pele
Exploss
Pele
7,194
1,529
0
3,781
13,475
4,859
0
1,890
11,491
0
59,079
W
Medusa
G4zing0
Medusa
9,589
4,599
0
3,723
13,219
4,099
624
5,299
7,920
0
48,779
W
Horus
Jelycent
Horus
5,382
2,394
1,988
4,114
15,792
14,089
0
4,657
11,135
0
15,987
L
Cu Chulainn
MarKoS0101
Cu Chulainn
15,137
1,689
0
3,406
17,077
14,702
0
1,506
15,472
7,676
50,690
W
Odin
14,471
5,492
0
3,404
15,713
8,744
0
7,911
7,802
0
71,015
W
Chang'e
Raxiyeen
Chang'e
13,003
1,502
4,549
8,125
18,423
5,260
231
9,190
9,233
68,340
0
W
Gilgamesh
Toribey
Gilgamesh
17,864
5,553
0
5,828
20,987
17,279
498
5,280
15,707
0
63,265
L
Rama
max59
Rama
14,213
12,137
0
8,696
18,853
7,474
967
3,145
15,630
0
78,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,004
Gold Earned
50,817
450
Minions Killed
534
0
Camps Cleared
0
1,885,315
Distance Traveled
1,736,680
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,149
579
160
8
0
312,885
2
L
Ymir
9,488
452
39
2
0
379,354
2
L
Pele
9,032
430
109
5
0
392,367
1
W
Medusa
9,015
429
79
4
0
345,336
1
W
Horus
8,858
422
26
1
0
357,700
22
L
Cu Chulainn
10,798
514
111
5
0
356,873
3
W
Odin
11,507
548
103
5
0
415,915
1
W
Chang'e
10,648
507
115
5
0
393,768
1
W
Gilgamesh
11,976
570
127
6
0
372,596
1
L
Rama
9,350
445
115
5
0
295,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role