Player Matchup

Anhur
Anhur
Bronze III
CalcoFraiere
Anhur
Bronze III
Level 63
God Stats
2W - 3L
1,522 SR
Queue Stats
3W - 5L
1,500 MMR
Party 1
Loki
Loki
Bronze III
TigerWood29
Loki
Bronze III
Level 59
God Stats
0W - 1L
1,748 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Hel
Hel
Bronze III
Yoichi02
Hel
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 57
1,590 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,612 SR
1,618 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
OwningFridge
Gilgamesh
Platinum III
Level 148
God Stats
7W - 6L
1,917 SR
Queue Stats
80W - 98L
1,749 MMR
Party 2
Discordia
Discordia
Gold I
Whosten
Discordia
Gold I
Level 108
God Stats
3W - 3L
1,418 SR
Queue Stats
49W - 55L
1,606 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,831
648
2,490
5,369
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 3 / 0
6,039
671
1,498
4,671
1,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 0
5,466
607
3,010
5,520
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
AnubisThothTyrAthenaIzanami

VS

Bans
PersephoneCernunnosScyllaSkadiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 6
7,331
815
1,822
4,746
2,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
OwningFridge
Gilgamesh
11
3 / 0 / 7
7,824
869
4,189
6,889
4,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mace

Mace

+10
Physical Power

Discordia
Whosten
Discordia
12
5 / 0 / 5
7,674
853
6,300
2,404
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
10
10
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
6
5
L
0
3
1
0.17
W
Gilgamesh
OwningFridge
Gilgamesh
3
0
7
6.5
L
1
3
0
0.33
W
Discordia
Whosten
Discordia
5
0
5
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,998
Damage
12,311
15,560
Taken
14,039
5,331
Mitigated
8,728
4,369
Healing
2,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,822
295
0
915
4,746
2,980
725
663
4,083
0
9,850
L
2,490
1,029
0
394
5,369
1,968
0
2,357
3,012
0
19,066
W
Gilgamesh
OwningFridge
Gilgamesh
4,189
825
0
648
6,889
4,894
1,004
1,736
5,153
0
16,090
L
1,498
163
0
244
4,671
1,461
0
1,587
3,084
0
7,332
W
Discordia
Whosten
Discordia
6,300
318
0
517
2,404
854
1,050
611
1,793
37,497
0
L
3,010
185
2,021
1,710
5,520
1,902
0
2,356
3,164
11,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,336
Gold Earned
22,829
82
Minions Killed
97
0
Camps Cleared
0
401,302
Distance Traveled
554,782
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,331
815
14
2
0
198,056
1
L
Anhur
5,831
648
41
5
0
142,913
2
W
Gilgamesh
7,824
869
17
2
0
183,971
2
L
Loki
6,039
671
12
1
0
137,756
0
W
Discordia
7,674
853
66
7
0
172,755
3
L
Hel
5,466
607
29
3
0
120,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role