Player Matchup

Ymir
Ymir
AndresEspino
Ymir
Level 17
God Stats
1W - 2L
1,587 SR
Queue Stats
10W - 13L
1,569 Elo+
Solo
Janus
Janus
FinalChalice164
Janus
Level 27
God Stats
15W - 14L
1,702 SR
Queue Stats
143W - 117L
1,592 Elo+
Solo
Cerberus
Cerberus
Pleroma130
Cerberus
Level 20
God Stats
3W - 8L
1,452 SR
Queue Stats
39W - 37L
1,529 Elo+
Solo
Nemesis
Nemesis
SenseiNice
Nemesis
Level 22
God Stats
0W - 2L
1,293 SR
Queue Stats
86W - 80L
1,551 Elo+
Solo
Heimdallr
Heimdallr
fatsock0123
Heimdallr
Level 16
God Stats
4W - 3L
1,574 SR
Queue Stats
12W - 10L
1,581 Elo+
Solo
Team Averages
Level 20
1,521 SR
1,565 Elo+

VS

Team Averages
Level 18
1,612 SR
1,664 Elo+
Loki
Loki
DreamUnknown
Loki
Level 28
God Stats
1W - 0L
1,345 SR
Queue Stats
19W - 10L
1,701 Elo+
Solo
Bellona
Bellona
FlambeGibbon990
Bellona
Level 7
God Stats
4W - 0L
1,886 SR
Queue Stats
8W - 2L
1,698 Elo+
Solo
Scylla
Scylla
LickMyNick1020
Scylla
Level 28
God Stats
10W - 6L
1,597 SR
Queue Stats
99W - 84L
1,627 Elo+
Solo
Ymir
Ymir
ProfessorCoom
Ymir
Level 5
God Stats
6W - 8L
1,734 SR
Queue Stats
134W - 144L
1,610 Elo+
Solo
Rama
Rama
jo3m4n
Rama
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 30L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 1
4,692
427
1,581
8,194
2,941
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 2 / 0
6,184
562
1,884
3,968
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
Pleroma130
Cerberus
9
0 / 3 / 0
5,093
463
3,923
9,780
5,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
SenseiNice
Nemesis
9
0 / 2 / 1
5,313
483
1,435
6,197
1,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
fatsock0123
Heimdallr
8
1 / 0 / 0
4,976
452
3,514
4,768
1,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,873
534
3,014
4,524
1,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 0 / 1
6,751
614
7,878
6,830
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 1 / 4
6,179
562
1,758
3,581
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
4 / 0 / 6
6,573
598
4,838
5,194
2,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
jo3m4n
Rama
11
4 / 1 / 3
6,970
634
4,665
5,705
1,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
14
14
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
2
0
3
3.5
L
0
2
0
0
W
4
0
1
4.5
W
0
1
4
2
L
Cerberus
Pleroma130
Cerberus
0
3
0
0
W
4
0
6
7
L
Nemesis
SenseiNice
Nemesis
0
2
1
0.25
L
Heimdallr
fatsock0123
Heimdallr
1
0
0
1
W
Rama
jo3m4n
Rama
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,337
Damage
22,153
32,907
Taken
25,834
13,302
Mitigated
8,924
7,788
Healing
10,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,581
651
0
130
8,194
2,941
0
2,609
5,585
7,007
0
W
3,014
573
0
250
4,524
1,208
461
917
3,565
0
28,622
L
1,884
116
0
1,299
3,968
1,104
0
1,756
2,104
39,909
0
W
7,878
3,802
0
3,240
6,830
3,454
170
3,182
3,143
0
37,243
W
1,758
91
0
1,236
3,581
942
0
715
2,822
33,142
0
L
Cerberus
Pleroma130
Cerberus
3,923
327
0
4,111
9,780
5,980
0
0
9,780
26,260
0
W
4,838
1,466
0
2,245
5,194
2,046
192
1,245
3,911
16,469
0
L
Nemesis
SenseiNice
Nemesis
1,435
498
0
476
6,197
1,873
0
1,596
4,539
0
34,704
L
Heimdallr
fatsock0123
Heimdallr
3,514
1,622
0
1,772
4,768
1,404
0
465
4,303
0
25,937
W
Rama
jo3m4n
Rama
4,665
4,160
0
3,104
5,705
1,274
410
696
5,005
0
39,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,258
Gold Earned
32,346
306
Minions Killed
318
0
Camps Cleared
0
904,548
Distance Traveled
999,994
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,692
427
10
1
0
182,956
1
W
Loki
5,873
534
53
5
0
211,686
2
L
Janus
6,184
562
104
9
0
198,646
3
W
Bellona
6,751
614
80
7
0
205,382
6
W
Scylla
6,179
562
80
7
0
191,493
6
L
Cerberus
5,093
463
77
7
0
160,269
2
W
Ymir
6,573
598
20
2
0
184,901
3
L
Nemesis
5,313
483
67
6
0
211,065
4
L
Heimdallr
4,976
452
48
4
0
151,612
1
W
Rama
6,970
634
85
8
0
206,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role