Player Matchup

Chaac
Chaac
BigMFNJubes
Chaac
Level 68
God Stats
27W - 28L
1,593 SR
Queue Stats
616W - 624L
1,524 Elo+
Party 1
Fenrir
Fenrir
CrewSaddr
Fenrir
Level 75
God Stats
18W - 20L
1,552 SR
Queue Stats
346W - 368L
1,517 Elo+
Party 1
Sol
Sol
JeraVersionOmni
Sol
Level 78
God Stats
41W - 31L
1,592 SR
Queue Stats
84W - 73L
1,551 Elo+
Solo
Izanami
Izanami
Mt_Vubes
Izanami
Level 120
God Stats
6W - 4L
1,623 SR
Queue Stats
60W - 59L
1,524 Elo+
Party 1
Athena
Athena
ShiestySchmuck
Athena
Level 45
God Stats
4W - 4L
1,620 SR
Queue Stats
182W - 194L
1,510 Elo+
Party 1
Team Averages
Level 77
1,596 SR
1,525 Elo+

VS

Team Averages
Level 109
1,451 SR
1,472 Elo+
Nox
Nox
FritZy_96
Nox
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 60L
1,362 Elo+
Party 2
Janus
Janus
OWKato
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
1,390 Elo+
Party 2
Hachiman
Hachiman
SrTheFuzzyBunny
Hachiman
Level 87
God Stats
2W - 3L
1,392 SR
Queue Stats
160W - 155L
1,616 Elo+
Solo
Mercury
Mercury
TheBlueMoose
Mercury
Level 149
God Stats
2W - 5L
1,443 SR
Queue Stats
191W - 172L
1,510 Elo+
Solo
King Arthur
King Arthur
fairbully
King Arthur
Level 95
God Stats
7W - 15L
1,420 SR
Queue Stats
216W - 262L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 10
8,728
582
8,257
13,786
10,463
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
CrewSaddr
Fenrir
14
15 / 3 / 1
9,286
619
9,042
12,415
7,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
4 / 0 / 8
8,344
556
13,118
10,664
4,321
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Mt_Vubes
Izanami
11
1 / 2 / 4
6,935
462
4,870
7,884
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 5
7,209
481
3,898
11,751
6,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,354
424
7,126
9,982
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
OWKato
Janus
12
1 / 4 / 1
7,582
505
7,374
7,901
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
11
1 / 5 / 3
6,713
448
6,697
8,279
2,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
TheBlueMoose
Mercury
12
2 / 6 / 2
7,281
485
3,343
12,306
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

King Arthur
fairbully
King Arthur
13
2 / 5 / 2
7,631
509
10,693
16,122
9,981
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
23
Kills
7
7
Deaths
23
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
W
Fenrir
CrewSaddr
Fenrir
15
3
1
5.17
L
1
3
1
0.5
W
4
0
8
8
W
Izanami
Mt_Vubes
Izanami
1
2
4
1.5
L
Janus
OWKato
Janus
1
4
1
0.38
W
2
1
5
4.5
L
Hachiman
1
5
3
0.5
L
Mercury
TheBlueMoose
Mercury
2
6
2
0.5
L
King Arthur
fairbully
King Arthur
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,185
Damage
35,233
56,500
Taken
54,590
30,612
Mitigated
24,387
21,994
Healing
11,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,257
1,091
0
6,879
13,786
10,463
222
2,292
11,438
0
57,369
W
Fenrir
CrewSaddr
Fenrir
9,042
2,641
0
1,858
12,415
7,508
0
1,631
10,711
0
46,139
L
7,126
422
0
2,008
9,982
5,090
0
4,235
5,747
21,953
0
W
13,118
5,161
0
7,431
10,664
4,321
1,539
3,449
7,105
50,118
0
W
Izanami
Mt_Vubes
Izanami
4,870
3,556
0
2,874
7,884
2,139
769
1,480
6,404
0
41,430
L
Janus
OWKato
Janus
7,374
358
0
710
7,901
2,685
0
3,780
4,121
45,437
0
W
3,898
779
0
2,952
11,751
6,181
265
5,327
6,342
14,571
0
L
Hachiman
6,697
3,850
0
1,380
8,279
2,426
706
2,104
6,175
0
35,315
L
Mercury
TheBlueMoose
Mercury
3,343
1,203
0
3,754
12,306
4,205
0
2,124
10,182
0
39,648
L
King Arthur
fairbully
King Arthur
10,693
1,198
0
3,613
16,122
9,981
128
4,773
11,349
0
49,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,502
Gold Earned
35,561
425
Minions Killed
347
0
Camps Cleared
0
1,425,703
Distance Traveled
1,381,067
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,728
582
131
9
0
284,563
4
W
Fenrir
9,286
619
86
6
0
283,003
7
L
Nox
6,354
424
24
2
0
272,293
3
W
Sol
8,344
556
100
7
0
279,829
2
W
Izanami
6,935
462
84
6
0
251,339
6
L
Janus
7,582
505
94
6
0
295,080
1
W
Athena
7,209
481
24
2
0
326,969
9
L
Hachiman
6,713
448
63
4
0
243,354
4
L
Mercury
7,281
485
86
6
0
292,742
3
L
King Arthur
7,631
509
80
5
0
277,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role