Player Matchup

Ne Zha
Ne Zha
EddyFicio_777
Ne Zha
Level 29
God Stats
6W - 8L
1,682 SR
Queue Stats
365W - 332L
1,716 Elo+
Solo
Danzaburou
Danzaburou
I00andIcats
Danzaburou
Level 15
God Stats
2W - 5L
1,366 SR
Queue Stats
2W - 5L
1,242 Elo+
Solo
Nemesis
Nemesis
Tp18
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,113 Elo+
Solo
Cerberus
Cerberus
emms287
Cerberus
Level 17
God Stats
1W - 3L
1,609 SR
Queue Stats
16W - 20L
1,265 Elo+
Solo
Olorun
Olorun
hiiiiiiii12345
Olorun
Level 23
God Stats
1W - 3L
1,478 SR
Queue Stats
4W - 7L
1,481 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,364 Elo+

VS

Team Averages
Level 23
1,528 SR
1,380 Elo+
Arachne
Arachne
MaquinaMBS
Arachne
Level 27
God Stats
12W - 11L
1,500 SR
Queue Stats
187W - 210L
1,389 Elo+
Solo
Neith
Neith
captndan
Neith
Level 29
God Stats
2W - 3L
1,661 SR
Queue Stats
80W - 95L
1,481 Elo+
Solo
Tiamat
Tiamat
dekarslayer
Tiamat
Level 27
God Stats
29W - 33L
1,315 SR
Queue Stats
322W - 344L
1,360 Elo+
Solo
Terra
Terra
greysoldier4331
Terra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,192 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
templesourp
Morgan Le Fay
Level 29
God Stats
15W - 8L
1,661 SR
Queue Stats
200W - 242L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 4
10,650
533
14,222
17,151
6,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
I00andIcats
Danzaburou
11
1 / 5 / 0
7,739
387
2,579
8,078
2,390
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Tp18
Nemesis
14
2 / 5 / 1
7,934
397
1,665
10,770
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
emms287
Cerberus
12
3 / 4 / 2
9,185
459
6,608
20,036
15,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

15
0 / 3 / 2
8,832
442
4,973
12,439
4,445
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MaquinaMBS
Arachne
17
7 / 4 / 3
10,816
541
10,131
14,369
5,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
captndan
Neith
19
10 / 0 / 6
12,167
608
24,138
11,735
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
15
1 / 5 / 5
9,152
458
7,120
12,530
8,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

2
0 / 0 / 0
5,631
282
0
163
31
Morgan Le Fay
templesourp
Morgan Le Fay
17
2 / 3 / 4
10,188
509
7,304
8,963
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
12
Kills
20
20
Deaths
12
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
6
3
4
2.67
L
Danzaburou
I00andIcats
Danzaburou
1
5
0
0.2
W
Arachne
MaquinaMBS
Arachne
7
4
3
2.13
L
Nemesis
Tp18
Nemesis
2
5
1
0.5
W
Neith
captndan
Neith
10
0
6
13
W
Tiamat
1
5
5
0.7
L
Cerberus
emms287
Cerberus
3
4
2
1
W
0
0
0
0
L
0
3
2
0.33
W
Morgan Le Fay
templesourp
Morgan Le Fay
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,047
Damage
48,693
68,474
Taken
47,760
33,256
Mitigated
21,744
16,342
Healing
17,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,222
6,845
0
6,708
17,151
6,808
628
2,291
14,610
0
82,559
L
Danzaburou
I00andIcats
Danzaburou
2,579
899
0
816
8,078
2,390
0
0
8,078
0
28,831
W
Arachne
MaquinaMBS
Arachne
10,131
7,800
0
5,330
14,369
5,939
182
1,574
12,769
0
55,208
L
Nemesis
Tp18
Nemesis
1,665
170
0
219
10,770
3,892
818
3,474
6,874
0
24,387
W
Neith
captndan
Neith
24,138
11,929
0
6,737
11,735
4,004
4,756
4,742
6,841
0
104,519
W
Tiamat
7,120
635
0
4,264
12,530
8,465
798
3,222
9,308
45,970
0
L
Cerberus
emms287
Cerberus
6,608
186
0
2,830
20,036
15,721
0
1,992
17,788
30,119
0
W
0
0
0
0
163
31
0
0
163
152
0
L
4,973
1,425
1,064
4,705
12,439
4,445
1,351
5,203
6,700
54,446
0
W
Morgan Le Fay
templesourp
Morgan Le Fay
7,304
181
0
1,361
8,963
3,305
154
1,865
7,098
55,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,340
Gold Earned
47,954
467
Minions Killed
451
0
Camps Cleared
0
1,689,906
Distance Traveled
1,448,659
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,650
533
144
7
0
367,109
3
L
Danzaburou
7,739
387
70
4
0
273,729
3
W
Arachne
10,816
541
91
5
0
426,687
1
L
Nemesis
7,934
397
60
3
0
372,279
2
W
Neith
12,167
608
162
8
0
343,586
3
W
Tiamat
9,152
458
88
4
0
305,178
0
L
Cerberus
9,185
459
75
4
0
330,869
0
W
Terra
5,631
282
0
0
0
31,671
0
L
Olorun
8,832
442
118
6
0
345,920
6
W
Morgan Le Fay
10,188
509
110
6
0
341,537
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role