Player Matchup

Jormungandr
Jormungandr
ChigBuns
Jormungandr
Level 4
God Stats
1W - 1L
1,677 SR
Queue Stats
13W - 11L
1,655 Elo+
Party 1
Nemesis
Nemesis
Mr--Hung
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,655 Elo+
Party 1
Tiamat
Tiamat
Proffesor-2k
Tiamat
Level 10
God Stats
0W - 1L
1,771 SR
Queue Stats
20W - 16L
1,655 Elo+
Party 1
Geb
Geb
XRaVaGExKiLLaX8
Geb
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 1
Artemis
Artemis
iTz-Just-N8
Artemis
Level 11
God Stats
5W - 3L
1,832 SR
Queue Stats
25W - 24L
1,700 Elo+
Solo
Team Averages
Level 19
1,656 SR
1,633 Elo+

VS

Team Averages
Level 19
1,605 SR
1,562 Elo+
Morgan Le Fay
Morgan Le Fay
BLu3SH4DOW5393
Morgan Le Fay
Level 23
God Stats
2W - 2L
1,824 SR
Queue Stats
59W - 50L
1,549 Elo+
Solo
Tyr
Tyr
Dann877
Tyr
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 67L
1,633 Elo+
Solo
Chronos
Chronos
Polow Da Don MX
Chronos
Level 24
God Stats
4W - 2L
1,401 SR
Queue Stats
28W - 20L
1,620 Elo+
Solo
Bakasura
Bakasura
Ziggy_Zanex
Bakasura
Level 27
God Stats
41W - 26L
1,510 SR
Queue Stats
102W - 91L
1,513 Elo+
Solo
Ymir
Ymir
shallot056
Ymir
Level 16
God Stats
3W - 0L
1,791 SR
Queue Stats
38W - 33L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChigBuns
Jormungandr
14
3 / 1 / 3
8,085
578
10,751
11,288
11,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Mr--Hung
Nemesis
13
4 / 3 / 3
7,787
556
8,861
13,539
5,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
11
0 / 3 / 2
6,476
463
2,677
5,959
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 4 / 4
6,429
459
3,518
9,262
4,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
iTz-Just-N8
Artemis
9
1 / 3 / 4
5,813
415
3,955
7,978
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BLu3SH4DOW5393
Morgan Le Fay
12
1 / 1 / 4
7,196
514
6,095
5,737
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyr
15
4 / 2 / 3
8,867
633
7,502
12,618
6,484
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 1 / 5
9,110
651
10,545
10,997
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Ziggy_Zanex
Bakasura
13
2 / 4 / 3
7,875
563
6,048
10,467
4,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 8
7,353
525
5,512
10,419
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
9
Kills
14
14
Deaths
10
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BLu3SH4DOW5393
Morgan Le Fay
1
1
4
3
L
Jormungandr
ChigBuns
Jormungandr
3
1
3
4.5
W
Tyr
4
2
3
2.75
L
Nemesis
Mr--Hung
Nemesis
4
3
3
1.83
W
6
1
5
8.5
L
Tiamat
0
3
2
0.33
L
1
4
4
0.75
W
Bakasura
Ziggy_Zanex
Bakasura
2
4
3
0.88
L
Artemis
iTz-Just-N8
Artemis
1
3
4
1
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,762
Damage
35,702
48,026
Taken
50,238
27,590
Mitigated
23,129
10,191
Healing
17,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BLu3SH4DOW5393
Morgan Le Fay
6,095
570
0
1,849
5,737
1,839
474
1,236
4,339
37,962
0
L
Jormungandr
ChigBuns
Jormungandr
10,751
2,284
0
2,202
11,288
11,079
0
3,484
7,298
51,399
0
W
Tyr
7,502
1,450
0
5,551
12,618
6,484
0
5,787
6,827
0
57,206
L
Nemesis
Mr--Hung
Nemesis
8,861
4,113
0
4,474
13,539
5,265
0
5,135
8,062
0
38,690
W
10,545
3,686
414
4,456
10,997
3,788
3,032
2,745
8,210
65,740
0
L
Tiamat
2,677
137
0
1,188
5,959
4,098
0
3,806
2,078
33,320
0
L
3,518
332
0
1,231
9,262
4,722
31
4,582
4,603
16,429
0
W
Bakasura
Ziggy_Zanex
Bakasura
6,048
3,894
260
3,751
10,467
4,737
144
3,951
6,398
0
37,104
L
Artemis
iTz-Just-N8
Artemis
3,955
1,989
0
1,096
7,978
2,426
351
5,145
2,693
0
21,010
W
5,512
850
0
1,582
10,419
6,281
683
2,817
7,518
21,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,590
Gold Earned
40,401
316
Minions Killed
444
0
Camps Cleared
0
1,269,990
Distance Traveled
1,414,336
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,196
514
64
5
0
272,602
7
L
Jormungandr
8,085
578
108
8
0
230,500
1
W
Tyr
8,867
633
119
9
0
284,287
2
L
Nemesis
7,787
556
85
6
0
300,843
3
W
Chronos
9,110
651
117
8
0
268,425
0
L
Tiamat
6,476
463
58
4
0
245,662
0
L
Geb
6,429
459
15
1
0
284,547
1
W
Bakasura
7,875
563
93
7
0
312,285
0
L
Artemis
5,813
415
50
4
0
208,438
2
W
Ymir
7,353
525
51
4
0
276,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role