Player Matchup

Morgan Le Fay
Morgan Le Fay
Ele-chromium
Morgan Le Fay
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 39L
1,517 Elo+
Party 2
Scylla
Scylla
Elitemagi
Scylla
Level 31
God Stats
18W - 13L
1,555 SR
Queue Stats
38W - 46L
1,458 Elo+
Solo
Set
Set
H20-Bleu-_-
Set
Level 8
God Stats
12W - 8L
1,602 SR
Queue Stats
174W - 148L
1,533 Elo+
Solo
Merlin
Merlin
Pinepy_
Merlin
Level 26
God Stats
7W - 4L
1,596 SR
Queue Stats
53W - 53L
1,447 Elo+
Party 2
Kali
Kali
StarroPup
Kali
Level 22
God Stats
2W - 1L
1,770 SR
Queue Stats
86W - 66L
1,673 Elo+
Solo
Team Averages
Level 23
1,604 SR
1,526 Elo+

VS

Team Averages
Level 14
1,522 SR
1,499 Elo+
Nemesis
Nemesis
GoatMaster247
Nemesis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
190W - 233L
1,473 Elo+
Solo
Ymir
Ymir
Xeoncomp12
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,508 Elo+
Party 1
Bellona
Bellona
cavedweller7
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,575 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
starxy-_
Ah Muzen Cab
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,443 Elo+
Party 1
Ra
Ra
zaphikelAC
Ra
Level 28
God Stats
12W - 8L
1,609 SR
Queue Stats
135W - 140L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ele-chromium
Morgan Le Fay
10
8 / 0 / 1
6,391
710
4,493
3,202
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Scylla
Elitemagi
Scylla
10
4 / 0 / 1
5,890
654
1,712
2,538
688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 1 / 1
5,575
619
1,866
4,939
1,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
Pinepy_
Merlin
8
2 / 4 / 7
5,459
607
2,672
4,410
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kali
10
3 / 3 / 2
5,679
631
5,135
6,500
2,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
0 / 6 / 1
4,139
460
902
6,697
1,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 4 / 3
4,401
489
1,547
4,805
1,665
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
cavedweller7
Bellona
10
4 / 1 / 0
5,525
614
3,808
7,187
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
starxy-_
Ah Muzen Cab
5
1 / 7 / 1
4,031
448
1,887
5,218
1,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

3
0 / 1 / 0
3,532
392
235
806
193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
19
Kills
5
8
Deaths
19
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Ele-chromium
Morgan Le Fay
8
0
1
8.5
W
Scylla
Elitemagi
Scylla
4
0
1
4.5
L
Nemesis
0
6
1
0.08
W
2
1
1
2.5
W
Merlin
Pinepy_
Merlin
2
4
7
1.38
W
Kali
3
3
2
1.33
L
0
4
3
0.38
L
Bellona
cavedweller7
Bellona
4
1
0
4
L
Ah Muzen Cab
starxy-_
Ah Muzen Cab
1
7
1
0.21
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,878
Damage
8,379
21,589
Taken
24,713
7,089
Mitigated
8,374
4,814
Healing
5,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Ele-chromium
Morgan Le Fay
4,493
617
0
926
3,202
1,044
803
97
3,105
26,174
0
W
Scylla
Elitemagi
Scylla
1,712
82
0
770
2,538
688
850
235
2,303
24,449
0
L
Nemesis
902
172
111
1,332
6,697
1,597
75
2,513
4,090
0
9,479
W
1,866
1,096
0
1,020
4,939
1,448
0
0
4,939
0
25,716
W
Merlin
Pinepy_
Merlin
2,672
51
0
487
4,410
1,221
243
515
3,895
15,499
0
W
Kali
5,135
2,239
0
1,611
6,500
2,688
0
935
5,565
0
28,942
L
1,547
255
0
0
4,805
1,665
496
1,981
2,610
9,111
0
L
Bellona
cavedweller7
Bellona
3,808
984
0
3,659
7,187
3,547
125
1,078
6,077
0
22,734
L
Ah Muzen Cab
starxy-_
Ah Muzen Cab
1,887
1,187
0
110
5,218
1,372
58
2,473
2,616
0
5,481
L
235
0
0
231
806
193
0
363
443
3,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,994
Gold Earned
21,628
255
Minions Killed
108
0
Camps Cleared
0
860,083
Distance Traveled
687,907
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,391
710
55
6
0
176,184
2
W
Scylla
5,890
654
56
6
0
150,791
0
L
Nemesis
4,139
460
24
3
0
150,697
1
W
Set
5,575
619
62
7
0
198,179
0
W
Merlin
5,459
607
35
4
0
162,176
0
W
Kali
5,679
631
47
5
0
172,753
1
L
Ymir
4,401
489
14
2
0
156,889
0
L
Bellona
5,525
614
54
6
0
177,741
1
L
Ah Muzen Cab
4,031
448
9
1
0
166,643
0
L
Ra
3,532
392
7
1
0
35,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role