Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Silver III
BeegDunkey
Danzaburou
Silver III
Level 87
God Stats
1W - 2L
1,417 SR
Queue Stats
5W - 12L
1,422 MMR
Solo
Sylvanus
Sylvanus
Gold V
NekohimeKitten
Sylvanus
Gold V
Level 112
God Stats
4W - 3L
1,676 SR
Queue Stats
73W - 64L
1,319 MMR
Solo
Agni
Agni
Silver II
YaowenYang
Agni
Silver II
Level 152
God Stats
3W - 4L
1,373 SR
Queue Stats
8W - 16L
1,324 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,493 SR
1,413 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,476 SR
1,338 MMR
Da Ji
Da Ji
Silver II
CoxyNormus
Da Ji
Silver II
Level 87
God Stats
0W - 1L
1,299 SR
Queue Stats
25W - 24L
1,414 MMR
Solo
Nox
Nox
Silver I
PhatDylan
Nox
Silver I
Level 113
God Stats
10W - 13L
1,596 SR
Queue Stats
71W - 73L
1,420 MMR
Solo
Guan Yu
Guan Yu
Gold III
Ronaldo1598
Guan Yu
Gold III
Level 148
God Stats
3W - 4L
1,638 SR
Queue Stats
147W - 153L
1,264 MMR
Solo
Cerberus
Cerberus
Silver V
SeismicTurtles
Cerberus
Silver V
Level 47
God Stats
11W - 13L
1,205 SR
Queue Stats
208W - 218L
1,190 MMR
Party 1
Rama
Rama
Bronze III
TigersBadAtGame
Rama
Bronze III
Level 35
God Stats
0W - 1L
1,644 SR
Queue Stats
7W - 9L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
12 / 0 / 3
9,508
679
11,534
9,512
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
 
Gilgamesh
14
1 / 1 / 3
7,810
558
6,691
9,810
6,001
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
BeegDunkey
Danzaburou
14
2 / 0 / 1
7,794
557
3,408
3,324
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
13
2 / 2 / 4
7,211
515
5,759
9,314
4,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 5
7,630
545
6,690
6,462
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SetAthenaTiamatApolloPersephone

VS

Bans
Cu ChulainnNemesisAnhurArachneChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
3 / 5 / 0
7,424
530
4,150
11,154
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 4 / 2
6,998
500
5,966
7,905
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Ronaldo1598
Guan Yu
12
1 / 3 / 0
7,072
505
6,014
12,968
8,347
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
10
0 / 3 / 1
6,383
456
1,432
10,206
6,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 3 / 0
7,737
553
2,103
7,307
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
18
Kills
5
5
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
0
3
13.5
W
Gilgamesh
 
Gilgamesh
1
1
3
2.5
W
Danzaburou
BeegDunkey
Danzaburou
2
0
1
2.5
L
Da Ji
3
5
0
0.6
W
Sylvanus
2
2
4
2
L
1
4
2
0.5
L
Guan Yu
Ronaldo1598
Guan Yu
1
3
0
0.33
L
Cerberus
0
3
1
0.17
L
0
3
0
0
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,082
Damage
19,665
38,422
Taken
49,540
17,762
Mitigated
23,268
10,604
Healing
11,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,534
5,687
0
528
9,512
3,722
0
1,445
8,067
0
55,562
W
Gilgamesh
 
Gilgamesh
6,691
2,438
0
3,169
9,810
6,001
1,077
0
9,810
4,752
40,283
W
Danzaburou
BeegDunkey
Danzaburou
3,408
1,098
0
1,170
3,324
1,238
1,605
0
3,324
0
46,009
L
Da Ji
4,150
1,283
0
3,418
11,154
3,804
0
2,190
8,834
0
44,131
W
Sylvanus
5,759
2,072
872
2,961
9,314
4,878
1,301
2,053
7,261
32,167
6,691
L
5,966
528
0
482
7,905
2,553
0
3,366
4,413
39,625
0
L
Guan Yu
Ronaldo1598
Guan Yu
6,014
780
269
4,069
12,968
8,347
0
688
12,276
0
40,142
L
Cerberus
1,432
38
0
414
10,206
6,343
0
5,338
4,658
21,198
0
L
2,103
1,937
0
2,892
7,307
2,221
426
649
6,658
0
52,316
W
6,690
488
0
1,904
6,462
1,923
983
3,900
2,562
40,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,953
Gold Earned
35,614
437
Minions Killed
433
0
Camps Cleared
0
1,337,094
Distance Traveled
1,283,406
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,508
679
84
6
0
347,678
4
W
Gilgamesh
7,810
558
94
7
0
245,147
0
W
Danzaburou
7,794
557
88
6
0
275,013
6
L
Da Ji
7,424
530
94
7
0
265,412
4
W
Sylvanus
7,211
515
72
5
0
221,432
7
L
Nox
6,998
500
99
7
0
237,371
5
L
Guan Yu
7,072
505
80
6
0
287,363
8
L
Cerberus
6,383
456
37
3
0
275,023
2
L
Rama
7,737
553
123
9
0
218,237
4
W
Agni
7,630
545
99
7
0
247,824
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role