Player Matchup

Sun Wukong
Sun Wukong
Aproz
Sun Wukong
Level 148
God Stats
6W - 4L
1,721 SR
Queue Stats
216W - 194L
1,568 Elo+
Party 2
Geb
Geb
Kolio98
Geb
Level 158
God Stats
12W - 12L
1,605 SR
Queue Stats
77W - 93L
1,541 Elo+
Solo
Ah Puch
Ah Puch
Kúr0o
Ah Puch
Level 153
God Stats
3W - 8L
1,534 SR
Queue Stats
136W - 124L
1,538 Elo+
Party 2
Danzaburou
Danzaburou
LeYeNG
Danzaburou
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
185W - 185L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nïre
Tsukuyomi
Level 139
God Stats
4W - 2L
1,748 SR
Queue Stats
151W - 142L
1,639 Elo+
Solo
Team Averages
Level 139
1,622 SR
1,561 Elo+

VS

Team Averages
Level 122
1,577 SR
1,619 Elo+
Gilgamesh
Gilgamesh
BoSSDoGG
Gilgamesh
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,641 Elo+
Party 1
Cthulhu
Cthulhu
DefMyJam
Cthulhu
Level 129
God Stats
2W - 0L
1,720 SR
Queue Stats
13W - 18L
1,503 Elo+
Party 1
Kukulkan
Kukulkan
MrBurgerPattyz
Kukulkan
Level 127
God Stats
14W - 16L
1,467 SR
Queue Stats
196W - 174L
1,610 Elo+
Solo
Apollo
Apollo
Ziwapsi
Apollo
Level 128
God Stats
7W - 2L
1,700 SR
Queue Stats
276W - 197L
1,703 Elo+
Party 3
Athena
Athena
pPalay88
Athena
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 64L
1,637 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aproz
Sun Wukong
20
4 / 3 / 0
12,550
570
13,567
20,476
17,881
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Geb
15
0 / 1 / 3
9,854
448
8,495
14,653
11,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
Kúr0o
Ah Puch
15
2 / 5 / 3
10,129
460
19,445
13,196
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
LeYeNG
Danzaburou
18
1 / 5 / 3
11,114
505
8,693
17,367
6,236
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Nïre
Tsukuyomi
17
5 / 6 / 2
10,862
494
13,621
21,272
8,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BoSSDoGG
Gilgamesh
19
0 / 2 / 8
11,625
528
10,815
17,697
20,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
DefMyJam
Cthulhu
18
3 / 3 / 7
11,258
512
9,762
25,291
21,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
19
5 / 3 / 5
12,680
576
14,656
10,536
4,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Ziwapsi
Apollo
20
11 / 3 / 5
14,390
654
23,539
19,215
9,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
pPalay88
Athena
15
1 / 1 / 11
10,583
481
5,949
24,922
22,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
12
Kills
20
20
Deaths
12
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aproz
Sun Wukong
4
3
0
1.33
W
Gilgamesh
BoSSDoGG
Gilgamesh
0
2
8
2
W
Cthulhu
DefMyJam
Cthulhu
3
3
7
2.17
L
Geb
0
1
3
1.5
L
Ah Puch
Kúr0o
Ah Puch
2
5
3
0.7
L
Danzaburou
LeYeNG
Danzaburou
1
5
3
0.5
W
Kukulkan
5
3
5
2.5
L
Tsukuyomi
Nïre
Tsukuyomi
5
6
2
1
W
Apollo
Ziwapsi
Apollo
11
3
5
4.5
W
Athena
pPalay88
Athena
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,821
Damage
64,721
86,964
Taken
97,661
49,104
Mitigated
78,530
21,422
Healing
29,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aproz
Sun Wukong
13,567
1,712
255
3,706
20,476
17,881
88
5,633
13,971
957
86,334
W
Gilgamesh
BoSSDoGG
Gilgamesh
10,815
1,872
0
4,369
17,697
20,066
1,144
3,046
14,651
1,458
80,160
W
Cthulhu
DefMyJam
Cthulhu
9,762
1,046
0
7,600
25,291
21,280
0
9,138
16,153
68,114
0
L
Geb
8,495
1,615
0
1,162
14,653
11,661
0
7,938
6,563
21,654
0
L
Ah Puch
Kúr0o
Ah Puch
19,445
526
0
3,774
13,196
4,509
414
6,597
6,401
85,616
0
L
Danzaburou
LeYeNG
Danzaburou
8,693
4,713
0
7,379
17,367
6,236
0
4,141
13,170
0
88,466
W
Kukulkan
14,656
1,313
0
2,390
10,536
4,782
1,638
3,014
7,522
102,126
0
L
Tsukuyomi
Nïre
Tsukuyomi
13,621
3,444
0
5,146
21,272
8,817
0
5,684
15,354
0
99,889
W
Apollo
Ziwapsi
Apollo
23,539
16,241
0
10,379
19,215
9,621
4,398
4,349
14,866
0
132,098
W
Athena
pPalay88
Athena
5,949
1,893
0
4,916
24,922
22,781
125
12,028
12,894
21,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,509
Gold Earned
60,536
693
Minions Killed
656
0
Camps Cleared
0
2,009,271
Distance Traveled
2,153,793
39
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,550
570
187
9
0
427,591
8
W
Gilgamesh
11,625
528
157
7
0
438,541
6
W
Cthulhu
11,258
512
102
5
0
436,915
0
L
Geb
9,854
448
23
1
0
408,224
16
L
Ah Puch
10,129
460
178
8
0
396,622
5
L
Danzaburou
11,114
505
165
8
0
362,727
5
W
Kukulkan
12,680
576
187
9
0
415,866
10
L
Tsukuyomi
10,862
494
140
6
0
414,107
5
W
Apollo
14,390
654
189
9
0
407,676
7
W
Athena
10,583
481
21
1
0
454,795
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role