Player Matchup

Horus
Horus
Chatihama
Horus
Level 25
God Stats
22W - 11L
1,541 SR
Queue Stats
49W - 21L
1,489 Elo+
Solo
Tiamat
Tiamat
Gir2132
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,806 Elo+
Solo
Bellona
Bellona
Popapaya
Bellona
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 61L
1,524 Elo+
Solo
Artemis
Artemis
QuesoGrande5681
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,563 Elo+
Solo
Bakasura
Bakasura
riel7991
Bakasura
Level 17
God Stats
13W - 20L
1,170 SR
Queue Stats
264W - 247L
1,396 Elo+
Solo
Team Averages
Level 13
1,442 SR
1,556 Elo+

VS

Team Averages
Level 24
1,508 SR
1,396 Elo+
Fenrir
Fenrir
SoulSharky123
Fenrir
Level 14
God Stats
18W - 20L
1,444 SR
Queue Stats
20W - 33L
1,267 Elo+
Solo
Merlin
Merlin
SplashFluff13
Merlin
Level 29
God Stats
23W - 37L
1,526 SR
Queue Stats
305W - 487L
1,390 Elo+
Solo
Zeus
Zeus
Squidowo
Zeus
Level 15
God Stats
40W - 23L
1,628 SR
Queue Stats
90W - 80L
1,574 Elo+
Solo
Skadi
Skadi
dzdthefollowing
Skadi
Level 57
God Stats
3W - 3L
1,441 SR
Queue Stats
21W - 17L
1,376 Elo+
Party 1
Horus
Horus
scherschun
Horus
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 10L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chatihama
Horus
18
0 / 7 / 11
11,531
887
5,325
25,418
37,028
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Gir2132
Tiamat
18
3 / 13 / 6
11,834
910
18,527
27,685
18,639
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Popapaya
Bellona
18
3 / 10 / 8
13,050
1,004
18,375
37,784
58,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
0 / 2 / 7
10,882
837
6,689
7,711
8,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
riel7991
Bakasura
19
8 / 12 / 4
13,445
1,034
15,500
31,781
16,866
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 22
12,556
966
11,337
16,993
9,277
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
3 / 3 / 29
12,913
993
20,275
11,549
4,999
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
20
14 / 4 / 24
15,184
1,168
46,754
12,123
4,258
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
17 / 0 / 21
15,699
1,208
30,552
11,032
4,768
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
20
4 / 2 / 30
12,954
996
12,328
17,350
19,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
170
14
Kills
44
44
Deaths
14
36
Assists
126
Player
Kills
Deaths
Assists
KDA
L
Horus
Chatihama
Horus
0
7
11
0.79
L
Tiamat
Gir2132
Tiamat
3
13
6
0.46
L
Bellona
Popapaya
Bellona
3
10
8
0.7
L
0
2
7
1.75
W
6
5
22
3.4
W
3
3
29
5.83
W
Zeus
14
4
24
6.5
W
17
0
21
27.5
L
Bakasura
riel7991
Bakasura
8
12
4
0.83
W
Horus
4
2
30
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,416
Damage
121,246
130,379
Taken
69,047
140,013
Mitigated
42,805
23,212
Healing
14,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Chatihama
Horus
5,325
2,478
6,465
6,759
25,418
37,028
0
12,779
12,639
0
20,478
L
Tiamat
Gir2132
Tiamat
18,527
4,202
848
4,878
27,685
18,639
0
15,240
12,445
44,413
0
L
Bellona
Popapaya
Bellona
18,375
5,261
0
1,778
37,784
58,527
0
17,979
19,805
0
36,003
L
6,689
1,788
0
0
7,711
8,953
0
3,638
4,073
4,549
15,010
W
11,337
3,421
0
652
16,993
9,277
0
3,948
12,175
0
17,324
W
20,275
1,965
462
3,105
11,549
4,999
0
3,275
7,764
36,292
0
W
Zeus
46,754
6,003
0
1,963
12,123
4,258
0
2,301
9,122
80,253
0
W
30,552
12,800
0
0
11,032
4,768
0
4,454
6,523
0
60,171
L
Bakasura
riel7991
Bakasura
15,500
10,961
0
2,484
31,781
16,866
0
17,393
14,388
0
22,580
W
Horus
12,328
4,967
3,002
5,394
17,350
19,503
0
4,921
11,012
0
21,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,742
Gold Earned
69,306
176
Minions Killed
229
2
Camps Cleared
3
1,134,559
Distance Traveled
1,072,026
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,531
887
29
2
0
247,256
2
L
Tiamat
11,834
910
52
4
0
208,444
3
L
Bellona
13,050
1,004
23
2
0
245,220
0
L
Artemis
10,882
837
29
2
0
168,574
1
W
Fenrir
12,556
966
11
1
0
229,648
1
W
Merlin
12,913
993
39
3
0
192,993
3
W
Zeus
15,184
1,168
100
8
2
210,013
1
W
Skadi
15,699
1,208
65
5
1
212,424
1
L
Bakasura
13,445
1,034
43
3
2
265,065
0
W
Horus
12,954
996
14
1
0
226,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role