Player Matchup

Fenrir
Fenrir
TigerWood29
Fenrir
Level 59
God Stats
0W - 1L
1,736 SR
Queue Stats
3W - 9L
1,518 Elo+
Party 1
Aphrodite
Aphrodite
Yoichi02
Aphrodite
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,435 Elo+
Party 1
Raijin
Raijin
Zhador
Raijin
Level 84
God Stats
3W - 3L
1,216 SR
Queue Stats
224W - 206L
1,417 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xLantix
Morgan Le Fay
Level 56
God Stats
2W - 4L
1,615 SR
Queue Stats
128W - 130L
1,435 Elo+
Solo
Anhur
Anhur
Скамарох
Anhur
Level 144
God Stats
47W - 51L
1,465 SR
Queue Stats
461W - 484L
1,435 Elo+
Solo
Team Averages
Level 78
1,506 SR
1,448 Elo+

VS

Team Averages
Level 81
1,445 SR
1,444 Elo+
Chiron
Chiron
AlexandroO
Chiron
Level 62
God Stats
55W - 34L
1,605 SR
Queue Stats
207W - 209L
1,452 Elo+
Solo
Athena
Athena
OceIoti
Athena
Level 160
God Stats
4W - 1L
1,497 SR
Queue Stats
7W - 6L
1,346 Elo+
Solo
Agni
Agni
Skühll
Agni
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 88L
1,404 Elo+
Solo
Bellona
Bellona
Tagashi1
Bellona
Level 67
God Stats
6W - 3L
1,334 SR
Queue Stats
8W - 5L
1,707 Elo+
Solo
Ra
Ra
Toothyua
Ra
Level 69
God Stats
1W - 3L
1,288 SR
Queue Stats
15W - 28L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 7 / 0
5,095
463
3,584
11,079
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Aphrodite
Yoichi02
Aphrodite
7
0 / 3 / 0
4,380
398
2,768
5,764
2,120
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
Zhador
Raijin
10
0 / 0 / 0
5,453
496
792
2,903
751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Morgan Le Fay
xLantix
Morgan Le Fay
8
0 / 2 / 0
5,159
469
4,056
4,829
1,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 3 / 0
5,559
505
2,142
7,963
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AlexandroO
Chiron
11
5 / 1 / 1
6,355
578
8,299
5,920
1,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Athena
OceIoti
Athena
10
2 / 0 / 4
6,595
600
2,589
8,070
3,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
Skühll
Agni
11
1 / 0 / 5
6,475
589
2,186
5,502
1,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Tagashi1
Bellona
12
5 / 0 / 0
6,881
626
3,102
6,620
5,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 0 / 1
7,245
659
3,543
3,712
1,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
15
15
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
AlexandroO
Chiron
5
1
1
5.5
W
Athena
OceIoti
Athena
2
0
4
4
W
Agni
Skühll
Agni
1
0
5
3.5
W
Bellona
Tagashi1
Bellona
5
0
0
5
L
Fenrir
0
7
0
0
W
2
0
1
2.5
L
Aphrodite
Yoichi02
Aphrodite
0
3
0
0
L
Raijin
Zhador
Raijin
0
0
0
0
L
Morgan Le Fay
xLantix
Morgan Le Fay
0
2
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,342
Damage
19,719
32,538
Taken
29,824
9,447
Mitigated
13,254
11,525
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AlexandroO
Chiron
8,299
3,516
808
1,705
5,920
1,794
24
1,605
4,315
0
40,312
W
Athena
OceIoti
Athena
2,589
724
477
3,691
8,070
3,275
0
1,163
6,907
20,929
0
W
Agni
Skühll
Agni
2,186
294
0
3,442
5,502
1,306
636
1,208
4,294
27,401
0
W
Bellona
Tagashi1
Bellona
3,102
0
0
2,012
6,620
5,645
327
2,740
3,880
0
28,378
L
Fenrir
3,584
1,161
0
3,114
11,079
3,284
0
2,762
8,317
0
26,514
W
3,543
631
170
1,914
3,712
1,234
705
900
2,812
40,025
0
L
Aphrodite
Yoichi02
Aphrodite
2,768
966
1,608
2,206
5,764
2,120
0
1,420
4,344
11,168
0
L
Raijin
Zhador
Raijin
792
54
0
1,405
2,903
751
0
1,244
1,659
31,816
0
L
Morgan Le Fay
xLantix
Morgan Le Fay
4,056
369
0
1,269
4,829
1,507
350
1,862
2,967
21,305
0
L
2,142
1,199
0
1,923
7,963
1,785
165
1,030
6,933
0
22,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,646
Gold Earned
33,551
225
Minions Killed
341
0
Camps Cleared
0
963,769
Distance Traveled
1,082,746
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,355
578
74
7
0
199,524
0
W
Athena
6,595
600
34
3
0
206,509
4
W
Agni
6,475
589
71
6
0
216,879
4
W
Bellona
6,881
626
72
7
0
220,910
3
L
Fenrir
5,095
463
54
5
0
201,663
0
W
Ra
7,245
659
90
8
0
238,924
4
L
Aphrodite
4,380
398
18
2
0
153,225
0
L
Raijin
5,453
496
68
6
0
207,576
3
L
Morgan Le Fay
5,159
469
42
4
0
211,548
4
L
Anhur
5,559
505
43
4
0
189,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role