Player Matchup

Set
Set
Silver I
BootyClapperCarl
Set
Silver I
Level 77
God Stats
1W - 4L
1,298 SR
Queue Stats
52W - 56L
1,500 MMR
Party 1
Geb
Geb
Gold I
FROSTEDTYKO
Geb
Gold I
Level 69
God Stats
6W - 3L
1,654 SR
Queue Stats
399W - 393L
1,439 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Huds15MH
Nu Wa
Gold IV
Level 146
God Stats
7W - 6L
1,541 SR
Queue Stats
106W - 106L
1,458 MMR
Solo
Hercules
Hercules
Gold III
JJScxtt
Hercules
Gold III
Level 67
God Stats
35W - 11L
1,749 SR
Queue Stats
132W - 137L
1,551 MMR
Solo
Skadi
Skadi
Gold III
TGR DarthGERSON
Skadi
Gold III
Level 124
God Stats
226W - 166L
1,613 SR
Queue Stats
516W - 525L
1,485 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 97
1,571 SR
1,487 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,562 SR
1,491 MMR
Nemesis
Nemesis
Gold IV
FloatinLikeGod
Nemesis
Gold IV
Level 101
God Stats
3W - 5L
1,500 SR
Queue Stats
83W - 97L
1,436 MMR
Solo
Scylla
Scylla
Gold I
Payd2Kill DDS
Scylla
Gold I
Level 128
God Stats
12W - 6L
1,853 SR
Queue Stats
199W - 183L
1,518 MMR
Solo
Anubis
Anubis
Silver III
Thehiddenfriend9
Anubis
Silver III
Level 101
God Stats
1W - 0L
1,256 SR
Queue Stats
9W - 20L
1,419 MMR
Solo
Anhur
Anhur
Platinum V
itZ Josh TiMe
Anhur
Platinum V
Level 104
God Stats
3W - 2L
1,700 SR
Queue Stats
360W - 352L
1,720 MMR
Party 2
King Arthur
King Arthur
Silver I
tz0i
King Arthur
Silver I
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 16L
1,360 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 7
10,506
525
11,201
17,834
6,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 6 / 6
11,137
557
8,414
23,558
13,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Huds15MH
Nu Wa
16
3 / 4 / 2
9,773
489
11,667
7,785
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
JJScxtt
Hercules
16
1 / 8 / 3
9,744
487
7,250
18,524
14,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
3 / 5 / 4
9,945
497
6,613
16,459
4,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TiamatGilgameshTsukuyomiAthenaDanzaburou

VS

Bans
PersephoneSobekLokiThe MorriganYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 7
12,334
617
14,688
16,405
7,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 2 / 12
11,293
565
11,197
7,223
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 8 / 9
10,016
501
6,272
13,714
5,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
7 / 3 / 8
12,076
604
10,213
14,431
4,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
tz0i
King Arthur
18
9 / 1 / 11
12,336
617
21,911
24,126
19,832
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
15
Kills
31
31
Deaths
15
22
Assists
47
Player
Kills
Deaths
Assists
KDA
L
5
8
7
1.06
L
3
6
6
1
W
10
1
7
13.5
L
Nu Wa
Huds15MH
Nu Wa
3
4
2
1
L
Hercules
JJScxtt
Hercules
1
8
3
0.31
W
2
2
12
4
L
3
5
4
1
W
3
8
9
0.94
W
7
3
8
3.67
W
King Arthur
tz0i
King Arthur
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,145
Damage
64,281
84,160
Taken
75,899
40,585
Mitigated
39,240
14,697
Healing
27,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,201
3,918
0
2,402
17,834
6,156
0
4,836
12,752
0
56,611
L
8,414
1,006
0
3,505
23,558
13,064
0
4,372
18,644
29,417
0
W
14,688
9,822
0
5,320
16,405
7,492
824
4,897
11,264
0
95,003
L
Nu Wa
Huds15MH
Nu Wa
11,667
2,280
0
575
7,785
2,119
972
1,635
6,050
60,996
0
L
Hercules
JJScxtt
Hercules
7,250
1,813
0
3,603
18,524
14,367
286
2,867
15,513
0
63,048
W
11,197
936
0
1,438
7,223
2,201
1,548
2,116
5,007
82,848
0
L
6,613
2,669
0
4,612
16,459
4,879
1,084
2,556
13,683
0
72,257
W
6,272
511
780
2,783
13,714
5,016
220
4,248
9,412
25,062
0
W
10,213
4,697
0
3,505
14,431
4,699
3,457
3,920
10,367
0
91,824
W
King Arthur
tz0i
King Arthur
21,911
3,693
0
13,250
24,126
19,832
427
4,486
19,490
789
82,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,105
Gold Earned
58,055
480
Minions Killed
592
0
Camps Cleared
0
1,748,542
Distance Traveled
1,945,661
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,506
525
79
4
0
372,272
1
L
Geb
11,137
557
32
2
0
376,176
6
W
Nemesis
12,334
617
138
7
0
465,292
0
L
Nu Wa
9,773
489
109
5
0
339,566
8
L
Hercules
9,744
487
139
7
0
341,019
3
W
Scylla
11,293
565
145
7
0
392,969
7
L
Skadi
9,945
497
121
6
0
319,509
3
W
Anubis
10,016
501
44
2
0
308,895
1
W
Anhur
12,076
604
136
7
0
354,073
3
W
King Arthur
12,336
617
129
6
0
424,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role