Player Matchup

Danzaburou
Danzaburou
DJS4568
Danzaburou
Level 19
God Stats
39W - 27L
1,695 SR
Queue Stats
114W - 87L
1,538 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Gonzues
Morgan Le Fay
Level 98
God Stats
1W - 3L
1,308 SR
Queue Stats
105W - 78L
1,477 Elo+
Party 1
Yemoja
Yemoja
Violittochka
Yemoja
Level 16
God Stats
6W - 10L
1,465 SR
Queue Stats
53W - 55L
1,486 Elo+
Solo
Team Averages
Level 44
1,489 SR
1,500 Elo+

VS

Team Averages
Level 16
1,462 SR
1,409 Elo+
Sol
Sol
 
Sol
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FeelzGodMan
Gilgamesh
Level 18
God Stats
32W - 26L
1,582 SR
Queue Stats
549W - 515L
1,482 Elo+
Solo
Jing Wei
Jing Wei
wii3133
Jing Wei
Level 4
God Stats
0W - 4L
1,304 SR
Queue Stats
0W - 4L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DJS4568
Danzaburou
13
5 / 1 / 4
8,981
748
5,355
6,755
2,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Gonzues
Morgan Le Fay
13
5 / 1 / 6
8,796
733
13,598
8,600
4,062
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
12
2 / 0 / 9
8,101
675
7,437
10,149
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 4 / 1
6,637
553
6,451
9,058
2,629
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
FeelzGodMan
Gilgamesh
11
2 / 4 / 0
7,789
649
6,253
11,861
10,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
wii3133
Jing Wei
9
0 / 4 / 1
6,397
533
3,042
9,669
2,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
12
Kills
2
2
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
1
0.13
W
Danzaburou
DJS4568
Danzaburou
5
1
4
7
L
Gilgamesh
FeelzGodMan
Gilgamesh
2
4
0
0.5
W
Morgan Le Fay
Gonzues
Morgan Le Fay
5
1
6
8
W
Yemoja
2
0
9
6.5
L
Jing Wei
wii3133
Jing Wei
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,390
Damage
15,746
25,504
Taken
30,588
10,809
Mitigated
16,206
14,589
Healing
2,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,451
1,138
342
2,217
9,058
2,629
0
6,658
2,074
23,285
0
W
Danzaburou
DJS4568
Danzaburou
5,355
2,463
980
3,469
6,755
2,450
586
1,321
5,434
0
31,186
L
Gilgamesh
FeelzGodMan
Gilgamesh
6,253
1,187
0
112
11,861
10,612
0
6,148
5,487
0
10,697
W
Morgan Le Fay
Gonzues
Morgan Le Fay
13,598
1,416
0
4,019
8,600
4,062
1,270
2,163
6,437
46,676
0
W
Yemoja
7,437
920
1,264
4,857
10,149
4,297
451
2,967
7,182
17,579
0
L
Jing Wei
wii3133
Jing Wei
3,042
1,565
0
0
9,669
2,965
0
7,449
1,992
0
13,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,878
Gold Earned
20,823
143
Minions Killed
57
0
Camps Cleared
0
593,629
Distance Traveled
553,396
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,637
553
33
3
0
186,350
2
W
Danzaburou
8,981
748
61
5
0
208,413
2
L
Gilgamesh
7,789
649
4
0
0
179,358
2
W
Morgan Le Fay
8,796
733
60
5
0
192,974
5
W
Yemoja
8,101
675
22
2
0
192,242
0
L
Jing Wei
6,397
533
20
2
0
187,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role