Player Matchup

Pele
Pele
InsertPPL
Pele
Level 59
God Stats
19W - 21L
1,597 SR
Queue Stats
495W - 455L
1,480 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kicame
Morgan Le Fay
Level 83
God Stats
21W - 15L
1,454 SR
Queue Stats
604W - 666L
1,425 Elo+
Solo
Ullr
Ullr
LilZubb
Ullr
Level 113
God Stats
5W - 4L
1,437 SR
Queue Stats
229W - 223L
1,532 Elo+
Party 1
Erlang Shen
Erlang Shen
OgGadek
Erlang Shen
Level 128
God Stats
20W - 21L
1,405 SR
Queue Stats
984W - 943L
1,508 Elo+
Party 1
Khepri
Khepri
yuscoo
Khepri
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,256 Elo+
Solo
Team Averages
Level 98
1,479 SR
1,440 Elo+

VS

Team Averages
Level 69
1,395 SR
1,440 Elo+
Da Ji
Da Ji
 
Da Ji
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
LejsuUuUu
Skadi
Level 68
God Stats
1W - 7L
1,248 SR
Queue Stats
165W - 259L
1,415 Elo+
Party 2
Bellona
Bellona
Mastigo
Bellona
Level 48
God Stats
0W - 3L
1,193 SR
Queue Stats
28W - 44L
1,360 Elo+
Solo
Bacchus
Bacchus
Sqeerix
Bacchus
Level 68
God Stats
3W - 11L
1,534 SR
Queue Stats
165W - 259L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
11 / 2 / 6
11,025
613
8,134
10,846
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Kicame
Morgan Le Fay
16
5 / 6 / 12
10,061
559
15,130
13,273
4,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
LilZubb
Ullr
16
4 / 2 / 11
10,212
567
11,695
12,057
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
OgGadek
Erlang Shen
16
5 / 3 / 5
10,193
566
8,817
15,749
10,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
yuscoo
Khepri
14
1 / 3 / 15
8,981
499
5,904
10,385
7,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
8 / 4 / 4
10,239
569
8,086
12,954
5,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
 
Morgan Le Fay
16
3 / 6 / 5
10,118
562
11,343
15,494
5,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
LejsuUuUu
Skadi
14
2 / 6 / 6
8,643
480
11,124
17,230
5,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Mastigo
Bellona
15
2 / 4 / 0
8,711
484
5,150
11,841
8,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Sqeerix
Bacchus
14
1 / 6 / 6
7,763
431
6,227
13,262
9,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
37
26
Kills
16
16
Deaths
26
49
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
8
4
4
2.5
L
Morgan Le Fay
 
Morgan Le Fay
3
6
5
0.92
W
Pele
11
2
6
7
W
Morgan Le Fay
Kicame
Morgan Le Fay
5
6
12
1.83
L
Skadi
LejsuUuUu
Skadi
2
6
6
0.83
W
Ullr
LilZubb
Ullr
4
2
11
4.75
L
Bellona
Mastigo
Bellona
2
4
0
0.5
W
Erlang Shen
OgGadek
Erlang Shen
5
3
5
2.5
L
Bacchus
Sqeerix
Bacchus
1
6
6
0.67
W
Khepri
yuscoo
Khepri
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,680
Damage
41,930
62,310
Taken
70,781
32,277
Mitigated
34,131
18,455
Healing
21,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,086
1,309
0
4,781
12,954
5,201
0
1,877
10,985
0
62,636
L
Morgan Le Fay
 
Morgan Le Fay
11,343
502
0
3,032
15,494
5,205
1,523
9,516
5,518
61,849
0
W
Pele
8,134
1,618
0
4,698
10,846
4,523
1,000
1,661
9,137
0
65,769
W
Morgan Le Fay
Kicame
Morgan Le Fay
15,130
718
0
2,668
13,273
4,474
498
7,068
5,831
53,852
0
L
Skadi
LejsuUuUu
Skadi
11,124
5,256
0
5,422
17,230
5,175
661
2,668
14,534
0
67,141
W
Ullr
LilZubb
Ullr
11,695
5,840
0
4,217
12,057
4,549
1,332
1,743
10,304
0
68,613
L
Bellona
Mastigo
Bellona
5,150
1,029
554
3,302
11,841
8,722
75
1,300
10,475
0
47,939
W
Erlang Shen
OgGadek
Erlang Shen
8,817
5,183
0
6,230
15,749
10,997
806
2,676
13,006
0
56,834
L
Bacchus
Sqeerix
Bacchus
6,227
620
1,355
2,900
13,262
9,828
285
4,887
8,235
20,404
0
W
Khepri
yuscoo
Khepri
5,904
337
0
642
10,385
7,734
60
3,857
6,462
30,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,472
Gold Earned
45,474
466
Minions Killed
454
0
Camps Cleared
0
1,703,918
Distance Traveled
1,706,993
14
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,239
569
95
5
0
344,310
5
L
Morgan Le Fay
10,118
562
116
6
0
320,326
11
W
Pele
11,025
613
97
5
0
353,644
3
W
Morgan Le Fay
10,061
559
94
5
0
323,851
2
L
Skadi
8,643
480
107
6
0
316,015
7
W
Ullr
10,212
567
128
7
0
318,991
4
L
Bellona
8,711
484
93
5
0
343,441
3
W
Erlang Shen
10,193
566
108
6
0
342,919
5
L
Bacchus
7,763
431
43
2
0
382,901
6
W
Khepri
8,981
499
39
2
0
364,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role