Player Matchup

Janus
Janus
Gold II
IVFisher
Janus
Gold II
Level 160
God Stats
1W - 5L
1,346 SR
Queue Stats
69W - 76L
1,615 MMR
Solo
Izanami
Izanami
Gold III
SINISTER_AT_WAR
Izanami
Gold III
Level 109
God Stats
10W - 2L
1,778 SR
Queue Stats
386W - 367L
1,438 MMR
Solo
Awilix
Awilix
Silver I
ThyJuiceGod
Awilix
Silver I
Level 106
God Stats
3W - 2L
1,703 SR
Queue Stats
15W - 11L
1,530 MMR
Solo
Ne Zha
Ne Zha
Gold II
iRagazzone
Ne Zha
Gold II
Level 82
God Stats
3W - 3L
1,613 SR
Queue Stats
251W - 251L
1,585 MMR
Solo
Chaac
Chaac
Gold I
l Xcape l
Chaac
Gold I
Level 160
God Stats
17W - 12L
1,773 SR
Queue Stats
178W - 176L
1,531 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,643 SR
1,540 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,556 SR
1,538 MMR
Artio
Artio
Platinum V
BimiTenpix
Artio
Platinum V
Level 154
God Stats
25W - 25L
1,563 SR
Queue Stats
954W - 950L
1,624 MMR
Solo
Fenrir
Fenrir
Silver I
Jay I TTV
Fenrir
Silver I
Level 127
God Stats
8W - 17L
1,544 SR
Queue Stats
129W - 152L
1,682 MMR
Solo
Discordia
Discordia
Bronze III
SOUL_ADRIFT
Discordia
Bronze III
Level 155
God Stats
0W - 2L
1,475 SR
Queue Stats
12W - 20L
1,432 MMR
Party 1
Skadi
Skadi
Bronze III
SrVax_
Skadi
Bronze III
Level 38
God Stats
1W - 2L
1,669 SR
Queue Stats
3W - 4L
1,353 MMR
Solo
Hercules
Hercules
Silver II
XxOG_Elite_420xX
Hercules
Silver II
Level 156
God Stats
0W - 1L
1,529 SR
Queue Stats
28W - 31L
1,598 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IVFisher
Janus
18
5 / 1 / 13
12,587
503
10,404
14,044
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
11 / 3 / 8
16,272
651
24,641
18,651
7,748
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Awilix
20
10 / 3 / 9
13,779
551
15,755
18,316
7,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
iRagazzone
Ne Zha
19
4 / 4 / 19
12,943
518
13,089
22,987
19,828
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
l Xcape l
Chaac
20
0 / 0 / 12
13,627
545
8,626
16,661
17,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TiamatGilgameshSobekSetTsukuyomi

VS

Bans
AthenaMedusaPersephoneGaneshaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
19
1 / 4 / 2
12,091
484
13,743
23,586
23,946
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Jay I TTV
Fenrir
17
1 / 10 / 0
10,184
407
6,983
24,265
10,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
SOUL_ADRIFT
Discordia
18
4 / 6 / 3
11,723
469
19,075
13,832
4,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
SrVax_
Skadi
16
1 / 5 / 1
10,418
417
7,057
11,731
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 5 / 1
9,963
399
7,003
26,070
19,188
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
18
30
Kills
11
11
Deaths
30
61
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
1
4
2
0.5
W
Janus
IVFisher
Janus
5
1
13
11.5
L
Fenrir
Jay I TTV
Fenrir
1
10
0
0.1
W
11
3
8
5
L
Discordia
SOUL_ADRIFT
Discordia
4
6
3
0.92
L
Skadi
SrVax_
Skadi
1
5
1
0.3
W
Awilix
10
3
9
4.83
L
4
5
1
0.9
W
Ne Zha
iRagazzone
Ne Zha
4
4
19
3.38
W
Chaac
l Xcape l
Chaac
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,515
Damage
53,861
90,659
Taken
99,484
57,425
Mitigated
60,939
36,227
Healing
31,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
13,743
2,067
563
10,310
23,586
23,946
0
1,984
21,520
91,778
0
W
Janus
IVFisher
Janus
10,404
660
282
4,539
14,044
4,642
1,408
6,577
7,221
74,142
0
L
Fenrir
Jay I TTV
Fenrir
6,983
621
0
6,398
24,265
10,146
0
2,065
22,054
0
72,985
W
24,641
19,043
0
8,709
18,651
7,748
6,016
2,904
15,375
0
174,944
L
Discordia
SOUL_ADRIFT
Discordia
19,075
463
0
3,690
13,832
4,802
0
2,588
11,082
83,716
0
L
Skadi
SrVax_
Skadi
7,057
2,786
210
2,905
11,731
2,857
0
198
11,529
0
61,311
W
Awilix
15,755
7,018
0
6,523
18,316
7,881
67
6,986
10,860
0
100,509
L
7,003
2,776
214
7,330
26,070
19,188
0
3,023
22,895
0
37,697
W
Ne Zha
iRagazzone
Ne Zha
13,089
2,708
0
5,499
22,987
19,828
126
8,239
14,290
0
64,549
W
Chaac
l Xcape l
Chaac
8,626
2,323
0
10,675
16,661
17,326
198
8,855
7,682
0
88,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,208
Gold Earned
54,379
757
Minions Killed
610
0
Camps Cleared
0
2,557,542
Distance Traveled
2,250,429
28
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
12,091
484
202
8
0
485,806
7
W
Janus
12,587
503
129
5
0
510,052
6
L
Fenrir
10,184
407
109
4
0
465,548
1
W
Izanami
16,272
651
234
9
0
488,106
2
L
Discordia
11,723
469
136
5
0
445,840
14
L
Skadi
10,418
417
110
4
0
372,318
5
W
Awilix
13,779
551
134
5
0
568,953
7
L
Hercules
9,963
399
53
2
0
480,917
14
W
Ne Zha
12,943
518
58
2
0
517,145
8
W
Chaac
13,627
545
202
8
0
473,286
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role