Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chamberlen
Ah Muzen Cab
Level 87
God Stats
6W - 1L
1,536 SR
Queue Stats
185W - 143L
1,592 Elo+
Solo
Discordia
Discordia
IronEagle20
Discordia
Level 125
God Stats
5W - 5L
1,285 SR
Queue Stats
434W - 400L
1,585 Elo+
Solo
Jormungandr
Jormungandr
LardJesus
Jormungandr
Level 124
God Stats
0W - 2L
1,720 SR
Queue Stats
90W - 96L
1,493 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NekoWonderland
Morgan Le Fay
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
85W - 64L
1,631 Elo+
Solo
Arachne
Arachne
Ćummies
Arachne
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,537 Elo+
Solo
Team Averages
Level 122
1,508 SR
1,567 Elo+

VS

Team Averages
Level 107
1,377 SR
1,557 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DasMede
Tiamat
Level 99
God Stats
3W - 7L
1,364 SR
Queue Stats
31W - 31L
1,501 Elo+
Party 1
Sol
Sol
HarMoniccS
Sol
Level 141
God Stats
9W - 0L
1,500 SR
Queue Stats
831W - 846L
1,529 Elo+
Solo
Ymir
Ymir
Hotella
Ymir
Level 109
God Stats
1W - 3L
1,321 SR
Queue Stats
49W - 42L
1,631 Elo+
Party 1
Gilgamesh
Gilgamesh
KnWMeliodas
Gilgamesh
Level 120
God Stats
4W - 5L
1,202 SR
Queue Stats
71W - 65L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chamberlen
Ah Muzen Cab
10
0 / 5 / 1
6,160
513
4,249
8,471
2,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
IronEagle20
Discordia
11
0 / 2 / 0
6,180
515
4,736
5,654
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
LardJesus
Jormungandr
9
1 / 1 / 0
6,027
502
4,949
7,620
3,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
NekoWonderland
Morgan Le Fay
13
3 / 1 / 0
7,708
642
7,209
6,235
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Ćummies
Arachne
10
0 / 3 / 1
6,134
511
3,311
8,269
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 2 / 0
6,055
505
1,399
9,015
3,516
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
DasMede
Tiamat
10
0 / 0 / 5
5,818
485
3,491
4,589
3,347
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 0 / 3
6,545
545
2,378
5,632
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
Hotella
Ymir
12
6 / 1 / 0
7,259
605
9,627
10,341
4,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
KnWMeliodas
Gilgamesh
12
4 / 1 / 2
6,920
577
5,669
8,301
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
12
12
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
2
0
0
L
Ah Muzen Cab
Chamberlen
Ah Muzen Cab
0
5
1
0.1
W
Tiamat
DasMede
Tiamat
0
0
5
2.5
W
2
0
3
3.5
W
Ymir
Hotella
Ymir
6
1
0
6
L
Discordia
IronEagle20
Discordia
0
2
0
0
W
Gilgamesh
KnWMeliodas
Gilgamesh
4
1
2
5
L
Jormungandr
LardJesus
Jormungandr
1
1
0
1
L
Morgan Le Fay
NekoWonderland
Morgan Le Fay
3
1
0
3
L
Arachne
Ćummies
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,454
Damage
22,564
36,249
Taken
37,878
13,216
Mitigated
16,185
9,371
Healing
10,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,399
160
0
2,140
9,015
3,516
0
5,705
2,908
0
33,921
L
Ah Muzen Cab
Chamberlen
Ah Muzen Cab
4,249
2,137
0
1,788
8,471
2,619
0
6,168
2,303
0
32,409
W
Tiamat
DasMede
Tiamat
3,491
221
0
1,996
4,589
3,347
0
1,549
3,040
23,100
0
W
2,378
903
0
2,395
5,632
1,775
0
3,620
2,012
43,911
0
W
Ymir
Hotella
Ymir
9,627
4,551
0
2,921
10,341
4,343
410
2,805
7,536
37,910
0
L
Discordia
IronEagle20
Discordia
4,736
427
0
1,341
5,654
1,778
0
2,900
2,754
43,001
0
W
Gilgamesh
KnWMeliodas
Gilgamesh
5,669
1,587
0
604
8,301
3,204
0
2,775
5,488
0
43,586
L
Jormungandr
LardJesus
Jormungandr
4,949
1,382
0
1,003
7,620
3,613
0
4,781
2,839
16,276
0
L
Morgan Le Fay
NekoWonderland
Morgan Le Fay
7,209
560
0
3,109
6,235
2,042
441
0
6,235
42,059
0
L
Arachne
Ćummies
Arachne
3,311
1,409
0
2,130
8,269
3,164
0
1,647
6,622
0
37,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,209
Gold Earned
32,597
338
Minions Killed
410
0
Camps Cleared
0
1,210,947
Distance Traveled
1,199,303
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,055
505
82
7
0
216,855
1
L
Ah Muzen Cab
6,160
513
69
6
0
216,765
0
W
Tiamat
5,818
485
43
4
0
246,516
3
W
Sol
6,545
545
106
9
0
257,607
5
W
Ymir
7,259
605
88
7
0
223,808
3
L
Discordia
6,180
515
77
6
0
247,796
5
W
Gilgamesh
6,920
577
91
8
0
254,517
2
L
Jormungandr
6,027
502
21
2
0
263,236
3
L
Morgan Le Fay
7,708
642
93
8
0
220,731
4
L
Arachne
6,134
511
78
7
0
262,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role