Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
BeefJerkyXXL
Skadi
Level 8
God Stats
2W - 3L
1,336 SR
Queue Stats
12W - 10L
1,601 Elo+
Solo
Camazotz
Camazotz
KCDEKU
Camazotz
Level 25
God Stats
1W - 0L
1,695 SR
Queue Stats
29W - 20L
1,591 Elo+
Solo
Da Ji
Da Ji
SEzzrie
Da Ji
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
220W - 226L
1,635 Elo+
Solo
Nu Wa
Nu Wa
l00kingf0rte4m
Nu Wa
Level 28
God Stats
4W - 0L
1,736 SR
Queue Stats
300W - 154L
1,737 Elo+
Party 1
Team Averages
Level 22
1,553 SR
1,613 Elo+

VS

Team Averages
Level 15
1,594 SR
1,563 Elo+
Artemis
Artemis
 
Artemis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Kirkiisi
Kukulkan
Level 14
God Stats
6W - 4L
1,648 SR
Queue Stats
85W - 73L
1,478 Elo+
Party 2
Nemesis
Nemesis
Teletappi3
Nemesis
Level 11
God Stats
2W - 2L
1,501 SR
Queue Stats
113W - 101L
1,484 Elo+
Party 2
Sobek
Sobek
Zeikei
Sobek
Level 18
God Stats
18W - 12L
1,823 SR
Queue Stats
189W - 152L
1,559 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ædáı
Tsukuyomi
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 36L
1,795 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 6
5,768
577
3,048
4,767
2,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 4
5,328
533
3,073
4,029
809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
KCDEKU
Camazotz
11
2 / 1 / 1
6,003
600
2,792
7,738
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Da Ji
SEzzrie
Da Ji
11
6 / 1 / 2
6,506
651
4,051
6,960
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 0 / 5
5,932
593
5,795
1,992
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
2 / 3 / 0
5,331
533
3,728
5,380
1,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Kirkiisi
Kukulkan
10
0 / 2 / 0
5,509
551
1,319
4,283
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Teletappi3
Nemesis
8
0 / 3 / 1
5,056
506
626
6,076
1,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Zeikei
Sobek
7
0 / 2 / 2
5,005
501
1,417
6,905
3,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
ædáı
Tsukuyomi
12
2 / 2 / 0
6,534
653
6,553
7,458
3,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
12
Kills
4
4
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
6
4
L
Artemis
 
Artemis
2
3
0
0.67
W
1
2
4
1.5
W
Camazotz
KCDEKU
Camazotz
2
1
1
2.5
L
Kukulkan
Kirkiisi
Kukulkan
0
2
0
0
W
Da Ji
SEzzrie
Da Ji
6
1
2
7
L
Nemesis
Teletappi3
Nemesis
0
3
1
0.17
L
Sobek
Zeikei
Sobek
0
2
2
0.5
W
2
0
5
4.5
L
Tsukuyomi
ædáı
Tsukuyomi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,759
Damage
13,643
25,486
Taken
30,102
10,947
Mitigated
11,143
9,613
Healing
6,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,048
328
0
1,336
4,767
2,479
0
724
3,989
12,921
0
L
Artemis
 
Artemis
3,728
1,922
0
1,054
5,380
1,459
0
994
4,386
0
25,435
W
3,073
1,577
0
110
4,029
809
0
665
3,364
0
21,811
W
Camazotz
KCDEKU
Camazotz
2,792
498
0
4,779
7,738
4,728
0
0
7,198
0
27,480
L
Kukulkan
Kirkiisi
Kukulkan
1,319
150
0
941
4,283
1,084
168
3,234
1,049
29,422
0
W
Da Ji
SEzzrie
Da Ji
4,051
1,003
0
2,327
6,960
2,333
0
799
6,141
0
32,188
L
Nemesis
Teletappi3
Nemesis
626
0
0
723
6,076
1,612
0
1,539
4,507
0
21,945
L
Sobek
Zeikei
Sobek
1,417
309
0
1,405
6,905
3,162
0
1,734
5,171
7,624
0
W
5,795
830
0
1,061
1,992
598
0
548
1,444
38,762
0
L
Tsukuyomi
ædáı
Tsukuyomi
6,553
2,555
0
2,691
7,458
3,826
0
1,342
5,816
0
39,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,537
Gold Earned
27,435
285
Minions Killed
289
0
Camps Cleared
0
997,594
Distance Traveled
925,806
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,768
577
19
2
0
215,529
6
L
Artemis
5,331
533
62
6
0
169,054
1
W
Skadi
5,328
533
51
5
0
213,489
3
W
Camazotz
6,003
600
64
6
0
151,531
0
L
Kukulkan
5,509
551
72
7
0
168,416
3
W
Da Ji
6,506
651
72
7
0
219,281
0
L
Nemesis
5,056
506
55
6
0
182,129
2
L
Sobek
5,005
501
10
1
0
207,674
4
W
Nu Wa
5,932
593
79
8
0
197,764
2
L
Tsukuyomi
6,534
653
90
9
0
198,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role