Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
HamsterBoyz
Sun Wukong
Level 29
God Stats
11W - 12L
1,604 SR
Queue Stats
112W - 117L
1,504 Elo+
Party 2
Terra
Terra
KalSupp
Terra
Level 11
God Stats
2W - 4L
1,500 SR
Queue Stats
56W - 78L
1,100 Elo+
Party 3
Jing Wei
Jing Wei
aarontorrubia
Jing Wei
Level 14
God Stats
4W - 13L
1,192 SR
Queue Stats
24W - 52L
1,155 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
kadehasarrived
Morgan Le Fay
Level 15
God Stats
6W - 11L
1,307 SR
Queue Stats
75W - 104L
1,313 Elo+
Party 2
Team Averages
Level 19
1,420 SR
1,314 Elo+

VS

Team Averages
Level 32
1,516 SR
1,517 Elo+
Bellona
Bellona
Cogra92
Bellona
Level 16
God Stats
1W - 0L
1,521 SR
Queue Stats
3W - 2L
1,685 Elo+
Solo
Bakasura
Bakasura
Kaaloun
Bakasura
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,393 Elo+
Party 1
Yemoja
Yemoja
KybiGaming
Yemoja
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 21L
1,500 Elo+
Party 1
Medusa
Medusa
Norbiboy
Medusa
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 1
Chang'e
Chang'e
chitek
Chang'e
Level 66
God Stats
5W - 3L
1,559 SR
Queue Stats
60W - 51L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
0 / 5 / 0
8,344
363
485
12,504
5,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
HamsterBoyz
Sun Wukong
16
6 / 2 / 0
10,853
472
12,413
17,542
9,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Terra
KalSupp
Terra
14
1 / 4 / 1
10,588
460
4,651
14,587
10,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
aarontorrubia
Jing Wei
14
0 / 5 / 0
8,688
378
2,188
8,333
2,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morgan Le Fay
kadehasarrived
Morgan Le Fay
13
2 / 9 / 3
9,091
395
11,463
14,398
5,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cogra92
Bellona
9
1 / 3 / 2
8,414
366
3,002
5,686
2,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
Kaaloun
Bakasura
20
9 / 0 / 5
13,115
570
14,267
16,276
10,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
KybiGaming
Yemoja
14
1 / 1 / 10
10,092
439
5,014
10,140
8,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Norbiboy
Medusa
17
6 / 1 / 5
11,044
480
10,527
9,649
3,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
chitek
Chang'e
17
7 / 4 / 9
11,635
506
11,628
15,926
6,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
9
Kills
24
25
Deaths
9
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
0
0
W
Bellona
Cogra92
Bellona
1
3
2
0.67
L
Sun Wukong
HamsterBoyz
Sun Wukong
6
2
0
3
W
Bakasura
Kaaloun
Bakasura
9
0
5
11.5
L
Terra
KalSupp
Terra
1
4
1
0.38
W
Yemoja
KybiGaming
Yemoja
1
1
10
6
W
Medusa
Norbiboy
Medusa
6
1
5
8.5
L
Jing Wei
aarontorrubia
Jing Wei
0
5
0
0
W
Chang'e
chitek
Chang'e
7
4
9
2.88
L
Morgan Le Fay
kadehasarrived
Morgan Le Fay
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,200
Damage
44,438
67,364
Taken
57,677
34,444
Mitigated
31,687
14,017
Healing
30,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
485
158
0
1,650
12,504
5,998
0
889
11,215
0
50,245
W
Bellona
Cogra92
Bellona
3,002
697
99
1,230
5,686
2,855
519
315
5,335
0
14,533
L
Sun Wukong
HamsterBoyz
Sun Wukong
12,413
2,572
0
6,058
17,542
9,848
703
4,955
11,234
0
61,913
W
Bakasura
Kaaloun
Bakasura
14,267
9,875
0
8,225
16,276
10,210
2,539
2,038
14,080
0
96,351
L
Terra
KalSupp
Terra
4,651
589
1,057
3,202
14,587
10,920
464
2,947
10,901
39,032
0
W
Yemoja
KybiGaming
Yemoja
5,014
1,211
2,063
2,753
10,140
8,452
465
4,007
5,999
23,245
0
W
Medusa
Norbiboy
Medusa
10,527
5,828
0
3,398
9,649
3,844
2,571
2,393
7,214
0
55,989
L
Jing Wei
aarontorrubia
Jing Wei
2,188
1,337
0
0
8,333
2,486
2,792
1,471
6,666
0
32,791
W
Chang'e
chitek
Chang'e
11,628
972
3,658
9,124
15,926
6,326
340
6,600
8,935
68,884
0
L
Morgan Le Fay
kadehasarrived
Morgan Le Fay
11,463
1,733
0
2,050
14,398
5,192
458
5,695
8,034
40,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,564
Gold Earned
54,300
384
Minions Killed
451
0
Camps Cleared
0
1,707,510
Distance Traveled
1,989,559
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,344
363
72
3
0
240,219
0
W
Bellona
8,414
366
26
1
0
208,409
0
L
Sun Wukong
10,853
472
114
5
0
471,753
3
W
Bakasura
13,115
570
197
9
0
480,007
0
L
Terra
10,588
460
56
2
0
340,589
2
W
Yemoja
10,092
439
20
1
0
453,088
5
W
Medusa
11,044
480
87
4
0
375,179
3
L
Jing Wei
8,688
378
78
3
0
350,843
0
W
Chang'e
11,635
506
121
5
0
472,876
2
L
Morgan Le Fay
9,091
395
64
3
0
304,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role