Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
blackstar-_-93
Gilgamesh
Level 129
God Stats
2W - 0L
1,929 SR
Queue Stats
22W - 16L
1,532 Elo+
Party 1
Ne Zha
Ne Zha
xX4ngelkilXx
Ne Zha
Level 147
God Stats
1W - 0L
1,933 SR
Queue Stats
113W - 59L
1,697 Elo+
Party 1
Team Averages
Level 128
1,787 SR
1,576 Elo+

VS

Team Averages
Level 70
1,452 SR
1,474 Elo+
Izanami
Izanami
Chrisi-24-Z3RO
Izanami
Level 28
God Stats
10W - 14L
1,792 SR
Queue Stats
84W - 74L
1,448 Elo+
Solo
Chaac
Chaac
Kyle_Seedie
Chaac
Level 103
God Stats
2W - 7L
1,368 SR
Queue Stats
54W - 80L
1,368 Elo+
Solo
Hera
Hera
Saint_Moula
Hera
Level 78
God Stats
0W - 2L
1,194 SR
Queue Stats
7W - 9L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
7 / 0 / 7
9,665
879
8,227
5,948
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
blackstar-_-93
Gilgamesh
11
3 / 1 / 8
8,028
730
6,369
9,158
4,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
12
8 / 2 / 7
9,101
827
12,319
10,392
8,116
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,868
624
4,816
9,909
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 2
6,981
635
6,475
13,515
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 7 / 0
7,984
726
4,721
7,512
2,532
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
18
Kills
3
3
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
0
7
10.5
L
0
6
3
0.25
L
0
5
2
0.2
L
3
7
0
0.43
W
Gilgamesh
blackstar-_-93
Gilgamesh
3
1
8
7
W
Ne Zha
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,915
Damage
16,012
25,498
Taken
30,936
16,442
Mitigated
12,851
4,559
Healing
2,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,227
519
0
1,166
5,948
3,465
27
614
5,334
47,901
0
L
4,816
3,072
0
170
9,909
2,954
0
3,727
6,182
0
18,454
L
6,475
1,152
0
2,601
13,515
7,365
0
2,434
11,081
0
22,466
L
4,721
1,410
0
80
7,512
2,532
0
2,066
5,446
19,113
0
W
Gilgamesh
blackstar-_-93
Gilgamesh
6,369
1,809
0
572
9,158
4,861
0
1,657
7,501
0
13,549
W
Ne Zha
12,319
2,815
0
2,821
10,392
8,116
824
2,450
7,942
0
31,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
21,833
139
Minions Killed
93
0
Camps Cleared
0
695,004
Distance Traveled
553,154
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,665
879
75
7
0
252,090
0
L
Izanami
6,868
624
37
3
0
180,494
0
L
Chaac
6,981
635
29
3
0
193,952
4
L
Hera
7,984
726
27
2
0
178,708
0
W
Gilgamesh
8,028
730
21
2
0
216,606
0
W
Ne Zha
9,101
827
43
4
0
226,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role