Player Matchup

Kukulkan
Kukulkan
Cornfederacy
Kukulkan
Level 8
God Stats
1W - 9L
960 SR
Queue Stats
1W - 10L
948 Elo+
Solo
Bakasura
Bakasura
Smooth_Denzel
Bakasura
Level 56
God Stats
5W - 14L
1,877 SR
Queue Stats
165W - 196L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
iSuk_TuPaPa
Gilgamesh
Level 58
God Stats
17W - 11L
1,587 SR
Queue Stats
180W - 188L
1,394 Elo+
Party 1
Team Averages
Level 41
1,475 SR
1,255 Elo+

VS

Team Averages
Level 66
1,538 SR
1,549 Elo+
Chang'e
Chang'e
 
Chang'e
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ELVYS25
Ymir
Level 120
God Stats
40W - 27L
1,619 SR
Queue Stats
115W - 97L
1,502 Elo+
Solo
Loki
Loki
Songyuxin
Loki
Level 25
God Stats
4W - 3L
1,494 SR
Queue Stats
101W - 47L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cornfederacy
Kukulkan
13
0 / 5 / 2
9,221
542
14,319
7,134
3,102
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Smooth_Denzel
Bakasura
15
3 / 6 / 2
10,079
593
8,545
14,521
7,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
iSuk_TuPaPa
Gilgamesh
14
2 / 6 / 3
11,119
654
6,953
19,630
19,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 3 / 10
10,873
640
8,692
16,552
7,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
ELVYS25
Ymir
14
0 / 1 / 12
11,211
659
5,543
16,440
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
18
16 / 1 / 0
13,434
790
17,844
13,358
8,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
17
17
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
3
10
2
L
Kukulkan
Cornfederacy
Kukulkan
0
5
2
0.2
W
Ymir
ELVYS25
Ymir
0
1
12
6
L
Bakasura
Smooth_Denzel
Bakasura
3
6
2
0.67
W
Loki
16
1
0
16
L
Gilgamesh
iSuk_TuPaPa
Gilgamesh
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,817
Damage
32,079
41,285
Taken
46,350
30,404
Mitigated
24,223
5,267
Healing
22,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,692
760
4,065
6,368
16,552
7,014
656
3,915
12,637
47,672
0
L
Kukulkan
Cornfederacy
Kukulkan
14,319
402
342
378
7,134
3,102
208
2,296
4,806
57,806
0
W
Ymir
ELVYS25
Ymir
5,543
1,139
831
7,473
16,440
8,909
765
6,230
9,920
19,918
0
L
Bakasura
Smooth_Denzel
Bakasura
8,545
6,848
0
3,420
14,521
7,713
0
5,747
8,462
0
26,823
W
Loki
17,844
7,581
0
3,378
13,358
8,300
1,067
4,397
8,648
0
71,727
L
Gilgamesh
iSuk_TuPaPa
Gilgamesh
6,953
1,141
0
1,127
19,630
19,589
0
5,543
13,782
250
25,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,419
Gold Earned
35,518
150
Minions Killed
203
0
Camps Cleared
0
735,545
Distance Traveled
861,702
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,873
640
77
5
0
282,189
3
L
Kukulkan
9,221
542
88
5
0
186,434
0
W
Ymir
11,211
659
42
2
0
253,024
0
L
Bakasura
10,079
593
37
2
0
287,931
4
W
Loki
13,434
790
84
5
0
326,489
5
L
Gilgamesh
11,119
654
25
1
0
261,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role