Player Matchup

Anubis
Anubis
Drohen
Anubis
Level 28
God Stats
13W - 7L
1,653 SR
Queue Stats
40W - 31L
1,535 Elo+
Solo
Tyr
Tyr
EricBO
Tyr
Level 11
God Stats
2W - 0L
1,536 SR
Queue Stats
11W - 2L
1,722 Elo+
Solo
Neith
Neith
MeriKona
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,590 Elo+
Party 1
Nemesis
Nemesis
hippogaz
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,212 Elo+
Solo
Bacchus
Bacchus
sten123465
Bacchus
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 15L
1,590 Elo+
Party 1
Team Averages
Level 23
1,538 SR
1,530 Elo+

VS

Team Averages
Level 20
1,576 SR
1,538 Elo+
Chang'e
Chang'e
Ameizinge
Chang'e
Level 28
God Stats
0W - 1L
1,405 SR
Queue Stats
0W - 2L
1,320 Elo+
Solo
Hachiman
Hachiman
Ckadist
Hachiman
Level 27
God Stats
1W - 1L
1,536 SR
Queue Stats
65W - 62L
1,562 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Creszin
Morgan Le Fay
Level 27
God Stats
17W - 8L
1,915 SR
Queue Stats
162W - 93L
1,697 Elo+
Solo
Cthulhu
Cthulhu
Exterri
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,681 Elo+
Solo
Set
Set
misha125400
Set
Level 15
God Stats
1W - 3L
1,524 SR
Queue Stats
4W - 10L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Drohen
Anubis
20
11 / 1 / 2
17,098
684
21,463
15,463
9,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
EricBO
Tyr
20
7 / 2 / 3
16,661
666
15,193
23,511
32,323
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Neith
MeriKona
Neith
19
7 / 1 / 8
12,586
503
15,257
13,142
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
hippogaz
Nemesis
8
0 / 11 / 2
8,031
321
1,070
10,380
2,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
sten123465
Bacchus
18
5 / 1 / 12
12,905
516
10,374
17,153
25,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ameizinge
Chang'e
17
6 / 6 / 2
11,890
476
11,469
21,319
11,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Ckadist
Hachiman
19
4 / 3 / 3
11,916
477
12,241
18,128
6,907
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Creszin
Morgan Le Fay
20
4 / 7 / 2
12,847
514
10,972
19,583
7,458
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Exterri
Cthulhu
12
0 / 11 / 5
8,422
337
6,111
17,187
14,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 7
8,794
352
2,814
8,474
2,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
34
30
Kills
15
16
Deaths
31
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Ameizinge
Chang'e
6
6
2
1.17
L
Hachiman
Ckadist
Hachiman
4
3
3
1.83
L
Morgan Le Fay
Creszin
Morgan Le Fay
4
7
2
0.71
W
Anubis
Drohen
Anubis
11
1
2
12
W
Tyr
EricBO
Tyr
7
2
3
4.25
L
Cthulhu
Exterri
Cthulhu
0
11
5
0.23
W
Neith
MeriKona
Neith
7
1
8
11
W
Nemesis
hippogaz
Nemesis
0
11
2
0.09
L
1
4
7
1.13
W
Bacchus
sten123465
Bacchus
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,357
Damage
43,607
79,649
Taken
84,691
76,791
Mitigated
42,463
38,266
Healing
22,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Ameizinge
Chang'e
11,469
1,675
2,544
9,618
21,319
11,110
887
8,184
13,135
57,718
0
L
Hachiman
Ckadist
Hachiman
12,241
7,219
0
6,137
18,128
6,907
210
4,757
13,197
0
90,563
L
Morgan Le Fay
Creszin
Morgan Le Fay
10,972
764
0
2,251
19,583
7,458
27
9,808
9,554
98,046
0
W
Anubis
Drohen
Anubis
21,463
284
0
13,549
15,463
9,979
3,363
6,184
8,967
178,953
0
W
Tyr
EricBO
Tyr
15,193
2,755
0
12,947
23,511
32,323
2,940
7,051
16,230
0
137,075
L
Cthulhu
Exterri
Cthulhu
6,111
372
98
1,255
17,187
14,057
221
6,775
10,412
22,219
0
W
Neith
MeriKona
Neith
15,257
6,913
0
9,820
13,142
5,777
3,761
4,190
8,606
0
86,722
W
Nemesis
hippogaz
Nemesis
1,070
756
0
179
10,380
2,804
101
4,149
6,061
0
8,050
L
2,814
1,326
0
477
8,474
2,931
0
2,313
6,161
0
22,982
W
Bacchus
sten123465
Bacchus
10,374
1,424
0
1,771
17,153
25,908
374
5,501
11,233
30,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,281
Gold Earned
53,869
766
Minions Killed
492
0
Camps Cleared
0
2,221,630
Distance Traveled
1,945,063
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,890
476
111
4
0
448,987
3
L
Hachiman
11,916
477
129
5
0
452,778
1
L
Morgan Le Fay
12,847
514
174
7
0
428,096
7
W
Anubis
17,098
684
296
12
0
441,968
5
W
Tyr
16,661
666
258
10
0
519,706
2
L
Cthulhu
8,422
337
34
1
0
287,516
1
W
Neith
12,586
503
148
6
0
445,561
5
W
Nemesis
8,031
321
11
0
0
282,584
0
L
Set
8,794
352
44
2
0
327,686
3
W
Bacchus
12,905
516
53
2
0
531,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role