Player Matchup

Fenrir
Fenrir
JLKanes
Fenrir
Level 28
God Stats
7W - 0L
1,904 SR
Queue Stats
32W - 18L
1,657 Elo+
Solo
Ullr
Ullr
Popastiy
Ullr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,487 Elo+
Party 1
Ah Puch
Ah Puch
Schnapsels
Ah Puch
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,487 Elo+
Party 1
Team Averages
Level 16
1,635 SR
1,544 Elo+

VS

Team Averages
Level 47
1,504 SR
1,369 Elo+
Zhong Kui
Zhong Kui
BAS3M
Zhong Kui
Level 86
God Stats
18W - 15L
1,652 SR
Queue Stats
361W - 339L
1,625 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GiulioDea
Ah Muzen Cab
Level 29
God Stats
28W - 45L
1,360 SR
Queue Stats
75W - 173L
1,254 Elo+
Solo
Cthulhu
Cthulhu
Zarokos
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JLKanes
Fenrir
20
15 / 3 / 8
16,879
888
20,880
26,118
24,508
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
17
5 / 12 / 11
13,021
685
13,831
20,413
7,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Schnapsels
Ah Puch
18
5 / 6 / 12
14,370
756
19,060
15,819
5,916
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BAS3M
Zhong Kui
19
16 / 8 / 4
15,998
842
27,990
26,031
20,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
GiulioDea
Ah Muzen Cab
15
2 / 11 / 10
11,877
625
7,521
15,317
5,828
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Zarokos
Cthulhu
18
3 / 6 / 17
13,217
696
11,915
23,813
27,933
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
52
25
Kills
21
21
Deaths
25
31
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BAS3M
Zhong Kui
16
8
4
2.25
L
Ah Muzen Cab
GiulioDea
Ah Muzen Cab
2
11
10
0.64
W
Fenrir
JLKanes
Fenrir
15
3
8
6.33
W
Ullr
5
12
11
0.88
W
Ah Puch
Schnapsels
Ah Puch
5
6
12
1.83
L
Cthulhu
Zarokos
Cthulhu
3
6
17
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,771
Damage
47,426
62,350
Taken
65,161
38,054
Mitigated
54,623
8,853
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BAS3M
Zhong Kui
27,990
2,181
0
8,026
26,031
20,862
1,748
6,678
19,353
78,299
0
L
Ah Muzen Cab
GiulioDea
Ah Muzen Cab
7,521
2,619
1,089
1,533
15,317
5,828
299
3,762
11,555
0
36,976
W
Fenrir
JLKanes
Fenrir
20,880
4,790
0
3,804
26,118
24,508
258
15,198
10,436
1,046
63,087
W
Ullr
13,831
6,983
0
778
20,413
7,630
2,174
12,659
7,347
0
46,974
W
Ah Puch
Schnapsels
Ah Puch
19,060
3,349
0
4,271
15,819
5,916
340
10,939
4,662
55,831
0
L
Cthulhu
Zarokos
Cthulhu
11,915
1,599
905
558
23,813
27,933
318
9,584
13,777
27,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,270
Gold Earned
41,092
214
Minions Killed
212
0
Camps Cleared
0
945,698
Distance Traveled
881,663
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
15,998
842
97
5
0
287,992
3
L
Ah Muzen Cab
11,877
625
67
4
0
269,142
0
W
Fenrir
16,879
888
82
4
0
384,277
2
W
Ullr
13,021
685
49
3
0
275,944
1
W
Ah Puch
14,370
756
83
4
0
285,477
1
L
Cthulhu
13,217
696
48
3
0
324,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role