Player Matchup

Fenrir
Fenrir
Kitsu281
Fenrir
Level 4
God Stats
0W - 2L
1,742 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ganesha
Ganesha
Lapaslapa
Ganesha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,372 Elo+
Solo
Jing Wei
Jing Wei
Thrimos
Jing Wei
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,487 Elo+
Party 1
Kukulkan
Kukulkan
xXKaidoKid1992Xx
Kukulkan
Level 13
God Stats
8W - 9L
1,628 SR
Queue Stats
56W - 49L
1,570 Elo+
Solo
Ares
Ares
Κυριάκος
Ares
Level 6
God Stats
4W - 4L
1,707 SR
Queue Stats
8W - 8L
1,550 Elo+
Party 1
Team Averages
Level 8
1,615 SR
1,496 Elo+

VS

Team Averages
Level 16
1,526 SR
1,397 Elo+
Izanami
Izanami
Buuunee
Izanami
Level 13
God Stats
13W - 5L
1,752 SR
Queue Stats
64W - 43L
1,602 Elo+
Solo
Kukulkan
Kukulkan
KNMB
Kukulkan
Level 28
God Stats
57W - 53L
1,616 SR
Queue Stats
681W - 622L
1,534 Elo+
Solo
Sol
Sol
YoureMyWifeNow
Sol
Level 27
God Stats
1W - 1L
1,264 SR
Queue Stats
26W - 30L
1,399 Elo+
Solo
Neith
Neith
余杭区渣男小徐
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 56L
1,223 Elo+
Party 2
Tyr
Tyr
胸就应该有个胸样
Tyr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 50L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kitsu281
Fenrir
19
8 / 12 / 9
13,419
959
19,888
31,139
26,056
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Ganesha
Lapaslapa
Ganesha
18
0 / 1 / 10
12,483
892
3,740
7,242
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Thrimos
Jing Wei
18
4 / 4 / 9
12,990
928
10,053
7,914
3,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 4 / 10
15,111
1,079
28,866
29,935
16,136
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
4 / 8 / 14
13,736
981
11,129
26,446
35,698
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

0

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Buuunee
Izanami
20
19 / 2 / 7
19,626
1,402
34,069
13,519
5,499
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
KNMB
Kukulkan
20
5 / 1 / 20
14,856
1,061
26,837
9,268
4,040
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 5 / 15
14,205
1,015
26,841
21,827
7,991
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
0 / 4 / 10
12,264
876
4,805
7,664
2,976
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
1 / 11 / 17
13,161
940
4,725
27,491
23,216
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
98
23
Kills
29
29
Deaths
23
52
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Izanami
Buuunee
Izanami
19
2
7
11.25
W
Kukulkan
KNMB
Kukulkan
5
1
20
15
L
Fenrir
Kitsu281
Fenrir
8
12
9
1.04
L
Ganesha
Lapaslapa
Ganesha
0
1
10
5
L
Jing Wei
Thrimos
Jing Wei
4
4
9
2.13
W
4
5
15
2.3
L
7
4
10
3
L
4
8
14
1.38
W
0
4
10
1.25
W
1
11
17
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,676
Damage
97,277
102,676
Taken
79,769
87,151
Mitigated
43,722
6,180
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Buuunee
Izanami
34,069
29,293
0
4,676
13,519
5,499
0
7,248
6,271
0
83,441
W
Kukulkan
KNMB
Kukulkan
26,837
1,747
0
0
9,268
4,040
0
4,487
4,781
55,834
0
L
Fenrir
Kitsu281
Fenrir
19,888
4,476
0
642
31,139
26,056
0
15,019
16,120
0
30,415
L
Ganesha
Lapaslapa
Ganesha
3,740
289
0
951
7,242
5,888
0
5,620
1,622
12,685
0
L
Jing Wei
Thrimos
Jing Wei
10,053
8,555
0
0
7,914
3,373
0
5,429
2,485
0
29,329
W
26,841
9,223
0
5,981
21,827
7,991
0
13,769
8,058
49,388
0
L
28,866
2,597
690
3,897
29,935
16,136
0
16,609
13,326
82,634
0
L
11,129
815
0
0
26,446
35,698
0
11,001
15,445
19,620
0
W
4,805
2,156
0
1,266
7,664
2,976
0
5,014
2,650
0
20,785
W
4,725
1,214
0
557
27,491
23,216
0
13,217
14,274
0
15,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,739
Gold Earned
74,112
229
Minions Killed
288
6
Camps Cleared
17
1,193,675
Distance Traveled
1,237,479
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
19,626
1,402
112
8
15
225,154
0
W
Kukulkan
14,856
1,061
66
5
1
310,854
3
L
Fenrir
13,419
959
26
2
2
286,327
0
L
Ganesha
12,483
892
1
0
0
146,566
0
L
Jing Wei
12,990
928
37
3
3
194,159
1
W
Sol
14,205
1,015
55
4
0
286,896
0
L
Kukulkan
15,111
1,079
153
11
1
301,710
1
L
Ares
13,736
981
12
1
0
264,913
0
W
Neith
12,264
876
34
2
0
137,411
0
W
Tyr
13,161
940
21
2
1
277,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role