Player Matchup

Nemesis
Nemesis
Foofyy
Nemesis
Level 128
God Stats
3W - 2L
1,767 SR
Queue Stats
328W - 170L
1,806 Elo+
Party 1
Raijin
Raijin
HereticPrime97
Raijin
Level 86
God Stats
4W - 2L
1,798 SR
Queue Stats
315W - 150L
1,819 Elo+
Party 1
Cerberus
Cerberus
MarkLee964232
Cerberus
Level 27
God Stats
6W - 5L
1,718 SR
Queue Stats
244W - 130L
1,632 Elo+
Party 1
Team Averages
Level 80
1,761 SR
1,752 Elo+

VS

Team Averages
Level 55
1,514 SR
1,407 Elo+
Nemesis
Nemesis
AnxiousGangster
Nemesis
Level 25
God Stats
10W - 19L
1,365 SR
Queue Stats
56W - 87L
1,329 Elo+
Solo
Scylla
Scylla
Pusshīsureiyā
Scylla
Level 118
God Stats
20W - 19L
1,512 SR
Queue Stats
387W - 357L
1,593 Elo+
Solo
Ymir
Ymir
Talys sz
Ymir
Level 22
God Stats
1W - 0L
1,667 SR
Queue Stats
8W - 19L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Foofyy
Nemesis
9
4 / 8 / 0
7,102
710
3,501
10,214
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 5 / 3
7,124
712
2,332
6,996
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MarkLee964232
Cerberus
9
0 / 5 / 3
6,285
629
2,915
9,748
7,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
5,317
532
828
2,299
417
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
17 / 2 / 1
9,665
967
13,555
6,942
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
6
1 / 1 / 0
5,779
578
1,504
2,647
1,095
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
6
Kills
18
18
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
L
Nemesis
Foofyy
Nemesis
4
8
0
0.5
L
2
5
3
0.7
L
Cerberus
MarkLee964232
Cerberus
0
5
3
0.3
W
17
2
1
8.75
W
Ymir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,748
Damage
15,887
26,958
Taken
11,888
14,478
Mitigated
3,404
2,392
Healing
1,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
828
491
0
62
2,299
417
0
654
1,539
67
2,084
L
Nemesis
Foofyy
Nemesis
3,501
1,154
0
982
10,214
4,387
0
5,160
5,054
0
12,956
L
2,332
101
0
500
6,996
2,395
120
5,295
1,701
25,647
0
L
Cerberus
MarkLee964232
Cerberus
2,915
265
135
775
9,748
7,696
394
4,652
5,096
9,714
0
W
13,555
1,418
0
1,453
6,942
1,892
348
2,579
3,980
35,583
0
W
Ymir
1,504
147
0
0
2,647
1,095
0
1,390
1,122
4,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,511
Gold Earned
20,761
101
Minions Killed
57
0
Camps Cleared
0
455,473
Distance Traveled
269,556
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,317
532
5
1
0
38,949
1
L
Nemesis
7,102
710
21
2
0
162,055
1
L
Raijin
7,124
712
59
6
0
131,614
1
L
Cerberus
6,285
629
21
2
0
161,804
0
W
Scylla
9,665
967
48
5
0
159,625
0
W
Ymir
5,779
578
4
0
0
70,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role