Player Matchup

Vulcan
Vulcan
CassadayEveryday
Vulcan
Level 25
God Stats
9W - 12L
1,451 SR
Queue Stats
46W - 48L
1,557 Elo+
Solo
Anhur
Anhur
SaltMatrix
Anhur
Level 13
God Stats
1W - 3L
1,654 SR
Queue Stats
13W - 21L
1,420 Elo+
Solo
Kuzenbo
Kuzenbo
XxcolddevilxX
Kuzenbo
Level 83
God Stats
14W - 8L
1,466 SR
Queue Stats
49W - 52L
1,428 Elo+
Solo
Team Averages
Level 40
1,524 SR
1,469 Elo+

VS

Team Averages
Level 112
1,510 SR
1,496 Elo+
Athena
Athena
Geneith
Athena
Level 147
God Stats
8W - 7L
1,512 SR
Queue Stats
89W - 64L
1,623 Elo+
Party 1
Nemesis
Nemesis
I_Want_All_The_1
Nemesis
Level 28
God Stats
17W - 24L
1,277 SR
Queue Stats
301W - 334L
1,256 Elo+
Solo
Merlin
Merlin
Sanctioned OG
Merlin
Level 160
God Stats
4W - 5L
1,740 SR
Queue Stats
63W - 43L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 0
6,480
648
5,471
6,304
2,353
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
10
1 / 6 / 2
6,632
663
4,234
7,668
2,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
9
0 / 2 / 3
6,699
670
3,656
10,616
11,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Geneith
Athena
10
1 / 1 / 10
7,318
732
5,878
8,339
4,043
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
4 / 2 / 3
7,269
727
4,418
6,770
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
8 / 0 / 4
8,346
835
9,892
5,108
1,414
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
13
14
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Athena
Geneith
Athena
1
1
10
6
W
4
2
3
2.75
L
Anhur
1
6
2
0.33
W
8
0
4
10
L
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,361
Damage
20,188
24,588
Taken
20,217
16,521
Mitigated
7,610
1,765
Healing
4,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,471
1,951
54
233
6,304
2,353
0
3,511
2,793
20,102
0
W
Athena
Geneith
Athena
5,878
2,081
370
1,586
8,339
4,043
151
2,906
5,433
14,836
0
W
4,418
1,445
0
247
6,770
2,153
70
4,150
2,620
0
17,989
L
Anhur
4,234
2,870
0
504
7,668
2,758
0
5,469
2,199
0
16,547
W
9,892
1,017
585
2,074
5,108
1,414
598
2,071
3,037
36,508
0
L
Kuzenbo
3,656
1,537
236
738
10,616
11,410
11
6,790
3,826
9,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,811
Gold Earned
22,933
67
Minions Killed
111
0
Camps Cleared
0
490,642
Distance Traveled
601,759
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,480
648
30
3
0
168,283
4
W
Athena
7,318
732
24
2
0
205,363
2
W
Nemesis
7,269
727
27
3
0
210,488
2
L
Anhur
6,632
663
30
3
0
161,513
0
W
Merlin
8,346
835
60
6
0
185,908
3
L
Kuzenbo
6,699
670
7
1
0
160,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role