Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Luason
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,497 Elo+
Party 3
Anubis
Anubis
Santip33
Anubis
Level 7
God Stats
2W - 7L
1,323 SR
Queue Stats
9W - 22L
1,368 Elo+
Party 1
Cerberus
Cerberus
TeRoRaX
Cerberus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,481 Elo+
Party 3
Team Averages
Level 26
1,465 SR
1,469 Elo+

VS

Team Averages
Level 24
1,506 SR
1,508 Elo+
Izanami
Izanami
Ambush27
Izanami
Level 22
God Stats
3W - 0L
1,669 SR
Queue Stats
44W - 40L
1,477 Elo+
Solo
Discordia
Discordia
MimikoUmi
Discordia
Level 28
God Stats
18W - 22L
1,592 SR
Queue Stats
99W - 89L
1,502 Elo+
Solo
Tyr
Tyr
Morfred11
Tyr
Level 26
God Stats
1W - 2L
1,442 SR
Queue Stats
61W - 56L
1,490 Elo+
Party 2
Pele
Pele
joseluStalker
Pele
Level 17
God Stats
8W - 9L
1,329 SR
Queue Stats
62W - 67L
1,380 Elo+
Party 2
Yemoja
Yemoja
szymon051
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 4 / 1
5,448
545
2,521
6,857
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xbalanque
 
Xbalanque
7
0 / 5 / 0
4,344
434
2,946
5,355
1,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Luason
Kuzenbo
10
1 / 2 / 1
5,133
513
2,910
5,561
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anubis
Santip33
Anubis
8
1 / 7 / 1
5,109
511
2,620
7,007
3,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
TeRoRaX
Cerberus
7
0 / 3 / 0
4,848
485
3,271
7,261
2,780
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ambush27
Izanami
12
6 / 0 / 2
7,083
708
6,415
7,537
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
MimikoUmi
Discordia
11
8 / 1 / 2
7,206
721
7,068
4,887
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 1
6,567
657
4,703
5,582
2,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
2 / 1 / 4
6,423
642
1,683
7,074
1,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
szymon051
Yemoja
10
2 / 0 / 6
6,431
643
3,708
5,048
3,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
21
21
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
1
0.38
L
Xbalanque
 
Xbalanque
0
5
0
0
W
Izanami
Ambush27
Izanami
6
0
2
7
L
Kuzenbo
Luason
Kuzenbo
1
2
1
0.75
W
Discordia
MimikoUmi
Discordia
8
1
2
9
W
3
1
1
3.5
L
Anubis
Santip33
Anubis
1
7
1
0.21
L
Cerberus
TeRoRaX
Cerberus
0
3
0
0
W
2
1
4
4
W
Yemoja
szymon051
Yemoja
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,268
Damage
23,577
32,041
Taken
30,128
15,922
Mitigated
10,388
5,751
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,521
899
0
976
6,857
2,641
0
1,035
5,692
0
24,482
L
Xbalanque
 
Xbalanque
2,946
1,324
0
650
5,355
1,404
0
1,704
3,651
0
18,731
W
Izanami
Ambush27
Izanami
6,415
4,968
0
3,671
7,537
2,231
2,025
991
6,546
0
50,958
L
Kuzenbo
Luason
Kuzenbo
2,910
879
0
1,144
5,561
5,887
0
972
4,517
18,391
0
W
Discordia
MimikoUmi
Discordia
7,068
447
0
1,064
4,887
1,130
697
2,432
2,395
31,877
0
W
4,703
599
0
2,256
5,582
2,078
0
1,580
3,702
0
29,224
L
Anubis
Santip33
Anubis
2,620
382
0
1,430
7,007
3,210
0
4,351
2,148
17,880
0
L
Cerberus
TeRoRaX
Cerberus
3,271
308
0
1,551
7,261
2,780
0
2,004
5,257
10,490
0
W
1,683
506
0
3,491
7,074
1,849
0
1,098
5,916
0
33,247
W
Yemoja
szymon051
Yemoja
3,708
711
389
1,842
5,048
3,100
341
2,280
2,768
14,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,882
Gold Earned
33,710
167
Minions Killed
350
0
Camps Cleared
0
876,543
Distance Traveled
982,298
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,448
545
52
5
0
196,027
0
L
Xbalanque
4,344
434
43
4
0
153,079
0
W
Izanami
7,083
708
103
10
0
174,811
0
L
Kuzenbo
5,133
513
27
3
0
163,045
1
W
Discordia
7,206
721
72
7
0
184,126
2
W
Tyr
6,567
657
75
8
0
220,967
0
L
Anubis
5,109
511
20
2
0
162,366
0
L
Cerberus
4,848
485
25
3
0
202,026
3
W
Pele
6,423
642
76
8
0
227,300
0
W
Yemoja
6,431
643
24
2
0
175,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role