Player Matchup

Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Bullwrestler
Hachiman
Level 13
God Stats
4W - 1L
1,969 SR
Queue Stats
25W - 23L
1,611 Elo+
Solo
Tyr
Tyr
Spartan D225
Tyr
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
272W - 301L
1,390 Elo+
Solo
Anubis
Anubis
coco_neckbeard
Anubis
Level 24
God Stats
0W - 3L
1,297 SR
Queue Stats
78W - 98L
1,323 Elo+
Party 1
Fenrir
Fenrir
iggymcmuffin
Fenrir
Level 28
God Stats
1W - 6L
1,285 SR
Queue Stats
41W - 51L
1,232 Elo+
Party 1
Team Averages
Level 22
1,510 SR
1,411 Elo+

VS

Team Averages
Level 17
1,537 SR
1,540 Elo+
Fenrir
Fenrir
LupOdn7
Fenrir
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 69L
1,552 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SuperFoig
Morgan Le Fay
Level 37
God Stats
3W - 1L
1,673 SR
Queue Stats
40W - 31L
1,587 Elo+
Party 2
Arachne
Arachne
Upttoa
Arachne
Level 8
God Stats
4W - 2L
1,770 SR
Queue Stats
17W - 21L
1,461 Elo+
Party 2
Yemoja
Yemoja
v1iolet
Yemoja
Level 3
God Stats
8W - 6L
1,500 SR
Queue Stats
223W - 231L
1,777 Elo+
Party 2
Ullr
Ullr
youareafailure
Ullr
Level 22
God Stats
5W - 8L
1,242 SR
Queue Stats
84W - 86L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
5 / 5 / 18
14,435
1,031
25,395
16,361
6,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Bullwrestler
Hachiman
20
6 / 7 / 8
13,782
984
15,075
21,489
8,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 6 / 13
12,881
920
8,350
21,952
21,595
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
4 / 9 / 12
13,533
967
18,059
25,725
14,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
19
7 / 10 / 8
13,169
941
16,156
24,300
9,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LupOdn7
Fenrir
20
12 / 6 / 15
15,439
1,103
22,619
18,615
7,485
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morgan Le Fay
SuperFoig
Morgan Le Fay
20
18 / 0 / 18
18,247
1,303
61,756
24,601
9,977
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Upttoa
Arachne
20
1 / 9 / 24
13,262
947
7,169
21,175
8,145
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
v1iolet
Yemoja
20
1 / 3 / 21
13,032
931
2,962
8,266
6,007
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
5 / 7 / 17
14,496
1,035
9,746
16,453
6,173
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
132
25
Kills
37
37
Deaths
25
59
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
5
18
2.8
L
Hachiman
Bullwrestler
Hachiman
6
7
8
1.43
W
Fenrir
LupOdn7
Fenrir
12
6
15
3.25
L
3
6
13
1.58
W
Morgan Le Fay
SuperFoig
Morgan Le Fay
18
0
18
27
W
Arachne
Upttoa
Arachne
1
9
24
1.44
L
4
9
12
1.11
L
Fenrir
7
10
8
1.1
W
Yemoja
v1iolet
Yemoja
1
3
21
3.83
W
5
7
17
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,035
Damage
104,252
109,827
Taken
89,110
60,629
Mitigated
37,787
11,882
Healing
19,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
25,395
1,022
0
569
16,361
6,907
0
9,261
6,976
56,986
0
L
Hachiman
Bullwrestler
Hachiman
15,075
6,239
0
1,259
21,489
8,129
0
13,865
7,300
0
60,267
W
Fenrir
LupOdn7
Fenrir
22,619
4,472
0
1,158
18,615
7,485
0
8,790
9,825
0
35,861
L
8,350
2,628
113
1,356
21,952
21,595
0
11,777
9,887
0
13,424
W
Morgan Le Fay
SuperFoig
Morgan Le Fay
61,756
8,327
1,134
10,726
24,601
9,977
0
11,417
13,184
100,340
0
W
Arachne
Upttoa
Arachne
7,169
5,445
0
2,602
21,175
8,145
0
11,325
9,850
0
26,839
L
18,059
389
0
7,593
25,725
14,196
0
16,221
9,124
41,642
0
L
Fenrir
16,156
2,453
0
992
24,300
9,802
0
12,238
11,822
0
29,908
W
Yemoja
v1iolet
Yemoja
2,962
887
3,568
400
8,266
6,007
0
2,785
5,481
12,058
0
W
9,746
6,402
0
206
16,453
6,173
0
9,137
7,316
0
44,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,800
Gold Earned
74,476
260
Minions Killed
263
3
Camps Cleared
10
1,238,543
Distance Traveled
1,299,884
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,435
1,031
78
6
0
275,980
0
L
Hachiman
13,782
984
87
6
0
251,065
0
W
Fenrir
15,439
1,103
35
3
1
301,940
0
L
Tyr
12,881
920
15
1
1
241,425
0
W
Morgan Le Fay
18,247
1,303
109
8
4
285,504
0
W
Arachne
13,262
947
45
3
0
279,970
0
L
Anubis
13,533
967
58
4
0
204,631
0
L
Fenrir
13,169
941
22
2
2
265,442
0
W
Yemoja
13,032
931
12
1
0
182,051
0
W
Ullr
14,496
1,035
62
4
5
250,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role