Player Matchup

Aphrodite
Aphrodite
Deus-Ex_Ragnarok
Aphrodite
Level 26
God Stats
11W - 7L
1,669 SR
Queue Stats
188W - 208L
1,535 Elo+
Solo
Sol
Sol
RJay_416
Sol
Level 29
God Stats
15W - 15L
1,534 SR
Queue Stats
233W - 237L
1,600 Elo+
Solo
Yemoja
Yemoja
Simpingwolf4
Yemoja
Level 22
God Stats
0W - 1L
1,191 SR
Queue Stats
5W - 4L
1,564 Elo+
Solo
Artemis
Artemis
VisitableMedal
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,164 Elo+
Solo
Tyr
Tyr
illuminati man4
Tyr
Level 20
God Stats
2W - 1L
1,788 SR
Queue Stats
2W - 2L
1,606 Elo+
Solo
Team Averages
Level 20
1,536 SR
1,494 Elo+

VS

Team Averages
Level 21
1,625 SR
1,539 Elo+
Mercury
Mercury
Elleptical
Mercury
Level 18
God Stats
5W - 3L
1,712 SR
Queue Stats
40W - 22L
1,651 Elo+
Party 2
Yemoja
Yemoja
Hectorm212
Yemoja
Level 28
God Stats
2W - 2L
1,335 SR
Queue Stats
91W - 97L
1,377 Elo+
Party 1
Chaac
Chaac
Sakimoto
Chaac
Level 23
God Stats
24W - 15L
1,718 SR
Queue Stats
47W - 37L
1,560 Elo+
Solo
Hel
Hel
TRTL Love
Hel
Level 7
God Stats
2W - 0L
1,744 SR
Queue Stats
17W - 4L
1,776 Elo+
Party 2
Medusa
Medusa
dullerstatue123
Medusa
Level 29
God Stats
3W - 3L
1,616 SR
Queue Stats
111W - 142L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
2
0 / 1 / 0
3,613
328
0
700
138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

10
2 / 2 / 2
5,654
514
5,043
7,277
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Yemoja
6
0 / 4 / 2
4,227
384
1,300
4,828
2,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 4 / 0
5,042
458
2,669
4,427
1,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 1 / 1
5,736
521
3,898
7,135
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Elleptical
Mercury
11
1 / 0 / 5
6,304
573
2,517
6,292
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Hectorm212
Yemoja
8
1 / 1 / 5
5,239
476
1,797
3,256
1,628
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Sakimoto
Chaac
12
2 / 0 / 0
6,671
606
3,523
5,498
3,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 2 / 3
5,940
540
2,990
4,683
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
5 / 1 / 1
6,085
553
2,872
5,453
1,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
11
12
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
0
1
0
0
W
Mercury
Elleptical
Mercury
1
0
5
3.5
W
Yemoja
Hectorm212
Yemoja
1
1
5
3.5
L
2
2
2
1.5
W
Chaac
Sakimoto
Chaac
2
0
0
2
L
Yemoja
0
4
2
0.25
W
2
2
3
1.75
L
0
4
0
0
W
5
1
1
5.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,910
Damage
13,699
24,367
Taken
25,182
7,850
Mitigated
10,009
7,461
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
0
0
0
126
700
138
0
40
660
1,540
0
W
Mercury
Elleptical
Mercury
2,517
927
0
2,245
6,292
1,868
0
299
5,963
0
34,030
W
Yemoja
Hectorm212
Yemoja
1,797
219
1,149
33
3,256
1,628
394
1,190
2,006
10,882
0
L
5,043
1,181
0
3,963
7,277
1,868
0
444
6,833
30,018
0
W
Chaac
Sakimoto
Chaac
3,523
266
0
3,003
5,498
3,565
60
1,497
4,001
0
43,873
L
Yemoja
1,300
163
135
255
4,828
2,219
0
1,994
2,834
7,864
0
W
2,990
476
496
1,982
4,683
1,216
532
1,582
2,981
29,015
0
L
2,669
1,098
0
250
4,427
1,153
330
953
3,474
0
19,283
W
2,872
1,229
0
1,555
5,453
1,732
776
1,475
3,888
0
26,896
L
3,898
453
0
2,732
7,135
2,472
0
1,356
5,779
0
28,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,272
Gold Earned
30,239
184
Minions Killed
314
0
Camps Cleared
0
786,948
Distance Traveled
1,002,461
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
3,613
328
3
0
0
80,672
2
W
Mercury
6,304
573
72
7
0
242,860
1
W
Yemoja
5,239
476
25
2
0
171,814
0
L
Sol
5,654
514
50
5
0
165,175
0
W
Chaac
6,671
606
100
9
0
214,663
2
L
Yemoja
4,227
384
14
1
0
144,406
1
W
Hel
5,940
540
65
6
0
182,368
2
L
Artemis
5,042
458
46
4
0
175,780
1
W
Medusa
6,085
553
52
5
0
190,756
0
L
Tyr
5,736
521
71
6
0
220,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role