Player Matchup

Morgan Le Fay
Morgan Le Fay
PrettyDepressed
Morgan Le Fay
Level 28
God Stats
6W - 3L
1,174 SR
Queue Stats
82W - 81L
1,450 Elo+
Party 2
Mercury
Mercury
RBPyro
Mercury
Level 45
God Stats
2W - 3L
1,298 SR
Queue Stats
41W - 63L
1,331 Elo+
Party 2
Ares
Ares
TTV Vahpour
Ares
Level 4
God Stats
11W - 8L
1,500 SR
Queue Stats
30W - 35L
1,269 Elo+
Party 2
Chang'e
Chang'e
Uzki
Chang'e
Level 25
God Stats
4W - 4L
1,288 SR
Queue Stats
5W - 8L
1,245 Elo+
Solo
Fenrir
Fenrir
gunnrwilson
Fenrir
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 38L
1,366 Elo+
Solo
Team Averages
Level 24
1,352 SR
1,332 Elo+

VS

Team Averages
Level 18
1,524 SR
1,418 Elo+
Rama
Rama
BaliCiggies
Rama
Level 26
God Stats
3W - 4L
1,726 SR
Queue Stats
331W - 367L
1,375 Elo+
Solo
Chang'e
Chang'e
Piinkcloud
Chang'e
Level 18
God Stats
6W - 9L
1,466 SR
Queue Stats
47W - 40L
1,482 Elo+
Party 1
Tyr
Tyr
bighotnut
Tyr
Level 6
God Stats
3W - 4L
1,518 SR
Queue Stats
66W - 73L
1,356 Elo+
Party 1
Erlang Shen
Erlang Shen
meow12345
Erlang Shen
Level 33
God Stats
2W - 3L
1,411 SR
Queue Stats
108W - 80L
1,515 Elo+
Party 1
Zeus
Zeus
ozzyboy93
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PrettyDepressed
Morgan Le Fay
20
12 / 4 / 31
15,690
1,207
38,100
18,469
9,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
RBPyro
Mercury
20
15 / 7 / 23
16,011
1,232
28,556
24,548
12,400
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 8 / 28
14,272
1,098
14,951
29,278
39,995
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
Uzki
Chang'e
20
12 / 6 / 30
16,253
1,250
30,855
20,560
9,572
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
19
2 / 14 / 20
12,616
970
9,210
20,162
10,575
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

50

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 22
14,085
1,083
20,898
22,302
9,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Piinkcloud
Chang'e
20
6 / 3 / 23
14,168
1,090
20,109
17,766
7,181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 14 / 16
13,857
1,066
10,953
32,259
34,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
meow12345
Erlang Shen
20
19 / 9 / 15
17,557
1,351
40,300
33,692
23,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
19
1 / 16 / 18
12,007
924
11,322
24,422
8,533
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
133
49
Kills
39
39
Deaths
49
132
Assists
94
Player
Kills
Deaths
Assists
KDA
L
6
7
22
2.43
L
Chang'e
Piinkcloud
Chang'e
6
3
23
5.83
W
Morgan Le Fay
PrettyDepressed
Morgan Le Fay
12
4
31
6.88
W
Mercury
RBPyro
Mercury
15
7
23
3.79
W
8
8
28
2.75
W
Chang'e
Uzki
Chang'e
12
6
30
4.5
L
7
14
16
1.07
W
Fenrir
2
14
20
0.86
L
Erlang Shen
meow12345
Erlang Shen
19
9
15
2.94
L
Zeus
1
16
18
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,672
Damage
103,582
113,017
Taken
130,441
81,644
Mitigated
82,892
23,399
Healing
14,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,898
18,431
0
2,555
22,302
9,240
0
14,914
7,388
0
51,835
L
Chang'e
Piinkcloud
Chang'e
20,109
1,502
5,236
4,005
17,766
7,181
0
11,225
6,541
42,720
0
W
Morgan Le Fay
PrettyDepressed
Morgan Le Fay
38,100
3,385
1,483
3,720
18,469
9,102
0
4,820
13,649
64,758
0
W
Mercury
RBPyro
Mercury
28,556
19,809
1,470
1,713
24,548
12,400
0
9,294
14,786
0
54,131
W
14,951
1,850
0
0
29,278
39,995
0
10,975
18,303
20,844
0
W
Chang'e
Uzki
Chang'e
30,855
1,649
8,333
6,602
20,560
9,572
0
2,862
17,698
58,191
0
L
10,953
3,807
0
768
32,259
34,265
0
18,129
14,130
0
19,316
W
Fenrir
9,210
1,245
0
78
20,162
10,575
0
3,480
16,682
0
21,146
L
Erlang Shen
meow12345
Erlang Shen
40,300
24,283
0
2,249
33,692
23,673
0
23,889
9,803
0
70,044
L
Zeus
11,322
1,683
0
52
24,422
8,533
0
15,749
8,673
24,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,842
Gold Earned
71,674
200
Minions Killed
223
7
Camps Cleared
6
1,165,679
Distance Traveled
1,226,349
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
14,085
1,083
55
4
0
215,120
0
L
Chang'e
14,168
1,090
65
5
1
280,602
1
W
Morgan Le Fay
15,690
1,207
50
4
1
253,713
1
W
Mercury
16,011
1,232
39
3
6
293,757
0
W
Ares
14,272
1,098
13
1
0
211,816
0
W
Chang'e
16,253
1,250
59
5
0
244,823
0
L
Tyr
13,857
1,066
13
1
1
243,705
1
W
Fenrir
12,616
970
39
3
0
161,570
0
L
Erlang Shen
17,557
1,351
57
4
2
268,879
0
L
Zeus
12,007
924
33
3
2
218,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role