Player Matchup

Chiron
Chiron
BestChiron
Chiron
Level 27
God Stats
11W - 6L
1,699 SR
Queue Stats
24W - 17L
1,596 Elo+
Solo
The Morrigan
The Morrigan
ItsOptimusCrime
The Morrigan
Level 23
God Stats
5W - 12L
1,497 SR
Queue Stats
270W - 271L
1,491 Elo+
Solo
Thor
Thor
Modizuda
Thor
Level 14
God Stats
7W - 9L
1,764 SR
Queue Stats
363W - 402L
1,535 Elo+
Solo
Tiamat
Tiamat
Thedrk11
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 13L
1,611 Elo+
Party 2
Ares
Ares
skippyFTW
Ares
Level 4
God Stats
4W - 4L
1,675 SR
Queue Stats
13W - 8L
1,610 Elo+
Party 2
Team Averages
Level 17
1,627 SR
1,569 Elo+

VS

Team Averages
Level 40
1,560 SR
1,547 Elo+
Artemis
Artemis
DefectiveSteve
Artemis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 41L
1,561 Elo+
Party 1
Hades
Hades
Farazscorpion
Hades
Level 28
God Stats
28W - 19L
1,377 SR
Queue Stats
207W - 256L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
HappyBunny84929
Gilgamesh
Level 30
God Stats
20W - 24L
1,413 SR
Queue Stats
116W - 128L
1,419 Elo+
Solo
Yemoja
Yemoja
SleeplessMess
Yemoja
Level 15
God Stats
5W - 3L
1,695 SR
Queue Stats
37W - 40L
1,430 Elo+
Solo
Tyr
Tyr
zdovaking
Tyr
Level 6
God Stats
3W - 0L
1,817 SR
Queue Stats
11W - 2L
1,851 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BestChiron
Chiron
16
2 / 6 / 2
10,506
876
7,178
14,065
5,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Morrigan
ItsOptimusCrime
The Morrigan
16
1 / 2 / 5
10,776
898
14,731
6,013
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
17
1 / 13 / 4
10,899
908
12,699
22,163
18,791
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
Thedrk11
Tiamat
17
4 / 7 / 3
11,779
982
17,298
22,473
15,552
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ares
17
0 / 10 / 5
10,339
862
11,438
25,340
32,188
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 0 / 19
14,303
1,192
41,602
14,685
6,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 2 / 18
12,010
1,001
12,750
14,804
8,141
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
HappyBunny84929
Gilgamesh
18
6 / 2 / 18
12,556
1,046
15,654
15,641
8,924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 2 / 25
12,872
1,073
4,147
9,925
10,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
5 / 2 / 20
12,064
1,005
7,289
16,019
14,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
137
8
Kills
37
38
Deaths
8
19
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Chiron
BestChiron
Chiron
2
6
2
0.5
W
16
0
19
25.5
W
7
2
18
8
W
Gilgamesh
HappyBunny84929
Gilgamesh
6
2
18
7.5
L
The Morrigan
ItsOptimusCrime
The Morrigan
1
2
5
1.75
L
Thor
1
13
4
0.23
W
3
2
25
7.75
L
Tiamat
Thedrk11
Tiamat
4
7
3
0.79
L
Ares
0
10
5
0.25
W
5
2
20
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,344
Damage
81,442
90,054
Taken
71,074
74,801
Mitigated
48,665
7,237
Healing
22,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
BestChiron
Chiron
7,178
3,543
466
1,750
14,065
5,710
0
2,327
11,738
0
14,356
W
41,602
31,614
0
6,788
14,685
6,249
0
10,500
4,185
0
66,615
W
12,750
450
1,203
3,384
14,804
8,141
0
8,892
5,912
34,323
0
W
Gilgamesh
HappyBunny84929
Gilgamesh
15,654
5,727
0
283
15,641
8,924
0
9,675
5,966
0
32,782
L
The Morrigan
ItsOptimusCrime
The Morrigan
14,731
1,725
0
581
6,013
2,560
0
720
5,280
35,244
310
L
Thor
12,699
1,847
0
0
22,163
18,791
0
4,394
17,769
0
35,853
W
4,147
318
4,617
2,233
9,925
10,366
0
5,078
4,847
20,037
0
L
Tiamat
Thedrk11
Tiamat
17,298
1,868
698
3,742
22,473
15,552
0
4,669
17,804
31,715
0
L
Ares
11,438
1,152
0
0
25,340
32,188
0
4,787
20,553
23,625
0
W
7,289
2,385
1,155
3,178
16,019
14,985
0
9,012
7,007
0
19,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,299
Gold Earned
63,805
166
Minions Killed
208
7
Camps Cleared
5
847,198
Distance Traveled
1,133,634
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,506
876
21
2
0
125,150
0
W
Artemis
14,303
1,192
68
6
1
237,972
0
W
Hades
12,010
1,001
57
5
0
236,219
1
W
Gilgamesh
12,556
1,046
35
3
2
221,485
0
L
The Morrigan
10,776
898
52
4
3
160,532
1
L
Thor
10,899
908
50
4
4
167,196
1
W
Yemoja
12,872
1,073
23
2
0
193,870
0
L
Tiamat
11,779
982
23
2
0
211,069
0
L
Ares
10,339
862
20
2
0
183,251
0
W
Tyr
12,064
1,005
25
2
2
244,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role