Player Matchup

Fenrir
Fenrir
C7Y Pifi
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,675 Elo+
Party 3
Nox
Nox
Call-me-Astro
Nox
Level 27
God Stats
4W - 2L
1,630 SR
Queue Stats
100W - 99L
1,453 Elo+
Solo
Ullr
Ullr
Chi-Twn079
Ullr
Level 26
God Stats
8W - 11L
1,559 SR
Queue Stats
249W - 298L
1,429 Elo+
Solo
Yemoja
Yemoja
Morphias2866
Yemoja
Level 4
God Stats
6W - 14L
1,496 SR
Queue Stats
107W - 140L
1,319 Elo+
Solo
Tyr
Tyr
XMataRucasX
Tyr
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,528 Elo+
Party 3
Team Averages
Level 18
1,537 SR
1,481 Elo+

VS

Team Averages
Level 23
1,540 SR
1,478 Elo+
Artemis
Artemis
Blue4502
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 341L
1,405 Elo+
Party 1
Nemesis
Nemesis
BrUDaDDy_69420
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,720 Elo+
Party 2
Kuzenbo
Kuzenbo
MorphHelm
Kuzenbo
Level 28
God Stats
14W - 10L
1,614 SR
Queue Stats
62W - 69L
1,437 Elo+
Party 1
Ah Puch
Ah Puch
TacosDeSuadero_8
Ah Puch
Level 16
God Stats
6W - 18L
1,500 SR
Queue Stats
706W - 795L
1,404 Elo+
Solo
Cu Chulainn
Cu Chulainn
spinka16
Cu Chulainn
Level 40
God Stats
38W - 32L
1,588 SR
Queue Stats
114W - 134L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
C7Y Pifi
Fenrir
18
5 / 4 / 3
10,471
616
7,258
16,722
7,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 5
8,605
506
4,350
7,281
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 3 / 7
8,514
501
5,757
8,017
2,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
2 / 4 / 9
8,331
490
6,143
6,122
3,865
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
12 / 1 / 1
10,458
615
14,628
14,872
16,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blue4502
Artemis
10
2 / 7 / 5
7,047
415
6,286
10,692
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
8 / 4 / 0
8,738
514
8,685
13,280
5,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
MorphHelm
Kuzenbo
10
2 / 6 / 6
7,552
444
7,089
13,094
13,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 1 / 0
5,860
345
2,156
2,429
648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
spinka16
Cu Chulainn
12
2 / 6 / 1
7,459
439
4,617
12,225
7,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
24
Kills
14
14
Deaths
24
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
Blue4502
Artemis
2
7
5
0.64
L
8
4
0
2
W
Fenrir
C7Y Pifi
Fenrir
5
4
3
1.63
W
2
2
5
2.25
W
3
3
7
2.17
L
Kuzenbo
MorphHelm
Kuzenbo
2
6
6
0.83
W
Yemoja
2
4
9
1.63
L
0
1
0
0
W
12
1
1
12.5
L
Cu Chulainn
spinka16
Cu Chulainn
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,136
Damage
28,833
53,014
Taken
51,720
32,781
Mitigated
31,188
14,468
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Blue4502
Artemis
6,286
2,963
0
0
10,692
3,495
575
3,503
7,177
0
24,561
L
8,685
4,662
0
798
13,280
5,275
191
1,674
11,544
0
45,543
W
Fenrir
C7Y Pifi
Fenrir
7,258
1,489
0
3,940
16,722
7,220
0
1,192
15,422
0
89,403
W
4,350
570
0
2,127
7,281
2,807
1,462
2,385
4,866
35,775
0
W
5,757
3,252
0
1,015
8,017
2,601
1,488
1,398
6,619
0
30,461
L
Kuzenbo
MorphHelm
Kuzenbo
7,089
2,718
389
1,878
13,094
13,976
258
2,778
10,243
17,623
0
W
Yemoja
6,143
243
602
20
6,122
3,865
1,188
2,555
3,567
26,155
0
L
2,156
278
0
388
2,429
648
0
797
1,496
16,257
0
W
14,628
2,913
0
6,764
14,872
16,288
534
2,014
12,318
0
62,480
L
Cu Chulainn
spinka16
Cu Chulainn
4,617
945
0
2,120
12,225
7,794
0
1,438
10,767
748
21,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,379
Gold Earned
36,656
450
Minions Killed
220
0
Camps Cleared
0
1,506,351
Distance Traveled
1,299,888
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,047
415
45
3
0
268,757
1
L
Nemesis
8,738
514
85
5
0
353,710
0
W
Fenrir
10,471
616
132
8
0
306,930
2
W
Nox
8,605
506
115
7
0
269,399
3
W
Ullr
8,514
501
50
3
0
278,730
1
L
Kuzenbo
7,552
444
13
1
0
303,078
5
W
Yemoja
8,331
490
51
3
0
304,284
0
L
Ah Puch
5,860
345
31
2
0
110,486
1
W
Tyr
10,458
615
102
6
0
347,008
2
L
Cu Chulainn
7,459
439
46
3
0
263,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role