Player Matchup

Morgan Le Fay
Morgan Le Fay
Dj5557
Morgan Le Fay
Level 136
God Stats
1W - 1L
1,410 SR
Queue Stats
118W - 124L
1,527 Elo+
Solo
Yemoja
Yemoja
Monkey47
Yemoja
Level 159
God Stats
24W - 28L
1,435 SR
Queue Stats
663W - 714L
1,436 Elo+
Solo
Hou Yi
Hou Yi
Syther07
Hou Yi
Level 40
God Stats
2W - 4L
1,188 SR
Queue Stats
25W - 37L
1,360 Elo+
Solo
Ra
Ra
kariminho1010
Ra
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,439 Elo+
Solo
Ne Zha
Ne Zha
raisenhell
Ne Zha
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 98L
1,452 Elo+
Solo
Team Averages
Level 106
1,407 SR
1,443 Elo+

VS

Team Averages
Level 88
1,544 SR
1,443 Elo+
Tiamat
Tiamat
Aryasus
Tiamat
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Durekaru
Morgan Le Fay
Level 156
God Stats
4W - 4L
1,525 SR
Queue Stats
671W - 644L
1,505 Elo+
Party 1
Neith
Neith
Tecto889
Neith
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,287 Elo+
Solo
Fenrir
Fenrir
TinyKhepri
Fenrir
Level 129
God Stats
8W - 5L
1,714 SR
Queue Stats
532W - 516L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
moplayerone88
Cthulhu
Level 48
God Stats
56W - 56L
1,484 SR
Queue Stats
444W - 478L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dj5557
Morgan Le Fay
17
0 / 4 / 2
10,209
486
9,365
16,010
6,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Monkey47
Yemoja
15
2 / 5 / 8
9,621
458
6,681
20,159
19,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Syther07
Hou Yi
12
0 / 7 / 4
7,781
371
3,684
11,357
3,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
11 / 2 / 6
11,881
566
16,732
10,859
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
raisenhell
Ne Zha
16
7 / 10 / 7
10,979
523
14,876
21,647
9,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aryasus
Tiamat
14
3 / 7 / 7
8,712
415
10,920
12,794
6,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Durekaru
Morgan Le Fay
18
7 / 2 / 6
11,871
565
17,952
16,021
11,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Tecto889
Neith
19
14 / 4 / 2
11,944
569
19,264
13,582
4,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Fenrir
TinyKhepri
Fenrir
17
3 / 4 / 7
10,787
514
5,006
17,768
9,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
14
1 / 4 / 10
9,181
437
8,554
18,309
13,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
60
20
Kills
28
28
Deaths
21
27
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aryasus
Tiamat
3
7
7
0.93
L
Morgan Le Fay
Dj5557
Morgan Le Fay
0
4
2
0.25
W
Morgan Le Fay
Durekaru
Morgan Le Fay
7
2
6
5
L
Yemoja
Monkey47
Yemoja
2
5
8
1.2
L
Hou Yi
Syther07
Hou Yi
0
7
4
0.29
W
Neith
Tecto889
Neith
14
4
2
3.75
W
Fenrir
TinyKhepri
Fenrir
3
4
7
1.63
L
11
2
6
7
W
Cthulhu
1
4
10
1.5
L
Ne Zha
raisenhell
Ne Zha
7
10
7
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,338
Damage
61,696
80,032
Taken
78,474
43,936
Mitigated
45,005
21,100
Healing
29,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aryasus
Tiamat
10,920
1,010
0
2,507
12,794
6,496
896
6,196
6,550
33,918
0
L
Morgan Le Fay
Dj5557
Morgan Le Fay
9,365
263
115
5,211
16,010
6,214
0
12,229
3,701
71,024
0
W
Morgan Le Fay
Durekaru
Morgan Le Fay
17,952
760
0
7,652
16,021
11,206
0
7,002
8,599
76,841
0
L
Yemoja
Monkey47
Yemoja
6,681
774
836
2,807
20,159
19,954
396
6,041
13,947
50,140
0
L
Hou Yi
Syther07
Hou Yi
3,684
1,578
87
1,676
11,357
3,646
1,330
7,007
4,238
0
29,316
W
Neith
Tecto889
Neith
19,264
10,657
0
4,473
13,582
4,987
1,242
5,461
8,113
0
93,279
W
Fenrir
TinyKhepri
Fenrir
5,006
892
0
7,444
17,768
9,117
0
6,259
11,467
0
61,655
L
16,732
1,568
3,772
4,463
10,859
4,591
231
5,160
5,419
78,923
0
W
Cthulhu
8,554
594
634
6,999
18,309
13,199
0
7,437
10,729
38,580
0
L
Ne Zha
raisenhell
Ne Zha
14,876
6,900
0
2,133
21,647
9,531
390
6,082
15,301
278
68,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,471
Gold Earned
52,495
491
Minions Killed
517
0
Camps Cleared
0
1,823,040
Distance Traveled
1,949,847
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,712
415
73
3
0
366,741
2
L
Morgan Le Fay
10,209
486
144
7
0
395,371
6
W
Morgan Le Fay
11,871
565
132
6
0
407,508
6
L
Yemoja
9,621
458
67
3
0
350,425
8
L
Hou Yi
7,781
371
66
3
0
289,543
1
W
Neith
11,944
569
140
7
0
349,120
2
W
Fenrir
10,787
514
130
6
0
359,081
8
L
Ra
11,881
566
129
6
0
423,892
9
W
Cthulhu
9,181
437
42
2
0
467,397
3
L
Ne Zha
10,979
523
85
4
0
363,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role