Player Matchup

Nox
Nox
HappiestOfTrails
Nox
Level 50
God Stats
6W - 5L
1,145 SR
Queue Stats
45W - 75L
1,365 Elo+
Party 1
Cthulhu
Cthulhu
LockzV2
Cthulhu
Level 29
God Stats
5W - 8L
1,383 SR
Queue Stats
35W - 34L
1,458 Elo+
Party 1
Nemesis
Nemesis
walter_sandi
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,419 Elo+
Solo
Team Averages
Level 29
1,342 SR
1,414 Elo+

VS

Team Averages
Level 44
1,414 SR
1,333 Elo+
Guan Yu
Guan Yu
Dante-sparda-DHA
Guan Yu
Level 13
God Stats
4W - 12L
1,399 SR
Queue Stats
5W - 14L
1,314 Elo+
Party 2
Kukulkan
Kukulkan
Zeitgeist3423
Kukulkan
Level 5
God Stats
1W - 1L
1,680 SR
Queue Stats
1W - 3L
1,293 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
erickva
Morgan Le Fay
Level 114
God Stats
8W - 11L
1,163 SR
Queue Stats
89W - 113L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 9
11,799
737
10,515
6,766
2,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
LockzV2
Cthulhu
16
6 / 2 / 10
11,276
705
11,698
19,900
20,256
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
walter_sandi
Nemesis
16
4 / 1 / 10
11,672
730
12,460
14,609
6,715
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
8,818
551
3,918
14,156
7,720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Zeitgeist3423
Kukulkan
13
1 / 6 / 1
9,243
578
7,154
11,522
3,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
erickva
Morgan Le Fay
14
1 / 5 / 0
9,623
601
13,545
13,406
4,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
17
Kills
2
3
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
7
0
9
11.5
W
Cthulhu
LockzV2
Cthulhu
6
2
10
5.5
L
Kukulkan
Zeitgeist3423
Kukulkan
1
6
1
0.25
L
Morgan Le Fay
erickva
Morgan Le Fay
1
5
0
0.2
W
Nemesis
walter_sandi
Nemesis
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,673
Damage
24,617
41,275
Taken
39,084
29,808
Mitigated
16,344
11,336
Healing
3,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,918
693
836
654
14,156
7,720
0
8,389
5,767
0
7,187
W
10,515
1,128
1,698
2,909
6,766
2,837
1,412
3,765
2,780
52,652
0
W
Cthulhu
LockzV2
Cthulhu
11,698
649
564
4,984
19,900
20,256
66
8,296
11,239
39,669
0
L
Kukulkan
Zeitgeist3423
Kukulkan
7,154
836
378
830
11,522
3,768
51
5,915
5,607
33,013
0
L
Morgan Le Fay
erickva
Morgan Le Fay
13,545
1,264
0
1,272
13,406
4,856
277
7,909
5,497
46,553
0
W
Nemesis
walter_sandi
Nemesis
12,460
5,871
0
1,181
14,609
6,715
926
7,662
6,557
0
51,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,747
Gold Earned
27,684
196
Minions Killed
149
0
Camps Cleared
0
948,109
Distance Traveled
756,770
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,818
551
9
1
0
260,894
0
W
Nox
11,799
737
93
6
0
289,150
0
W
Cthulhu
11,276
705
35
2
0
328,780
1
L
Kukulkan
9,243
578
61
4
0
249,087
2
L
Morgan Le Fay
9,623
601
79
5
0
246,789
1
W
Nemesis
11,672
730
68
4
0
330,179
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role