Player Matchup

Danzaburou
Danzaburou
NCZedd
Danzaburou
Level 144
God Stats
1W - 0L
1,738 SR
Queue Stats
6W - 3L
1,651 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NandraBananas
Morgan Le Fay
Level 117
God Stats
1W - 1L
1,796 SR
Queue Stats
51W - 47L
1,376 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheeSinOfPride
Kumbhakarna
Level 88
God Stats
4W - 2L
1,653 SR
Queue Stats
86W - 90L
1,415 Elo+
Party 1
Sol
Sol
VILLAIN_JR_ESSJ
Sol
Level 95
God Stats
78W - 36L
1,670 SR
Queue Stats
559W - 521L
1,426 Elo+
Party 4
Awilix
Awilix
iGuccer2
Awilix
Level 88
God Stats
63W - 64L
1,474 SR
Queue Stats
358W - 358L
1,434 Elo+
Party 4
Team Averages
Level 106
1,666 SR
1,461 Elo+

VS

Team Averages
Level 79
1,531 SR
1,499 Elo+
Anhur
Anhur
LazyCalf
Anhur
Level 130
God Stats
2W - 3L
1,493 SR
Queue Stats
77W - 68L
1,585 Elo+
Party 2
Tyr
Tyr
NEWE187
Tyr
Level 24
God Stats
0W - 2L
1,474 SR
Queue Stats
3W - 6L
1,325 Elo+
Party 3
Ares
Ares
TheToddPacker
Ares
Level 106
God Stats
1W - 4L
1,541 SR
Queue Stats
43W - 44L
1,517 Elo+
Party 2
Persephone
Persephone
peixe_testa
Persephone
Level 49
God Stats
25W - 18L
1,618 SR
Queue Stats
173W - 134L
1,593 Elo+
Solo
Arachne
Arachne
that1noob82
Arachne
Level 87
God Stats
2W - 2L
1,530 SR
Queue Stats
24W - 20L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NCZedd
Danzaburou
16
9 / 2 / 2
10,423
651
8,100
9,369
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
NandraBananas
Morgan Le Fay
15
5 / 4 / 0
9,462
591
6,124
10,716
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
TheeSinOfPride
Kumbhakarna
11
2 / 4 / 8
7,904
494
2,953
10,986
6,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
9 / 3 / 3
10,036
627
17,450
13,812
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Awilix
iGuccer2
Awilix
14
7 / 4 / 4
9,134
571
7,791
9,124
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
LazyCalf
Anhur
12
0 / 7 / 4
7,547
472
4,798
12,165
3,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
13
2 / 9 / 0
7,718
482
5,391
13,340
12,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
2 / 6 / 4
7,124
445
2,662
9,633
8,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
peixe_testa
Persephone
16
11 / 1 / 2
10,898
681
14,704
7,509
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
that1noob82
Arachne
13
2 / 9 / 2
8,019
501
6,799
16,666
5,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
32
Kills
17
17
Deaths
32
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
LazyCalf
Anhur
0
7
4
0.29
W
Danzaburou
NCZedd
Danzaburou
9
2
2
5
L
Tyr
2
9
0
0.22
W
Morgan Le Fay
NandraBananas
Morgan Le Fay
5
4
0
1.25
L
2
6
4
0.67
W
Kumbhakarna
TheeSinOfPride
Kumbhakarna
2
4
8
1.5
W
9
3
3
3.5
W
Awilix
iGuccer2
Awilix
7
4
4
2.25
L
Persephone
peixe_testa
Persephone
11
1
2
12
L
Arachne
that1noob82
Arachne
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,418
Damage
34,354
54,007
Taken
59,313
21,641
Mitigated
32,879
19,470
Healing
9,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
LazyCalf
Anhur
4,798
2,654
0
2,750
12,165
3,594
0
8,209
3,956
0
38,635
W
Danzaburou
NCZedd
Danzaburou
8,100
3,614
0
4,940
9,369
3,596
1,000
2,458
6,911
0
54,442
L
Tyr
5,391
1,486
0
2,076
13,340
12,231
869
217
13,123
0
33,861
W
Morgan Le Fay
NandraBananas
Morgan Le Fay
6,124
460
0
3,161
10,716
4,093
310
4,955
5,761
68,373
0
L
2,662
31
0
854
9,633
8,849
0
7,868
1,765
11,345
0
W
Kumbhakarna
TheeSinOfPride
Kumbhakarna
2,953
600
0
2,319
10,986
6,065
250
3,316
7,670
16,969
0
W
17,450
6,638
0
8,495
13,812
3,986
2,840
4,199
9,613
77,334
0
W
Awilix
iGuccer2
Awilix
7,791
3,653
0
555
9,124
3,901
0
2,438
6,686
0
45,335
L
Persephone
peixe_testa
Persephone
14,704
300
0
2,140
7,509
2,771
0
4,676
2,832
67,713
0
L
Arachne
that1noob82
Arachne
6,799
5,493
0
1,475
16,666
5,434
0
5,556
11,110
0
51,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,959
Gold Earned
41,306
449
Minions Killed
369
0
Camps Cleared
0
1,430,907
Distance Traveled
1,412,117
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,547
472
71
4
0
241,957
2
W
Danzaburou
10,423
651
108
7
0
234,677
5
L
Tyr
7,718
482
73
5
0
295,872
1
W
Morgan Le Fay
9,462
591
110
7
0
269,969
2
L
Ares
7,124
445
21
1
0
245,004
3
W
Kumbhakarna
7,904
494
21
1
0
333,852
3
W
Sol
10,036
627
133
8
0
281,481
1
W
Awilix
9,134
571
77
5
0
310,928
0
L
Persephone
10,898
681
116
7
0
328,976
6
L
Arachne
8,019
501
88
6
0
300,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role