Player Matchup

Artemis
Artemis
G000GOOO47
Artemis
Level 65
God Stats
1W - 0L
1,365 SR
Queue Stats
78W - 62L
1,525 Elo+
Party 1
Olorun
Olorun
Lazers-Psycho
Olorun
Level 21
God Stats
4W - 0L
1,709 SR
Queue Stats
8W - 3L
1,577 Elo+
Party 1
Yemoja
Yemoja
MissAmiT8
Yemoja
Level 64
God Stats
21W - 15L
1,607 SR
Queue Stats
107W - 88L
1,562 Elo+
Party 1
Team Averages
Level 50
1,561 SR
1,555 Elo+

VS

Team Averages
Level 57
1,553 SR
1,300 Elo+
Pele
Pele
MrDrProfeser
Pele
Level 128
God Stats
1W - 1L
1,649 SR
Queue Stats
375W - 390L
1,486 Elo+
Solo
Anubis
Anubis
SomaticNB
Anubis
Level 13
God Stats
1W - 5L
1,548 SR
Queue Stats
4W - 15L
1,072 Elo+
Party 2
Xing Tian
Xing Tian
TheProBaller06
Xing Tian
Level 30
God Stats
3W - 8L
1,462 SR
Queue Stats
119W - 123L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
G000GOOO47
Artemis
13
5 / 3 / 5
9,511
732
18,899
10,320
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 5 / 6
8,757
674
6,710
11,150
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
MissAmiT8
Yemoja
13
3 / 3 / 7
10,241
788
3,682
10,340
8,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 3
9,723
748
16,564
15,734
11,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
SomaticNB
Anubis
12
1 / 4 / 10
8,266
636
5,921
7,641
6,248
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
TheProBaller06
Xing Tian
12
2 / 4 / 9
8,254
635
5,784
14,893
13,062
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
10
Kills
11
11
Deaths
10
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artemis
G000GOOO47
Artemis
5
3
5
2.5
W
2
5
6
1
W
Yemoja
MissAmiT8
Yemoja
3
3
7
2.17
L
8
2
3
4.75
L
Anubis
SomaticNB
Anubis
1
4
10
1.5
L
Xing Tian
TheProBaller06
Xing Tian
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,291
Damage
28,269
31,810
Taken
38,268
16,911
Mitigated
30,787
12,127
Healing
7,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
G000GOOO47
Artemis
18,899
10,512
0
1,524
10,320
4,647
1,273
2,897
7,093
0
52,761
W
6,710
3,644
1,580
2,655
11,150
3,985
1,222
3,426
7,484
24,851
0
W
Yemoja
MissAmiT8
Yemoja
3,682
1,032
4,229
2,139
10,340
8,279
433
5,382
4,786
11,849
0
L
16,564
3,418
0
5,639
15,734
11,477
660
3,403
12,263
0
45,777
L
Anubis
SomaticNB
Anubis
5,921
222
0
0
7,641
6,248
355
2,474
5,039
26,226
0
L
Xing Tian
TheProBaller06
Xing Tian
5,784
508
0
2,170
14,893
13,062
408
3,989
10,574
20,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,509
Gold Earned
26,243
133
Minions Killed
108
0
Camps Cleared
0
636,699
Distance Traveled
600,340
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,511
732
55
4
0
215,991
4
W
Olorun
8,757
674
48
4
0
205,529
3
W
Yemoja
10,241
788
30
2
0
215,179
0
L
Pele
9,723
748
63
5
0
230,234
1
L
Anubis
8,266
636
29
2
0
175,192
1
L
Xing Tian
8,254
635
16
1
0
194,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role