Player Matchup

Kali
Kali
BigBoywill21
Kali
Level 96
God Stats
7W - 8L
1,592 SR
Queue Stats
519W - 522L
1,396 Elo+
Party 2
Khepri
Khepri
Blackstone12357
Khepri
Level 21
God Stats
1W - 1L
1,763 SR
Queue Stats
29W - 44L
1,387 Elo+
Solo
Chaac
Chaac
ChaacNorris1
Chaac
Level 6
God Stats
8W - 11L
1,559 SR
Queue Stats
10W - 14L
1,472 Elo+
Party 2
Bakasura
Bakasura
gardinerdy
Bakasura
Level 11
God Stats
4W - 7L
1,469 SR
Queue Stats
5W - 10L
1,256 Elo+
Party 1
Anubis
Anubis
loceycon
Anubis
Level 16
God Stats
20W - 15L
1,564 SR
Queue Stats
24W - 25L
1,301 Elo+
Party 1
Team Averages
Level 30
1,590 SR
1,362 Elo+

VS

Team Averages
Level 13
1,630 SR
1,338 Elo+
Izanami
Izanami
AUT1ger27
Izanami
Level 16
God Stats
9W - 5L
1,633 SR
Queue Stats
23W - 26L
1,338 Elo+
Solo
Skadi
Skadi
DaBearsmen34
Skadi
Level 28
God Stats
19W - 13L
1,647 SR
Queue Stats
19W - 14L
1,437 Elo+
Solo
Chang'e
Chang'e
UnFresco04
Chang'e
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,270 Elo+
Solo
Nemesis
Nemesis
XayWrld422
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,255 Elo+
Solo
Ares
Ares
zVersiify
Ares
Level 7
God Stats
2W - 0L
1,872 SR
Queue Stats
21W - 12L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 11 / 6
12,245
490
16,678
28,954
11,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 6 / 6
10,220
409
7,221
23,626
29,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 1 / 0
11,028
441
3,827
8,345
5,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
gardinerdy
Bakasura
18
7 / 6 / 3
11,900
476
18,886
18,951
9,722
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
loceycon
Anubis
16
2 / 8 / 2
10,746
430
14,549
15,003
7,092
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AUT1ger27
Izanami
17
4 / 6 / 8
12,726
509
13,163
16,163
5,487
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 1 / 14
12,007
480
8,420
13,908
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
UnFresco04
Chang'e
20
17 / 2 / 12
14,691
588
27,581
21,698
7,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
XayWrld422
Nemesis
17
4 / 7 / 12
12,249
490
6,971
23,240
9,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
19
4 / 2 / 2
12,483
499
9,643
19,331
15,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
80
16
Kills
32
32
Deaths
18
17
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Izanami
AUT1ger27
Izanami
4
6
8
1.33
L
5
11
6
0.73
L
2
6
6
0.83
L
0
1
0
0
W
3
1
14
10
W
Chang'e
UnFresco04
Chang'e
17
2
12
11.5
W
Nemesis
XayWrld422
Nemesis
4
7
12
1.43
L
Bakasura
gardinerdy
Bakasura
7
6
3
1.42
L
Anubis
loceycon
Anubis
2
8
2
0.38
W
Ares
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,161
Damage
65,778
94,879
Taken
94,340
63,311
Mitigated
43,589
21,007
Healing
32,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AUT1ger27
Izanami
13,163
11,505
0
2,435
16,163
5,487
5,138
3,638
11,367
0
74,643
L
16,678
7,838
0
9,475
28,954
11,660
194
10,998
17,956
0
86,140
L
7,221
925
0
1,284
23,626
29,766
22
6,389
17,237
34,801
0
L
3,827
1,109
0
3,254
8,345
5,071
0
3,650
4,695
0
38,509
W
8,420
4,456
0
539
13,908
4,837
1,490
5,260
7,845
0
51,518
W
Chang'e
UnFresco04
Chang'e
27,581
1,914
6,500
12,184
21,698
7,689
2,580
5,952
15,676
106,020
0
W
Nemesis
XayWrld422
Nemesis
6,971
3,306
0
6,692
23,240
9,740
3,978
4,670
17,605
0
53,429
L
Bakasura
gardinerdy
Bakasura
18,886
12,956
0
4,939
18,951
9,722
0
7,600
11,351
0
63,979
L
Anubis
loceycon
Anubis
14,549
479
0
2,055
15,003
7,092
1,030
8,587
6,416
62,705
0
W
Ares
9,643
676
0
4,527
19,331
15,836
1,428
2,250
15,436
59,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,139
Gold Earned
64,156
475
Minions Killed
556
0
Camps Cleared
0
1,891,107
Distance Traveled
2,179,220
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,726
509
144
6
0
365,236
0
L
Kali
12,245
490
122
5
0
422,772
8
L
Khepri
10,220
409
39
2
0
419,973
1
L
Chaac
11,028
441
86
3
0
219,160
4
W
Skadi
12,007
480
89
4
0
495,612
0
W
Chang'e
14,691
588
146
6
0
455,385
1
W
Nemesis
12,249
490
72
3
0
436,292
1
L
Bakasura
11,900
476
126
5
0
463,610
2
L
Anubis
10,746
430
102
4
0
365,592
1
W
Ares
12,483
499
105
4
0
426,695
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role