Player Matchup

Tiamat
Tiamat
Platinum IV
 
Tiamat
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Awilix
Awilix
Gold V
 
Awilix
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Platinum V
Johan4710
Khepri
Platinum V
Level 141
God Stats
2W - 3L
1,454 SR
Queue Stats
105W - 101L
1,728 MMR
Solo
Izanami
Izanami
Gold I
MrxPenguinx1703
Izanami
Gold I
Level 159
God Stats
35W - 18L
1,733 SR
Queue Stats
359W - 353L
1,686 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
reverendmaple3
Cthulhu
Platinum IV
Level 160
God Stats
12W - 8L
1,801 SR
Queue Stats
288W - 261L
1,756 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,598 SR
1,634 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,500 SR
1,639 MMR
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
EnrolaUnFIly
Janus
Gold II
Level 128
God Stats
47W - 39L
1,596 SR
Queue Stats
501W - 519L
1,758 MMR
Solo
Arachne
Arachne
Platinum IV
KShowboy
Arachne
Platinum IV
Level 146
God Stats
2W - 4L
1,434 SR
Queue Stats
106W - 102L
1,722 MMR
Solo
Hachiman
Hachiman
Gold I
xSKOALiosis
Hachiman
Gold I
Level 153
God Stats
39W - 57L
1,471 SR
Queue Stats
775W - 763L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 0 / 4
6,911
576
6,176
3,319
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Awilix
 
Awilix
12
3 / 1 / 1
6,835
570
3,552
7,293
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
Johan4710
Khepri
10
2 / 3 / 4
6,530
544
3,781
9,319
4,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 4 / 0
6,834
570
4,776
6,991
2,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 0 / 1
7,899
658
6,928
4,813
3,436
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
FenrirSetKing ArthurAthenaGilgamesh

VS

Bans
ScyllaDanzaburouYmirCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 2 / 3
6,355
530
2,759
6,515
4,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
 
Hercules
11
0 / 2 / 0
5,946
496
1,114
10,585
7,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 2 / 1
6,717
560
4,246
5,117
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
KShowboy
Arachne
11
2 / 3 / 1
6,310
526
2,637
9,291
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
xSKOALiosis
Hachiman
12
2 / 1 / 3
6,837
570
4,381
6,829
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
10
Kills
8
8
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
4
4
W
Awilix
 
Awilix
3
1
1
3.5
L
Bacchus
 
Bacchus
2
2
3
1.75
L
Hercules
 
Hercules
0
2
0
0
L
2
2
1
1.25
W
Khepri
Johan4710
Khepri
2
3
4
1.33
L
Arachne
KShowboy
Arachne
2
3
1
0.83
W
2
4
0
0.5
W
1
0
1
1.5
L
Hachiman
xSKOALiosis
Hachiman
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,213
Damage
15,137
31,735
Taken
38,337
15,045
Mitigated
18,551
12,333
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,176
1,223
0
1,293
3,319
2,159
108
1,203
2,116
38,846
0
W
Awilix
 
Awilix
3,552
1,316
0
3,744
7,293
2,555
0
1,362
5,931
0
40,880
L
Bacchus
 
Bacchus
2,759
126
0
1,310
6,515
4,384
0
4,042
2,473
7,501
0
L
Hercules
 
Hercules
1,114
498
0
3,614
10,585
7,933
0
5,902
4,683
0
29,916
L
4,246
125
0
1,488
5,117
1,605
0
2,574
2,543
47,733
0
W
Khepri
Johan4710
Khepri
3,781
659
0
2,346
9,319
4,238
0
3,952
5,367
16,891
0
L
Arachne
KShowboy
Arachne
2,637
1,916
0
2,453
9,291
2,898
0
3,079
6,212
0
36,569
W
4,776
2,302
0
1,980
6,991
2,657
132
488
6,503
0
49,023
W
6,928
999
0
2,970
4,813
3,436
0
0
4,603
49,953
0
L
Hachiman
xSKOALiosis
Hachiman
4,381
1,407
0
3,730
6,829
1,731
0
1,288
5,541
0
42,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,009
Gold Earned
32,165
400
Minions Killed
345
0
Camps Cleared
0
1,200,568
Distance Traveled
1,191,659
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,911
576
85
7
0
243,375
7
W
Awilix
6,835
570
76
6
0
291,930
4
L
Bacchus
6,355
530
9
1
0
242,103
5
L
Hercules
5,946
496
72
6
0
239,396
6
L
Janus
6,717
560
107
9
0
238,703
6
W
Khepri
6,530
544
16
1
0
249,233
2
L
Arachne
6,310
526
76
6
0
261,222
2
W
Izanami
6,834
570
97
8
0
181,577
5
W
Cthulhu
7,899
658
126
11
0
234,453
0
L
Hachiman
6,837
570
81
7
0
210,235
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role