Player Matchup

He Bo
He Bo
Gold II
BigTeamDiff
He Bo
Gold II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,874 MMR
Solo
Da Ji
Da Ji
Gold III
CucciMonster69
Da Ji
Gold III
Level 37
God Stats
0W - 1L
1,744 SR
Queue Stats
28W - 31L
1,824 MMR
Solo
Medusa
Medusa
Platinum II
TheSleeepyPanda
Medusa
Platinum II
Level 143
God Stats
1W - 3L
1,601 SR
Queue Stats
129W - 123L
1,824 MMR
Solo
Cthulhu
Cthulhu
Gold III
TigerMax
Cthulhu
Gold III
Level 160
God Stats
0W - 1L
1,842 SR
Queue Stats
26W - 22L
1,815 MMR
Solo
Hercules
Hercules
Diamond V
lTheThingl
Hercules
Diamond V
Level 159
God Stats
29W - 25L
1,632 SR
Queue Stats
539W - 536L
1,983 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,664 SR
1,864 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 103
1,538 SR
1,864 MMR
Fenrir
Fenrir
Platinum I
BadgerHands
Fenrir
Platinum I
Level 147
God Stats
4W - 3L
1,500 SR
Queue Stats
549W - 550L
1,871 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
Liivi
Sun Wukong
Platinum I
Level 125
God Stats
34W - 33L
1,556 SR
Queue Stats
152W - 143L
1,906 MMR
Solo
Apollo
Apollo
Platinum II
PermaBanKEKW
Apollo
Platinum II
Level 44
God Stats
1W - 2L
1,260 SR
Queue Stats
66W - 55L
1,924 MMR
Solo
Hel
Hel
Platinum II
t0n0
Hel
Platinum II
Level 159
God Stats
7W - 7L
1,727 SR
Queue Stats
309W - 301L
1,816 MMR
Solo
Loki
Loki
Gold I
丶TuTou
Loki
Gold I
Level 42
God Stats
13W - 7L
1,645 SR
Queue Stats
150W - 141L
1,802 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 2
8,392
466
6,962
12,382
3,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 8 / 5
8,961
498
5,995
15,678
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 5 / 2
9,347
519
10,805
12,490
4,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
TigerMax
Cthulhu
15
6 / 8 / 5
9,339
519
11,945
19,406
17,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
lTheThingl
Hercules
17
2 / 6 / 2
10,087
560
6,945
16,220
11,760
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
TiamatAthenaTsukuyomiGilgameshSet

VS

Bans
SolAnhurHeimdallrJormungandrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 6 / 15
10,177
565
9,386
20,300
16,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Liivi
Sun Wukong
18
9 / 2 / 10
11,550
642
18,119
20,336
17,063
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
17
9 / 5 / 3
10,950
608
9,732
12,616
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
t0n0
Hel
16
6 / 2 / 9
10,508
584
9,909
13,466
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
18
8 / 2 / 6
11,264
626
9,958
12,061
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
17
Kills
35
35
Deaths
17
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
6
15
1.75
L
1
8
2
0.25
L
3
8
5
0.69
W
Sun Wukong
Liivi
Sun Wukong
9
2
10
7
W
Apollo
9
5
3
2.1
L
5
5
2
1.2
L
Cthulhu
TigerMax
Cthulhu
6
8
5
1.06
L
Hercules
lTheThingl
Hercules
2
6
2
0.5
W
Hel
t0n0
Hel
6
2
9
5.25
W
Loki
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,652
Damage
57,104
76,176
Taken
78,779
43,123
Mitigated
49,814
10,474
Healing
31,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,386
1,926
0
1,194
20,300
16,997
145
5,398
14,036
0
25,860
L
6,962
479
0
1,295
12,382
3,418
0
1,995
10,387
40,277
0
L
5,995
852
0
868
15,678
5,369
537
815
14,863
0
41,709
W
Sun Wukong
Liivi
Sun Wukong
18,119
4,188
0
9,075
20,336
17,063
548
4,084
16,096
0
74,972
W
Apollo
9,732
5,421
0
2,435
12,616
5,283
5,280
3,034
9,500
0
63,620
L
10,805
5,217
0
906
12,490
4,701
1,124
672
11,818
0
65,220
L
Cthulhu
TigerMax
Cthulhu
11,945
1,485
0
3,297
19,406
17,875
189
4,904
14,502
35,631
0
L
Hercules
lTheThingl
Hercules
6,945
1,398
0
4,108
16,220
11,760
0
1,523
14,697
0
56,704
W
Hel
t0n0
Hel
9,909
788
5,776
8,640
13,466
5,480
1,567
5,135
8,239
68,350
0
W
Loki
9,958
2,272
0
4,418
12,061
4,991
609
676
11,345
0
81,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,126
Gold Earned
54,449
419
Minions Killed
535
0
Camps Cleared
0
1,611,843
Distance Traveled
1,816,184
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,177
565
22
1
0
369,972
8
L
He Bo
8,392
466
85
5
0
302,080
6
L
Da Ji
8,961
498
68
4
0
328,880
1
W
Sun Wukong
11,550
642
135
8
0
394,081
1
W
Apollo
10,950
608
112
6
0
328,802
2
L
Medusa
9,347
519
117
7
0
303,284
7
L
Cthulhu
9,339
519
35
2
0
336,892
0
L
Hercules
10,087
560
114
6
0
340,707
7
W
Hel
10,508
584
132
7
0
351,038
3
W
Loki
11,264
626
134
7
0
372,291
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role