Player Matchup

Sol
Sol
ARoundHouseKic
Sol
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
111W - 119L
1,587 Elo+
Solo
Chaac
Chaac
MrMooseEgg
Chaac
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,671 Elo+
Party 2
Izanami
Izanami
NatalietheQueen
Izanami
Level 87
God Stats
0W - 2L
1,730 SR
Queue Stats
11W - 20L
1,315 Elo+
Party 2
Khepri
Khepri
Ursus949
Khepri
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,671 Elo+
Party 2
Neith
Neith
Yurabear
Neith
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,671 Elo+
Party 2
Team Averages
Level 78
1,546 SR
1,583 Elo+

VS

Team Averages
Level 94
1,773 SR
1,574 Elo+
Nike
Nike
Frijolero98
Nike
Level 54
God Stats
2W - 1L
1,972 SR
Queue Stats
110W - 104L
1,546 Elo+
Party 1
Apollo
Apollo
GABDOM
Apollo
Level 86
God Stats
1W - 0L
1,954 SR
Queue Stats
130W - 109L
1,599 Elo+
Party 1
Bacchus
Bacchus
OMAR_SAINT
Bacchus
Level 128
God Stats
3W - 0L
1,583 SR
Queue Stats
54W - 44L
1,597 Elo+
Party 1
Sol
Sol
OscarLOGIA
Sol
Level 80
God Stats
8W - 6L
1,530 SR
Queue Stats
169W - 165L
1,545 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ropoooooo
Morgan Le Fay
Level 123
God Stats
10W - 6L
1,825 SR
Queue Stats
198W - 167L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 4
8,711
726
9,908
10,637
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
14
2 / 5 / 1
8,225
685
6,605
15,628
7,680
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 6 / 5
7,791
649
7,422
9,836
4,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Ursus949
Khepri
16
5 / 3 / 2
10,416
868
6,816
17,125
20,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Yurabear
Neith
13
1 / 3 / 4
7,782
649
6,021
6,739
2,696
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 8
10,014
835
7,234
13,168
9,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
GABDOM
Apollo
18
3 / 1 / 7
10,339
862
10,375
13,434
5,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
OMAR_SAINT
Bacchus
15
2 / 3 / 7
9,516
793
6,742
11,241
9,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 1 / 8
9,709
809
10,381
9,614
4,153
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
ropoooooo
Morgan Le Fay
18
9 / 1 / 6
11,611
968
18,695
10,209
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
10
Kills
20
20
Deaths
10
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
4
4
8
2
W
Apollo
GABDOM
Apollo
3
1
7
6.5
L
Chaac
2
5
1
0.5
L
1
6
5
0.58
W
Bacchus
OMAR_SAINT
Bacchus
2
3
7
1.83
W
2
1
8
6
L
Khepri
Ursus949
Khepri
5
3
2
2
L
Neith
Yurabear
Neith
1
3
4
1
W
Morgan Le Fay
ropoooooo
Morgan Le Fay
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,772
Damage
53,427
59,965
Taken
57,666
39,498
Mitigated
33,629
9,651
Healing
18,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,908
2,050
0
4,342
10,637
4,272
0
4,779
5,798
44,769
0
W
7,234
994
0
2,250
13,168
9,597
145
2,485
9,661
0
32,057
W
Apollo
GABDOM
Apollo
10,375
7,528
0
6,655
13,434
5,791
3,662
5,648
7,786
0
56,885
L
Chaac
6,605
1,059
0
1,733
15,628
7,680
1
10,519
5,036
0
19,303
L
7,422
4,015
0
819
9,836
4,447
0
5,563
4,123
0
24,841
W
Bacchus
OMAR_SAINT
Bacchus
6,742
562
0
1,444
11,241
9,607
280
2,336
8,905
15,271
0
W
10,381
4,063
0
4,742
9,614
4,153
3,582
4,018
5,596
31,080
0
L
Khepri
Ursus949
Khepri
6,816
305
0
2,130
17,125
20,403
0
10,697
6,168
20,562
0
L
Neith
Yurabear
Neith
6,021
2,442
0
627
6,739
2,696
0
4,433
2,276
0
15,812
W
Morgan Le Fay
ropoooooo
Morgan Le Fay
18,695
1,167
0
3,049
10,209
4,481
72
2,811
7,398
39,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,925
Gold Earned
51,189
243
Minions Killed
320
3
Camps Cleared
11
1,066,249
Distance Traveled
1,197,673
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,711
726
97
8
1
216,744
1
W
Nike
10,014
835
61
5
1
237,199
2
W
Apollo
10,339
862
113
9
7
243,909
2
L
Chaac
8,225
685
36
3
2
234,381
2
L
Izanami
7,791
649
46
4
0
205,883
1
W
Bacchus
9,516
793
30
3
1
233,162
3
W
Sol
9,709
809
71
6
1
217,490
0
L
Khepri
10,416
868
35
3
0
232,170
3
L
Neith
7,782
649
29
2
0
177,071
5
W
Morgan Le Fay
11,611
968
45
4
1
265,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role