Player Matchup

Gilgamesh
Gilgamesh
Logdizz
Gilgamesh
Level 129
God Stats
4W - 2L
1,734 SR
Queue Stats
26W - 32L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
PureTerminal
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,272 Elo+
Party 1
Danzaburou
Danzaburou
ZeJerridCarter
Danzaburou
Level 140
God Stats
0W - 1L
1,525 SR
Queue Stats
32W - 30L
1,747 Elo+
Party 1
Team Averages
Level 92
1,586 SR
1,506 Elo+

VS

Team Averages
Level 54
1,575 SR
1,497 Elo+
Fenrir
Fenrir
Freakish_Ghoul
Fenrir
Level 26
God Stats
1W - 0L
1,554 SR
Queue Stats
25W - 17L
1,519 Elo+
Party 2
Heimdallr
Heimdallr
Sageeyes06
Heimdallr
Level 106
God Stats
6W - 4L
1,559 SR
Queue Stats
293W - 323L
1,486 Elo+
Party 2
Baron Samedi
Baron Samedi
rabbitpunch24
Baron Samedi
Level 30
God Stats
22W - 14L
1,611 SR
Queue Stats
222W - 216L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Logdizz
Gilgamesh
15
2 / 7 / 4
10,487
655
11,455
17,693
15,223
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
PureTerminal
Kukulkan
12
0 / 7 / 3
9,257
579
5,089
11,668
4,344
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
ZeJerridCarter
Danzaburou
15
5 / 7 / 1
11,382
711
13,527
16,471
6,233
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 11
11,840
740
6,536
12,037
11,804
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Sageeyes06
Heimdallr
18
11 / 4 / 9
12,606
788
20,198
15,931
8,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
rabbitpunch24
Baron Samedi
16
4 / 2 / 16
11,553
722
10,610
12,418
6,309
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
7
Kills
21
21
Deaths
7
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
1
11
11.5
L
Gilgamesh
Logdizz
Gilgamesh
2
7
4
0.57
L
Kukulkan
PureTerminal
Kukulkan
0
7
3
0.21
W
Heimdallr
Sageeyes06
Heimdallr
11
4
9
3.88
L
Danzaburou
ZeJerridCarter
Danzaburou
5
7
1
0.79
W
Baron Samedi
rabbitpunch24
Baron Samedi
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,071
Damage
37,344
45,832
Taken
40,386
25,800
Mitigated
27,036
4,254
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,536
1,148
1,074
2,726
12,037
11,804
843
1,223
10,814
0
24,589
L
Gilgamesh
Logdizz
Gilgamesh
11,455
1,927
0
655
17,693
15,223
72
4,879
12,814
0
37,436
L
Kukulkan
PureTerminal
Kukulkan
5,089
776
0
321
11,668
4,344
0
1,952
9,716
25,632
0
W
Heimdallr
Sageeyes06
Heimdallr
20,198
10,531
0
2,787
15,931
8,923
667
2,058
13,873
0
67,788
L
Danzaburou
ZeJerridCarter
Danzaburou
13,527
4,585
0
3,278
16,471
6,233
1,767
3,779
12,692
0
48,664
W
Baron Samedi
rabbitpunch24
Baron Samedi
10,610
1,440
753
4,074
12,418
6,309
943
1,808
10,610
35,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,126
Gold Earned
35,999
175
Minions Killed
191
0
Camps Cleared
0
849,543
Distance Traveled
829,163
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,840
740
28
2
0
281,293
2
L
Gilgamesh
10,487
655
49
3
0
340,822
1
L
Kukulkan
9,257
579
37
2
0
274,343
2
W
Heimdallr
12,606
788
95
6
0
278,149
2
L
Danzaburou
11,382
711
89
6
0
234,378
4
W
Baron Samedi
11,553
722
68
4
0
269,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role