Player Matchup

Da Ji
Da Ji
ArthurNicodemus
Da Ji
Level 28
God Stats
35W - 32L
1,586 SR
Queue Stats
127W - 152L
1,589 Elo+
Party 2
Chang'e
Chang'e
MR CUPPS 1
Chang'e
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
237W - 208L
1,556 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ytimalac
Morgan Le Fay
Level 69
God Stats
37W - 38L
1,525 SR
Queue Stats
595W - 589L
1,453 Elo+
Party 2
Bacchus
Bacchus
sockrative
Bacchus
Level 82
God Stats
10W - 3L
1,591 SR
Queue Stats
94W - 76L
1,521 Elo+
Party 1
Osiris
Osiris
xShootingDeathx
Osiris
Level 109
God Stats
5W - 2L
1,967 SR
Queue Stats
192W - 182L
1,546 Elo+
Party 1
Team Averages
Level 67
1,634 SR
1,533 Elo+

VS

Team Averages
Level 56
1,583 SR
1,540 Elo+
Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Drestroyer_Drago
Ymir
Level 48
God Stats
63W - 57L
1,525 SR
Queue Stats
374W - 424L
1,350 Elo+
Solo
Loki
Loki
Drewmoon
Loki
Level 49
God Stats
14W - 18L
1,781 SR
Queue Stats
292W - 286L
1,551 Elo+
Party 3
Ullr
Ullr
Remember2Soar
Ullr
Level 61
God Stats
0W - 2L
1,607 SR
Queue Stats
247W - 173L
1,659 Elo+
Party 3
Janus
Janus
SunnyD94
Janus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 21L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 4
9,240
486
6,292
10,820
5,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
MR CUPPS 1
Chang'e
14
3 / 6 / 2
8,834
465
7,906
13,731
10,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Ytimalac
Morgan Le Fay
16
7 / 3 / 5
10,044
529
13,535
9,999
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
sockrative
Bacchus
15
7 / 2 / 12
10,570
556
10,684
9,033
8,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
6 / 1 / 7
10,437
549
11,584
12,786
10,649
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
5 / 4 / 6
9,598
505
10,764
16,389
10,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 7 / 2
7,493
394
2,802
14,958
6,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Loki
16
5 / 3 / 4
9,832
517
7,818
14,404
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 2
8,788
463
6,676
12,557
4,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
SunnyD94
Janus
15
4 / 7 / 2
9,503
500
8,322
11,679
4,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
26
Kills
15
16
Deaths
26
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
4
6
2
W
3
4
4
1.25
L
0
7
2
0.14
L
Loki
5
3
4
2.33
W
Chang'e
MR CUPPS 1
Chang'e
3
6
2
0.67
L
1
5
2
0.4
L
Janus
SunnyD94
Janus
4
7
2
0.71
W
Morgan Le Fay
Ytimalac
Morgan Le Fay
7
3
5
3.17
W
Bacchus
sockrative
Bacchus
7
2
12
6.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,001
Damage
36,382
56,369
Taken
69,987
39,871
Mitigated
31,056
15,822
Healing
17,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
10,764
4,331
962
3,639
16,389
10,787
44
8,014
8,261
0
41,561
W
6,292
1,848
0
3,219
10,820
5,734
0
1,296
9,468
0
44,352
L
2,802
659
0
2,522
14,958
6,825
467
5,777
9,059
22,270
0
L
Loki
7,818
2,530
0
6,232
14,404
5,299
293
6,629
7,548
0
62,981
W
Chang'e
MR CUPPS 1
Chang'e
7,906
1,277
412
4,980
13,731
10,947
243
1,301
12,328
47,641
0
L
6,676
3,128
0
2,588
12,557
4,092
1,324
3,945
8,514
0
51,535
L
Janus
SunnyD94
Janus
8,322
613
0
1,644
11,679
4,053
0
6,975
4,480
49,952
0
W
Morgan Le Fay
Ytimalac
Morgan Le Fay
13,535
529
0
2,541
9,999
4,177
696
2,879
6,908
61,847
0
W
Bacchus
sockrative
Bacchus
10,684
1,570
0
800
9,033
8,364
0
2,753
6,175
22,939
0
W
11,584
4,359
0
3,870
12,786
10,649
456
2,341
10,366
0
87,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,125
Gold Earned
45,214
444
Minions Killed
411
0
Camps Cleared
0
1,715,943
Distance Traveled
1,712,467
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,598
505
55
3
0
379,950
6
W
Da Ji
9,240
486
88
5
0
336,186
0
L
Ymir
7,493
394
49
3
0
326,180
2
L
Loki
9,832
517
115
6
0
382,403
2
W
Chang'e
8,834
465
72
4
0
293,824
1
L
Ullr
8,788
463
98
5
0
310,216
0
L
Janus
9,503
500
94
5
0
313,718
2
W
Morgan Le Fay
10,044
529
118
6
0
360,548
3
W
Bacchus
10,570
556
33
2
0
352,773
7
W
Osiris
10,437
549
133
7
0
372,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role