Player Matchup

Bacchus
Bacchus
GeneralMDBK
Bacchus
Level 41
God Stats
8W - 12L
1,633 SR
Queue Stats
114W - 101L
1,526 Elo+
Party 3
Sol
Sol
Hallanger
Sol
Level 160
God Stats
14W - 15L
1,709 SR
Queue Stats
384W - 352L
1,536 Elo+
Party 3
Anhur
Anhur
LockMafioso
Anhur
Level 125
God Stats
5W - 3L
1,884 SR
Queue Stats
129W - 125L
1,544 Elo+
Party 3
Gilgamesh
Gilgamesh
MrRyanO9
Gilgamesh
Level 26
God Stats
27W - 23L
1,552 SR
Queue Stats
89W - 91L
1,486 Elo+
Party 3
Fenrir
Fenrir
kevincruz215
Fenrir
Level 35
God Stats
29W - 37L
1,317 SR
Queue Stats
348W - 391L
1,434 Elo+
Solo
Team Averages
Level 77
1,619 SR
1,505 Elo+

VS

Team Averages
Level 94
1,558 SR
1,519 Elo+
Rama
Rama
Dyzco
Rama
Level 137
God Stats
1W - 3L
1,133 SR
Queue Stats
206W - 212L
1,451 Elo+
Party 2
Thor
Thor
Ermac MKL
Thor
Level 149
God Stats
17W - 14L
1,775 SR
Queue Stats
460W - 461L
1,613 Elo+
Party 1
Neith
Neith
IViolity
Neith
Level 28
God Stats
10W - 4L
1,703 SR
Queue Stats
105W - 101L
1,463 Elo+
Party 2
Sylvanus
Sylvanus
Jax MKL
Sylvanus
Level 156
God Stats
9W - 9L
1,680 SR
Queue Stats
31W - 30L
1,567 Elo+
Party 1
Tiamat
Tiamat
Punedestroy
Tiamat
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GeneralMDBK
Bacchus
10
3 / 4 / 2
6,590
507
7,212
10,763
7,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 0
7,068
544
4,490
7,369
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 3
6,552
504
4,621
6,694
1,583
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
MrRyanO9
Gilgamesh
11
1 / 1 / 0
6,576
506
2,548
10,219
5,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
10
0 / 2 / 3
6,135
472
3,906
8,922
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dyzco
Rama
12
0 / 2 / 5
6,667
513
4,107
8,226
1,966
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
13
5 / 1 / 1
7,659
589
4,379
6,686
2,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
IViolity
Neith
13
2 / 1 / 1
7,715
593
6,415
5,610
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Jax MKL
Sylvanus
11
2 / 2 / 8
7,280
560
5,034
7,373
4,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
14
3 / 1 / 2
8,009
616
6,713
8,632
4,734
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
7
Kills
12
12
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Rama
Dyzco
Rama
0
2
5
1.25
W
Thor
5
1
1
5.5
L
Bacchus
GeneralMDBK
Bacchus
3
4
2
1
L
1
2
0
0.5
W
Neith
IViolity
Neith
2
1
1
2.5
W
Sylvanus
Jax MKL
Sylvanus
2
2
8
3
L
2
3
3
1.17
L
Gilgamesh
MrRyanO9
Gilgamesh
1
1
0
1
W
Tiamat
3
1
2
4
L
Fenrir
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,777
Damage
26,648
43,967
Taken
36,527
19,862
Mitigated
14,629
14,210
Healing
15,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Dyzco
Rama
4,107
3,610
0
3,730
8,226
1,966
99
2,043
6,183
0
43,939
W
Thor
4,379
1,334
0
940
6,686
2,056
0
926
5,730
0
47,275
L
Bacchus
GeneralMDBK
Bacchus
7,212
1,048
0
2,773
10,763
7,336
0
4,939
5,739
21,188
0
L
4,490
973
0
3,316
7,369
2,364
0
4,140
3,083
52,083
0
W
Neith
IViolity
Neith
6,415
2,937
0
3,414
5,610
1,802
781
0
5,310
0
38,906
W
Sylvanus
Jax MKL
Sylvanus
5,034
1,051
1,145
2,644
7,373
4,071
0
3,557
3,794
15,210
0
L
4,621
2,523
417
1,463
6,694
1,583
0
980
5,714
0
38,498
L
Gilgamesh
MrRyanO9
Gilgamesh
2,548
468
0
3,499
10,219
5,692
672
0
10,219
0
29,938
W
Tiamat
6,713
840
0
3,866
8,632
4,734
0
4,901
3,478
61,553
0
L
Fenrir
3,906
1,156
0
2,742
8,922
2,887
0
1,395
7,465
0
30,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,921
Gold Earned
37,330
369
Minions Killed
418
0
Camps Cleared
0
1,188,029
Distance Traveled
1,124,551
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,667
513
90
7
0
219,542
3
W
Thor
7,659
589
91
7
0
250,189
4
L
Bacchus
6,590
507
21
2
0
251,485
2
L
Sol
7,068
544
119
9
0
246,105
5
W
Neith
7,715
593
83
6
0
209,847
0
W
Sylvanus
7,280
560
24
2
0
219,767
0
L
Anhur
6,552
504
85
7
0
239,037
4
L
Gilgamesh
6,576
506
67
5
0
222,693
1
W
Tiamat
8,009
616
130
10
0
225,206
4
L
Fenrir
6,135
472
77
6
0
228,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role