Player Matchup

King Arthur
King Arthur
CatboiDual
King Arthur
Level 28
God Stats
61W - 44L
1,556 SR
Queue Stats
263W - 298L
1,414 Elo+
Solo
Fenrir
Fenrir
SF_REVENANT
Fenrir
Level 28
God Stats
10W - 5L
1,551 SR
Queue Stats
15W - 9L
1,479 Elo+
Solo
Zhong Kui
Zhong Kui
SoulZeldaU
Zhong Kui
Level 28
God Stats
1W - 4L
1,388 SR
Queue Stats
21W - 48L
1,043 Elo+
Solo
Ganesha
Ganesha
josiah8444
Ganesha
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Jormungandr
Jormungandr
monoproxz
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,701 Elo+
Solo
Team Averages
Level 27
1,499 SR
1,427 Elo+

VS

Team Averages
Level 19
1,407 SR
1,221 Elo+
The Morrigan
The Morrigan
Lonely_Legend28
The Morrigan
Level 29
God Stats
6W - 8L
1,431 SR
Queue Stats
74W - 78L
1,356 Elo+
Solo
Ymir
Ymir
TheMainTrain24
Ymir
Level 8
God Stats
3W - 5L
1,201 SR
Queue Stats
28W - 31L
1,052 Elo+
Party 1
Athena
Athena
amuzingsubset16
Athena
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 32L
1,052 Elo+
Party 1
Olorun
Olorun
hiiiiiiii12345
Olorun
Level 23
God Stats
1W - 3L
1,416 SR
Queue Stats
4W - 7L
1,290 Elo+
Solo
Fenrir
Fenrir
unOEriiE
Fenrir
Level 26
God Stats
20W - 19L
1,487 SR
Queue Stats
60W - 66L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CatboiDual
King Arthur
14
6 / 9 / 1
9,885
471
11,756
25,641
14,734
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
12
4 / 8 / 4
8,812
420
6,380
16,751
5,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
SoulZeldaU
Zhong Kui
13
4 / 9 / 2
9,271
441
15,157
14,886
8,001
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
josiah8444
Ganesha
10
0 / 10 / 5
7,197
343
3,374
13,532
5,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
monoproxz
Jormungandr
13
2 / 7 / 4
8,520
406
8,649
20,544
17,991
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Lonely_Legend28
The Morrigan
16
15 / 1 / 12
11,364
541
17,560
14,083
5,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 1 / 11
11,505
548
14,040
15,884
11,525
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

14
1 / 6 / 13
9,836
468
5,580
13,997
7,783
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 4 / 13
10,324
492
10,660
15,598
5,612
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
unOEriiE
Fenrir
16
15 / 5 / 11
11,519
549
16,535
15,353
7,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
103
16
Kills
43
43
Deaths
17
16
Assists
60
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CatboiDual
King Arthur
6
9
1
0.72
W
The Morrigan
Lonely_Legend28
The Morrigan
15
1
12
21
L
Fenrir
4
8
4
0.75
L
Zhong Kui
SoulZeldaU
Zhong Kui
4
9
2
0.56
W
6
1
11
11.5
W
1
6
13
1.25
W
6
4
13
3.13
L
Ganesha
josiah8444
Ganesha
0
10
5
0.25
L
Jormungandr
monoproxz
Jormungandr
2
7
4
0.57
W
Fenrir
unOEriiE
Fenrir
15
5
11
4.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,316
Damage
64,375
91,354
Taken
74,915
51,866
Mitigated
38,193
14,069
Healing
24,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CatboiDual
King Arthur
11,756
2,166
0
6,151
25,641
14,734
70
10,812
14,829
576
41,802
W
The Morrigan
Lonely_Legend28
The Morrigan
17,560
5,241
0
2,495
14,083
5,840
1,092
5,709
8,374
43,949
4,438
L
Fenrir
6,380
1,164
0
3,432
16,751
5,877
0
6,239
10,512
0
41,944
L
Zhong Kui
SoulZeldaU
Zhong Kui
15,157
1,187
0
2,187
14,886
8,001
970
9,528
5,358
33,904
0
W
14,040
3,309
0
6,045
15,884
11,525
1,634
2,269
13,615
77,044
0
W
5,580
1,812
0
2,674
13,997
7,783
1,452
4,036
9,961
26,133
0
W
10,660
4,420
2,661
7,223
15,598
5,612
1,995
10,321
5,277
47,934
0
L
Ganesha
josiah8444
Ganesha
3,374
525
0
0
13,532
5,263
24
9,519
4,013
12,926
0
L
Jormungandr
monoproxz
Jormungandr
8,649
2,114
0
2,299
20,544
17,991
176
10,390
10,154
45,464
0
W
Fenrir
unOEriiE
Fenrir
16,535
4,216
0
3,238
15,353
7,433
1,734
5,352
10,001
0
54,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,685
Gold Earned
54,548
240
Minions Killed
368
0
Camps Cleared
0
1,605,830
Distance Traveled
1,869,741
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,885
471
63
3
0
380,444
3
W
The Morrigan
11,364
541
70
3
0
397,794
1
L
Fenrir
8,812
420
70
3
0
337,303
2
L
Zhong Kui
9,271
441
35
2
0
332,417
0
W
Ymir
11,505
548
120
6
0
370,726
0
W
Athena
9,836
468
35
2
0
355,653
2
W
Olorun
10,324
492
70
3
0
324,875
4
L
Ganesha
7,197
343
9
0
0
215,094
4
L
Jormungandr
8,520
406
63
3
0
340,572
2
W
Fenrir
11,519
549
73
3
0
420,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role